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D&D Older Editions
Bounty Hunter [Prestige Class] 3.5/3.0
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<blockquote data-quote="Technik4" data-source="post: 1061913" data-attributes="member: 7211"><p>Got this idea by Seasong's removal of Rangers, but hopefully the class will work even if you use Rangers. It will have no animal abilities, no spellcasting, and is not necessarily geared towards the wilderness.</p><p></p><p><strong>Bounty Hunter</strong></p><p></p><p>Barbarians, Clerics with the Travel Domain, Druids, Fighters, Rangers, and Rogues are all likely to become Bounty Hunters if they become interested in a single subject. Sometimes a bounty hunter is known by the type of enemy he chooses, for instance Dragon Hunter or Goblin Catcher. While the title "bounty hunter" implies that they hunt for a bounty, some characters hunt out of revenge, hatred, or even mutual respect for their prey.</p><p></p><p>Bounty Hunters have been known to track individuals across all lands and sometimes even into other planes. They have no craft or profession; usually they become so consumed with their subject that they become blinded to what is going on around them, although this is not always the case.</p><p></p><p><strong>Hit Die:</strong> d10</p><p></p><p><u>Requirements</u></p><p>Base Attack Bonus: +5</p><p>Track</p><p>Survival 4 ranks</p><p>Search 4 ranks</p><p></p><p><u>Class Skills</u></p><p>Bluff (Cha), Climb (Str), Disguise (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (geography) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).</p><p></p><p><strong>Skill Points at Each Level: </strong> 4+Int Modifier</p><p></p><p><u>Class Features</u></p><p><strong>Weapon and Armor Proficiency:</strong> Bounty Hunters gain no proficiency with any weapon or armor.</p><p></p><p><strong>Favored Enemy (Ex):</strong> At 1st level, a bounty hunter may select a type of creature from among those given on Table 3-14: Ranger Favored Enemies. Due to his extensive study of his chosen type of foe and training in the proper techniques for combating such creatures, the bounty hunter gains a +2 bonus on Bluff, Disguise, Intimidate, Listen, Sense Motive, Spot, Survival, and Use Rope checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.</p><p></p><p>At 5th and 10th level, the bounty hunter may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so so desired) increases by 2. If the bounty hunter chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy (for instance, devils are both evil outsiders and lawful outsiders), the bounty hunter's bonuses do not stack; he simply uses whichever bonus is higher. See the <em>Monster Manual</em> for more information on types of creatures.</p><p></p><p><strong>Trackless Step(Ex):</strong> A bounty hunter leaves no trail and cannot be tracked in any environment except by a bounty hunter with <strong>Improved Track</strong> (see below).</p><p></p><p><strong>Improved Track (Ex):</strong> A bounty hunter may track characters who have the <strong>Trackless Step</strong> ability, but it adds +1 to the Track DC per level that character has with a class that adds Trackless Step. For instance a Drd10/ByH5 adds a +15 to the Tracking DC.</p><p></p><p><strong>Fast Movement (Ex):</strong> Starting at 2nd level, a bounty hunter's land speed is faster than the norm by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bounty hunter's speed because of any load carried or armor worn. If the bounty hunter already has this ability from another source, his bonus increases to +20 feet total.</p><p></p><p><strong>Swift Tracker (Ex):</strong> Beginning at 3rd level, a bounty hunter can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while Tracking. If a bounty hunter has this ability from another source, he gets a bonus when tracking equal to his bounty hunter level and suffers no penalty for moving at up to twice normal speed while Tracking.</p><p></p><p><strong>Intuitive Initiative (Ex): </strong> A bounty hunter of 6th level or higher adds his Wisdom modifier in addition to his Dexterity modifier when calculating Initiative.</p><p></p><p><strong>Master Tracker (Ex): </strong> At 7th level a bounty hunter's senses border on magical. A bounty hunter can track someone even if they have used spells to hide their prescence like <em>Pass Without Trace</em>. Additionally a bounty hunter can find traces when his quarry has used any type of magic from the (teleportation) sub-school which tell him the direction they teleported.</p><p></p><p><strong>Favored Technique (Ex): </strong> At 8th level a bounty hunter can gain a new advantage against his favored enemies. He can choose to use his favored enemy bonus to add to his AC, his reflex and will saving throws, or his attack rolls. Once chosen this technique cannot be changed, but it may be different for each favored enemy and applies whenever a bounty hunter would gain a new favored enemy.</p><p></p><p><strong>Favored Sight (Ex): </strong> At 10th level a bounty hunter is so attuned to his favored enemies that he sees them for what they are, despite any magical deception. A bounty hunter sees the exact loactions of creatures under <em>blur</em> or <em>displacement</em> effects, sees invisible favored enemies normally, sees through illusions generated by favored enemies, and sees the true form of polymorphed, changed, or transmuted favored enemies. This effect only applies if it is centered on one of his favored enemies. Finally, this sight allows him to see where his enemies may have traveled as a Master Tracker, even if that magic transported them to another plane.</p><p></p><p><strong>BAB:</strong> Good (as Ranger)</p><p><strong>Fortitude:</strong> Good (as Ranger)</p><p><strong>Reflex:</strong> Good (as Ranger)</p><p><strong>Will:</strong> Poor</p><p></p><p>1- Favored Enemy +2, Trackless Step </p><p>2- Improved Track, Fast Movement</p><p>3- Swift Tracker</p><p>4-</p><p>5- Favored Enemy +4</p><p>6- Intuitive Initiative</p><p>7- Master Tracker</p><p>8- Favored Technique</p><p>9-</p><p>10- Favored Enemy +6, Favored Sight</p><p></p><p></p><p>What do you think? Things I'm not sure about: Saving Throws, Favored Technique (power-wise), Hit Die, and overall class balance. Also I want this prc to be able to track anyone, even magical enemies by the top levels, I'm not sure the Master Tracker abilities are sufficient so if you have any suggestions...</p><p></p><p>Technik</p><p></p><p>Edited: For improved Title.</p><p>Edited2+3: For suggestions. Added Improved Track (instead of making Trackless Step too long) and Favored Sight.</p></blockquote><p></p>
