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Bounty Hunter Ranger Archetype
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5728250" data-attributes="member: 35909"><p>Interesting. I like the idea of a Bounty Hunter archetype Ranger, but I don't think it should be based around favored enemies. A bounty hunter should be good at hunting down any one target that has a bounty on its head, so I think working off of the Guide Ranger's (archetype from APG) Ranger's Focus ability would be better. Since bounties sometimes require the creature be brought in alive, adding abilities to deal nonlethal damage and select a new quarry after capturing the target also seemed appropriate. I actually just made my own version of Bounty Hunter based on your ideas and incorporating some of them. He's kinda of a one trick pony for hunting things down to the point where it's probably more of an NPC class, but oh well.</p><p></p><p>[sblock]Bounty Hunter (Ranger Archetype)</p><p></p><p>Class Skills: A Bounty Hunter gains Bluff, Diplomacy, and Sense Motive as class skills. He does not gain Craft, Handle Animal, and Knowledge (dungeoneering) as class skills.</p><p></p><p>Ranger’s Focus (Ex)</p><p>At 1st level, once per day, the bounty hunter can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. </p><p></p><p>At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. </p><p></p><p>This ability replaces favored enemy.</p><p></p><p></p><p>Quarry (Ex)</p><p>As a standard action, a Bounty Hunter can designate a creature within line of sight that he has designated as the target of his Ranger’s Focus within the past 24 hours as his quarry. Against his quarry, he may choose to deal nonlethal damage with any attack without any penalty on his attack roll. If his Ranger’s Focus is still active, the bonus also applies to Bluff, Knowledge, Perception, Sense Motive, and Survival checks made against or about the quarry. A ranger can have no more than one quarry at a time. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger captures his quarry, it is dismissed, or sees proof that it is dead, he can select a new quarry after waiting 1 hour. </p><p></p><p>This ability replaces Wild Empathy</p><p></p><p></p><p>Fast Movement (Ex)</p><p>At 3rd level, a Bounty Hunter learns to move with tremendous alacrity to capture his bounty. Whenever a creature he has designated as his quarry is within sight, or when he is tracking or detecting (via Quarry Bond, see below) his quarry, the Ranger gains a +10 ft enhancement bonus to his speed. This bonus to speed increases by +10 ft every 3 Ranger levels thereafter (6, 9, 12, etc…) and applies to any form of movement that the Bounty Hunter has a listed speed (such as Fly 60 ft from the Fly spell). The Bounty Hunter cannot benefit from Fast Movement when wearing medium or heavy armor or carrying a medium or heavy load.</p><p></p><p>This ability replaces the Ranger’s Favored Terrains.</p><p></p><p></p><p>Quarry Bond (Su)</p><p>At 4th level, a Bounty Hunter is able to detect the presence of his quarry if it is nearby by concentrating his mind. This ability has a range of 400 ft +40 ft / Ranger level. On the first round of concentration, the Bounty Hunter learns if his quarry is within range or not. On the second round of concentration, he learns the status of his quarry, as though he had used the Status spell on it. On the third and future rounds of concentration, the Bounty Hunter determines the direction and exact distance to his quarry. The Bounty Hunter may use this ability once per day for every 4 Ranger levels he possesses, and can maintain concentration for a number of minutes equal to Ranger level each time. This is a divination effect.</p><p></p><p>At 10th level, the Bounty Hunter is able to select a quarry without first marking it as his Rangers Focus, or having even seen or encountered the creature. As long as he is presented with an item that belonged to the creature or some bit of material that was a part of its body, such as hair, a bloodstain, a bit of nail, or shed skin, he may designate that creature his quarry. He may also designate that creature his Ranger’s Focus, though he must expend one use of that ability each day to maintain the benefit against the quarry.</p><p></p><p>This ability replaces Hunter’s Bond.</p><p></p><p></p><p>Improved Quarry (Ex)</p><p>At 11th level, a Bounty Hunter can now select a quarry as a free action, and can take 10 while using Survival to track his quarry, while moving at normal speed without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. If his quarry is killed or dismissed, or if he captures it, he can select a new one after 10 minutes have passed.</p><p></p><p>This ability replaces Quarry.</p><p></p><p></p><p>Camouflage (Ex)</p><p>This functions as the Ranger’s class feature, but can be used in any terrain. The Bounty Hunter can only use this ability when he can see his quarry or while tracking or detecting (via Quarry Bond) it.</p><p></p><p></p><p>Hide in Plain Sight (Ex)</p><p>This functions as the Ranger’s class feature, but can be used in any terrain. The Bounty Hunter can only use this ability when he can see his quarry or while tracking or detecting (via Quarry Bond) it.</p><p></p><p></p><p>Greater Quarry (Ex)</p><p>At 19th level, a Bounty Hunter’s insight bonus on attack rolls against his quarry increases to +4, and he can now take 20 while using Survival to track his quarry, while moving at normal speed without penalty. If his quarry is killed or dismissed, or if he captures it, he can select a new one immediately.</p><p></p><p>This ability replaces Improved Quarry.</p><p></p><p></p><p>Bloodhound (Ex)</p><p>A 20th level Bounty Hunter is unrelenting in pursuit of his bounty. A Bounty Hunter can maintain multiple quarries at once, up to a limit of his wisdom modifier. He can, as a standard action, make a single attack against a creature designated as his quarry at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the ranger's level + the ranger's Wisdom modifier. A ranger can choose instead to deal an amount of nonlethal damage equal to the creature's current hit points. A successful save negates this damage. A Bounty Hunter can use this ability a number of times per day equal to his amount of Ranger’s Focus uses per day, but no creature can be targeted by it more than once in a 24-hour period.