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BoVD 3.5e: Hellbound!
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<blockquote data-quote="Nifft" data-source="post: 1382274" data-attributes="member: 6562"><p><span style="font-size: 15px">Better [Vile] Prestige Classes</span></p><p></p><p><strong>Disciple of Dispater</strong></p><p></p><p>Role: Combat Monster</p><p></p><p><u>Prerequisites:</u></p><p>Alignment: Lawful Evil or Neutral Evil</p><p>Skill Ranks: Knowlege(Religion) 4+, Knowlege(Planes) 4+, Intimidate 8+</p><p>BAB: 6+</p><p>Feats: Infernal Disciple, Combat Expertise, and Power Attack or Weapon Finesse</p><p>Special: Disciple must sacrifice an intelligent, good, living being while an Erinyes watches. The Erinyes must submit a positive report to Dispater... they often require bribes.</p><p></p><p><u>Benefits:</u></p><p>HD: d10</p><p>BAB: Full (as Fighter)</p><p>Good Saves: all</p><p>Skill Points: 4 + Int bonus</p><p>Class Skills: Balance (Dex), Climb (Str), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowlege (Religion, Planes) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Ride (Dex), Search (Int), Sense Motive (Wis) and Spot (Wis).</p><p></p><p></p><p>[code]</p><p>[u]Level BAB Fort Ref Will Special Abilities[/u]</p><p> 1 +1 +2 +2 +2 Trapfinding, Flaw Lore +1</p><p> 2 +2 +3 +3 +3 Iron Specialization</p><p> 3 +3 +3 +3 +3 Master of Iron (Cold)</p><p> 4 +4 +4 +4 +4 Flaw Lore +2, [i]Summon Erinyes[/i] 1/day</p><p> 5 +5 +4 +4 +4 Corrosive Rebuke 3/day</p><p> 6 +6 +5 +5 +5 Master of Iron (Keen)</p><p> 7 +7 +5 +5 +5 Flaw Lore +3, [i]Ironskin[/i] 1/day</p><p> 8 +8 +6 +6 +6 Greater Iron Specialization</p><p> 9 +9 +6 +6 +6 [i]Summon Erinyes[/i] 3/day</p><p>10 +10 +7 +7 +7 Flaw Lore +4, Iron Critical</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Trapfinding</strong> (Ex): As the Rogue class ability.</li> <li data-xf-list-type="ul"><strong>Flaw Lore</strong> (Su): The Disciple gains supernatural insight into the weaknesses of metal objects. He applies the indicated Insight bonus to Disable Device, Open Lock, Break and Sunder checks targeting metal objects.</li> <li data-xf-list-type="ul"><strong>Iron Specialization</strong> (Su): Once per day per Disciple level, the Disciple gains a +2 bonus to damage, as though he had Weapon Specialization in all metal melee weapons, for one round. This damage stacks with Weapon Specialization (if the Disciple has that feat). Activating this ability is a Quickened action.</li> <li data-xf-list-type="ul"><strong>Master of Iron (Cold)</strong> (Su): At 3rd level, any metal melee weapon held by the Disciple can be considered Cold Iron for the purpose of penetrating damage reduction. The Disciple may suppress this ability at will. If the Disciple is using an actual Cold Iron weapon, he gains a +1 bonus to attack and damage rolls.</li> <li data-xf-list-type="ul"><strong>Summon Erinyes</strong> (Sp): The Disciple may summon an Erinyes. She will serve him for 3 rounds + 1 round per Disciple level.</li> <li data-xf-list-type="ul"><strong>Corrosive Rebuke</strong> (Su/Sp): By activating this power, the Disciple may either preserve or destroy iron. He may use the power to negate a rust attack against an object (or creature) that he is touching, or to cast <em>rusting grasp</em> on himself (caster level = 3+Disciple level). The former use is a free action, the latter use is a spell-like ability.</li> <li data-xf-list-type="ul"><strong>Master of Iron (Keen)</strong> (Su): At 5th level, any Cold Iron melee weapon held by the Disciple is considered keen. If the Disciple is using an actual keen, Cold Iron weapon, he instead gains an unnamed +1 bonus to attack and damage.</li> <li data-xf-list-type="ul"><strong>Ironskin</strong> (Sp): As <em>stoneskin</em> with range: personal, caster level = 3+Disciple level.</li> <li data-xf-list-type="ul"><strong>Greater Iron Specialization</strong> (Su): When using the Iron Specialization power granted above, the Disciple instead gains a +4 bonus to damage.</li> <li data-xf-list-type="ul"><strong>Iron Critical</strong> (Su): At 10th level, the Disciple gains a +1 bonus to his critical multiplier when using a Cold Iron weapon.</li> </ul></blockquote><p></p>