[QUOTE="Technik4, post: 1061913, member: 7211"] Got this idea by Seasong's removal of Rangers, but hopefully the class will work even if you use Rangers. It will have no animal abilities, no spellcasting, and is not necessarily geared towards the wilderness. [b]Bounty Hunter[/b] Barbarians, Clerics with the Travel Domain, Druids, Fighters, Rangers, and Rogues are all likely to become Bounty Hunters if they become interested in a single subject. Sometimes a bounty hunter is known by the type of enemy he chooses, for instance Dragon Hunter or Goblin Catcher. While the title "bounty hunter" implies that they hunt for a bounty, some characters hunt out of revenge, hatred, or even mutual respect for their prey. Bounty Hunters have been known to track individuals across all lands and sometimes even into other planes. They have no craft or profession; usually they become so consumed with their subject that they become blinded to what is going on around them, although this is not always the case. [b]Hit Die:[/b] d10 [u]Requirements[/u] Base Attack Bonus: +5 Track Survival 4 ranks Search 4 ranks [u]Class Skills[/u] Bluff (Cha), Climb (Str), Disguise (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (geography) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex). [b]Skill Points at Each Level: [/b] 4+Int Modifier [u]Class Features[/u] [b]Weapon and Armor Proficiency:[/b] Bounty Hunters gain no proficiency with any weapon or armor. [b]Favored Enemy (Ex):[/b] At 1st level, a bounty hunter may select a type of creature from among those given on Table 3-14: Ranger Favored Enemies. Due to his extensive study of his chosen type of foe and training in the proper techniques for combating such creatures, the bounty hunter gains a +2 bonus on Bluff, Disguise, Intimidate, Listen, Sense Motive, Spot, Survival, and Use Rope checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. At 5th and 10th level, the bounty hunter may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so so desired) increases by 2. If the bounty hunter chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy (for instance, devils are both evil outsiders and lawful outsiders), the bounty hunter's bonuses do not stack; he simply uses whichever bonus is higher. See the [i]Monster Manual[/i] for more information on types of creatures. [b]Trackless Step(Ex):[/b] A bounty hunter leaves no trail and cannot be tracked in any environment except by a bounty hunter with [b]Improved Track[/b] (see below). [b]Improved Track (Ex):[/b] A bounty hunter may track characters who have the [b]Trackless Step[/b] ability, but it adds +1 to the Track DC per level that character has with a class that adds Trackless Step. For instance a Drd10/ByH5 adds a +15 to the Tracking DC. [b]Fast Movement (Ex):[/b] Starting at 2nd level, a bounty hunter's land speed is faster than the norm by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bounty hunter's speed because of any load carried or armor worn. If the bounty hunter already has this ability from another source, his bonus increases to +20 feet total. [b]Swift Tracker (Ex):[/b] Beginning at 3rd level, a bounty hunter can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while Tracking. If a bounty hunter has this ability from another source, he gets a bonus when tracking equal to his bounty hunter level and suffers no penalty for moving at up to twice normal speed while Tracking. [b]Intuitive Initiative (Ex): [/b] A bounty hunter of 6th level or higher adds his Wisdom modifier in addition to his Dexterity modifier when calculating Initiative. [b]Master Tracker (Ex): [/b] At 7th level a bounty hunter's senses border on magical. A bounty hunter can track someone even if they have used spells to hide their prescence like [i]Pass Without Trace[/i]. Additionally a bounty hunter can find traces when his quarry has used any type of magic from the (teleportation) sub-school which tell him the direction they teleported. [b]Favored Technique (Ex): [/b] At 8th level a bounty hunter can gain a new advantage against his favored enemies. He can choose to use his favored enemy bonus to add to his AC, his reflex and will saving throws, or his attack rolls. Once chosen this technique cannot be changed, but it may be different for each favored enemy and applies whenever a bounty hunter would gain a new favored enemy. [b]Favored Sight (Ex): [/b] At 10th level a bounty hunter is so attuned to his favored enemies that he sees them for what they are, despite any magical deception. A bounty hunter sees the exact loactions of creatures under [i]blur[/i] or [i]displacement[/i] effects, sees invisible favored enemies normally, sees through illusions generated by favored enemies, and sees the true form of polymorphed, changed, or transmuted favored enemies. This effect only applies if it is centered on one of his favored enemies. Finally, this sight allows him to see where his enemies may have traveled as a Master Tracker, even if that magic transported them to another plane. [b]BAB:[/b] Good (as Ranger) [b]Fortitude:[/b] Good (as Ranger) [b]Reflex:[/b] Good (as Ranger) [b]Will:[/b] Poor 1- Favored Enemy +2, Trackless Step 2- Improved Track, Fast Movement 3- Swift Tracker 4- 5- Favored Enemy +4 6- Intuitive Initiative 7- Master Tracker 8- Favored Technique 9- 10- Favored Enemy +6, Favored Sight What do you think? Things I'm not sure about: Saving Throws, Favored Technique (power-wise), Hit Die, and overall class balance. Also I want this prc to be able to track anyone, even magical enemies by the top levels, I'm not sure the Master Tracker abilities are sufficient so if you have any suggestions... Technik Edited: For improved Title. Edited2+3: For suggestions. Added Improved Track (instead of making Trackless Step too long) and Favored Sight. [/QUOTE]
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