</p><p></p><p>This ability replaces Master Hunter.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5728250, member: 35909"] Interesting. I like the idea of a Bounty Hunter archetype Ranger, but I don't think it should be based around favored enemies. A bounty hunter should be good at hunting down any one target that has a bounty on its head, so I think working off of the Guide Ranger's (archetype from APG) Ranger's Focus ability would be better. Since bounties sometimes require the creature be brought in alive, adding abilities to deal nonlethal damage and select a new quarry after capturing the target also seemed appropriate. I actually just made my own version of Bounty Hunter based on your ideas and incorporating some of them. He's kinda of a one trick pony for hunting things down to the point where it's probably more of an NPC class, but oh well. [sblock]Bounty Hunter (Ranger Archetype) Class Skills: A Bounty Hunter gains Bluff, Diplomacy, and Sense Motive as class skills. He does not gain Craft, Handle Animal, and Knowledge (dungeoneering) as class skills. Ranger’s Focus (Ex) At 1st level, once per day, the bounty hunter can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. This ability replaces favored enemy. Quarry (Ex) As a standard action, a Bounty Hunter can designate a creature within line of sight that he has designated as the target of his Ranger’s Focus within the past 24 hours as his quarry. Against his quarry, he may choose to deal nonlethal damage with any attack without any penalty on his attack roll. If his Ranger’s Focus is still active, the bonus also applies to Bluff, Knowledge, Perception, Sense Motive, and Survival checks made against or about the quarry. A ranger can have no more than one quarry at a time. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger captures his quarry, it is dismissed, or sees proof that it is dead, he can select a new quarry after waiting 1 hour. This ability replaces Wild Empathy Fast Movement (Ex) At 3rd level, a Bounty Hunter learns to move with tremendous alacrity to capture his bounty. Whenever a creature he has designated as his quarry is within sight, or when he is tracking or detecting (via Quarry Bond, see below) his quarry, the Ranger gains a +10 ft enhancement bonus to his speed. This bonus to speed increases by +10 ft every 3 Ranger levels thereafter (6, 9, 12, etc…) and applies to any form of movement that the Bounty Hunter has a listed speed (such as Fly 60 ft from the Fly spell). The Bounty Hunter cannot benefit from Fast Movement when wearing medium or heavy armor or carrying a medium or heavy load. This ability replaces the Ranger’s Favored Terrains. Quarry Bond (Su) At 4th level, a Bounty Hunter is able to detect the presence of his quarry if it is nearby by concentrating his mind. This ability has a range of 400 ft +40 ft / Ranger level. On the first round of concentration, the Bounty Hunter learns if his quarry is within range or not. On the second round of concentration, he learns the status of his quarry, as though he had used the Status spell on it. On the third and future rounds of concentration, the Bounty Hunter determines the direction and exact distance to his quarry. The Bounty Hunter may use this ability once per day for every 4 Ranger levels he possesses, and can maintain concentration for a number of minutes equal to Ranger level each time. This is a divination effect. At 10th level, the Bounty Hunter is able to select a quarry without first marking it as his Rangers Focus, or having even seen or encountered the creature. As long as he is presented with an item that belonged to the creature or some bit of material that was a part of its body, such as hair, a bloodstain, a bit of nail, or shed skin, he may designate that creature his quarry. He may also designate that creature his Ranger’s Focus, though he must expend one use of that ability each day to maintain the benefit against the quarry. This ability replaces Hunter’s Bond. Improved Quarry (Ex) At 11th level, a Bounty Hunter can now select a quarry as a free action, and can take 10 while using Survival to track his quarry, while moving at normal speed without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. If his quarry is killed or dismissed, or if he captures it, he can select a new one after 10 minutes have passed. This ability replaces Quarry. Camouflage (Ex) This functions as the Ranger’s class feature, but can be used in any terrain. The Bounty Hunter can only use this ability when he can see his quarry or while tracking or detecting (via Quarry Bond) it. Hide in Plain Sight (Ex) This functions as the Ranger’s class feature, but can be used in any terrain. The Bounty Hunter can only use this ability when he can see his quarry or while tracking or detecting (via Quarry Bond) it. Greater Quarry (Ex) At 19th level, a Bounty Hunter’s insight bonus on attack rolls against his quarry increases to +4, and he can now take 20 while using Survival to track his quarry, while moving at normal speed without penalty. If his quarry is killed or dismissed, or if he captures it, he can select a new one immediately. This ability replaces Improved Quarry. Bloodhound (Ex) A 20th level Bounty Hunter is unrelenting in pursuit of his bounty. A Bounty Hunter can maintain multiple quarries at once, up to a limit of his wisdom modifier. He can, as a standard action, make a single attack against a creature designated as his quarry at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the ranger's level + the ranger's Wisdom modifier. A ranger can choose instead to deal an amount of nonlethal damage equal to the creature's current hit points. A successful save negates this damage. A Bounty Hunter can use this ability a number of times per day equal to his amount of Ranger’s Focus uses per day, but no creature can be targeted by it more than once in a 24-hour period. This ability replaces Master Hunter.[/sblock] [/QUOTE]
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