[QUOTE="Nifft, post: 1382274, member: 6562"] [size=4]Better [Vile] Prestige Classes[/size] [b]Disciple of Dispater[/b] Role: Combat Monster [u]Prerequisites:[/u] Alignment: Lawful Evil or Neutral Evil Skill Ranks: Knowlege(Religion) 4+, Knowlege(Planes) 4+, Intimidate 8+ BAB: 6+ Feats: Infernal Disciple, Combat Expertise, and Power Attack or Weapon Finesse Special: Disciple must sacrifice an intelligent, good, living being while an Erinyes watches. The Erinyes must submit a positive report to Dispater... they often require bribes. [u]Benefits:[/u] HD: d10 BAB: Full (as Fighter) Good Saves: all Skill Points: 4 + Int bonus Class Skills: Balance (Dex), Climb (Str), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowlege (Religion, Planes) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Ride (Dex), Search (Int), Sense Motive (Wis) and Spot (Wis). [code] [u]Level BAB Fort Ref Will Special Abilities[/u] 1 +1 +2 +2 +2 Trapfinding, Flaw Lore +1 2 +2 +3 +3 +3 Iron Specialization 3 +3 +3 +3 +3 Master of Iron (Cold) 4 +4 +4 +4 +4 Flaw Lore +2, [i]Summon Erinyes[/i] 1/day 5 +5 +4 +4 +4 Corrosive Rebuke 3/day 6 +6 +5 +5 +5 Master of Iron (Keen) 7 +7 +5 +5 +5 Flaw Lore +3, [i]Ironskin[/i] 1/day 8 +8 +6 +6 +6 Greater Iron Specialization 9 +9 +6 +6 +6 [i]Summon Erinyes[/i] 3/day 10 +10 +7 +7 +7 Flaw Lore +4, Iron Critical [/code] [b]Special Abilities[/b]: [list] [*][b]Trapfinding[/b] (Ex): As the Rogue class ability. [*][b]Flaw Lore[/b] (Su): The Disciple gains supernatural insight into the weaknesses of metal objects. He applies the indicated Insight bonus to Disable Device, Open Lock, Break and Sunder checks targeting metal objects. [*][b]Iron Specialization[/b] (Su): Once per day per Disciple level, the Disciple gains a +2 bonus to damage, as though he had Weapon Specialization in all metal melee weapons, for one round. This damage stacks with Weapon Specialization (if the Disciple has that feat). Activating this ability is a Quickened action. [*][b]Master of Iron (Cold)[/b] (Su): At 3rd level, any metal melee weapon held by the Disciple can be considered Cold Iron for the purpose of penetrating damage reduction. The Disciple may suppress this ability at will. If the Disciple is using an actual Cold Iron weapon, he gains a +1 bonus to attack and damage rolls. [*][b]Summon Erinyes[/b] (Sp): The Disciple may summon an Erinyes. She will serve him for 3 rounds + 1 round per Disciple level. [*][b]Corrosive Rebuke[/b] (Su/Sp): By activating this power, the Disciple may either preserve or destroy iron. He may use the power to negate a rust attack against an object (or creature) that he is touching, or to cast [i]rusting grasp[/i] on himself (caster level = 3+Disciple level). The former use is a free action, the latter use is a spell-like ability. [*][b]Master of Iron (Keen)[/b] (Su): At 5th level, any Cold Iron melee weapon held by the Disciple is considered keen. If the Disciple is using an actual keen, Cold Iron weapon, he instead gains an unnamed +1 bonus to attack and damage. [*][b]Ironskin[/b] (Sp): As [i]stoneskin[/i] with range: personal, caster level = 3+Disciple level. [*][b]Greater Iron Specialization[/b] (Su): When using the Iron Specialization power granted above, the Disciple instead gains a +4 bonus to damage. [*][b]Iron Critical[/b] (Su): At 10th level, the Disciple gains a +1 bonus to his critical multiplier when using a Cold Iron weapon. [/list] [/QUOTE]
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