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BoVD 3.5e: Hellbound!
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<blockquote data-quote="Nifft" data-source="post: 1382817" data-attributes="member: 6562"><p><strong>Disciple of Memphistopheles</strong></p><p></p><p>Role: Combat Specialist</p><p></p><p><u>Prerequisites:</u></p><p>Alignment: Any Evil</p><p>BAB: 6+</p><p>Feats: Infernal Disciple, Evil Brand, Improved Unarmed Strike</p><p>Special: Disciple must sacrifice an intelligent, good, living being via fire.</p><p></p><p><u>Benefits:</u></p><p>HD: d8</p><p>BAB: Full (as Fighter)</p><p>Good Saves: all</p><p>Skill Points: 2 + Int bonus</p><p>Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowlege (Religion, Planes) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Sense Motive (Wis), Spot (Wis) and Survival (Wis).</p><p></p><p></p><p>[code]</p><p>[u]Level BAB Fort Ref Will Special Abilities[/u]</p><p> 1 +1 +2 +2 +2 Body Aflame</p><p> 2 +2 +3 +3 +3 Hellfire Resistance 10</p><p> 3 +3 +3 +3 +3 [i]Scorching Ray[/i]</p><p> 4 +4 +4 +4 +4 [i]Flare[/i]</p><p> 5 +5 +4 +4 +4 Weapone Aflame</p><p> 6 +6 +5 +5 +5 Hellfire Resistance 20</p><p> 7 +7 +5 +5 +5 [i]Fire Shield[/i]</p><p> 8 +8 +6 +6 +6 Unholy Fire Conversion</p><p> 9 +9 +6 +6 +6 [i]Fireball[/i]</p><p>10 +10 +7 +7 +7 Hellfire Resistance 30,</p><p> Elemental Wild Shape 1/day</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Body Afire</strong> (Su): As a standard action, the Disciple may cover himself in flame. The flames do not harm him or his equipment. While aflame, his unarmed attacks are treated as though they had the Flaming special ability. Finally, anyone making a successful touch attack takes 1d6 fire damage, and anyone grappling him takes 2d6 fire damage each round.</li> <li data-xf-list-type="ul"><strong>Hellfire Resistance</strong> (Ex): The Disciple gains the indicated fire resistance. Unlike normal fire resistance, he is able to resist Hellfire.</li> <li data-xf-list-type="ul"><strong>Scorching Ray</strong> (Sp): Usable at will, caster level = Disciple level.</li> <li data-xf-list-type="ul"><strong>Flare</strong> (Sp): Usable at will, caster level = Disciple level.</li> <li data-xf-list-type="ul"><strong>Weapon Aflame</strong> (Su): Any melee weapon held by the Disciple is treated as though it had the Flaming Burst special ability. The ability ends when the weapon leaves the Disciple's hand.<br /> - If the Disciple's weapon already possesses the Flaming special ability, it deals an additional +1d6 fire damage (total +2d6 fire damage per hit).<br /> - If the Disciple's weapon already possesses the Flaming Burst special ability, it deals an additional +2d10 fire damage on a critical hit.</li> <li data-xf-list-type="ul"><strong>Unholy Fire Conversion</strong> (Su): At will, the Disciple may convert 1/2 of any Fire damage he inflicts into Unholy damage. He may choose to convert on a case-by-case basis.</li> <li data-xf-list-type="ul"><strong>Fire Shield</strong> (Sp): Usable at will, caster level = Disciple level.</li> <li data-xf-list-type="ul"><strong>Fireball</strong> (Sp): Usable at will, caster level = Disciple level.</li> <li data-xf-list-type="ul"><strong>Elemental Wild Shape</strong> (Sp): As a 16th level Druid's Elemental Wild Shape, but limited to only Small, Medium or Large Fire Elementals.</li> </ul><p></p><p>EDIT: Alternate power progression from level 7 up:</p><p>[code]</p><p>[u]Level BAB Fort Ref Will Special Abilities[/u]</p><p> 7 +7 +5 +5 +5 [i]Wall of Fire[/i] 3/day</p><p> 8 +8 +6 +6 +6 Unholy Fire Conversion,</p><p> [i]Fire Shield[/i] 5/day</p><p> 9 +9 +6 +6 +6 [i]Fire Storm[/i] 3/day</p><p>10 +10 +7 +7 +7 Hellfire Resistance 30,</p><p> Elemental Wild Shape 1/day</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Unholy Fire Conversion</strong> (Su): At will, the Disciple may convert 1/2 of any Fire damage he inflicts into Unholy damage. He may choose to convert on a case-by-case basis.</li> <li data-xf-list-type="ul"><strong>Fire Shield</strong> (Sp): Usable 5/day, caster level 15.</li> <li data-xf-list-type="ul"><strong>Wall of Fire</strong> (Sp): Usable 3/day, caster level 15.</li> <li data-xf-list-type="ul"><strong>Fire Storm</strong> (Sp): Usable 3/day, caster level 15.</li> <li data-xf-list-type="ul"><strong>Elemental Wild Shape</strong> (Sp): As a 16th level Druid's Elemental Wild Shape, but limited to only Small, Medium or Large Fire Elementals.</li> </ul><p></p><p></p><p>Next: Disciple of Baalzebub! -- N</p><p></p><p>EDIT: Well, if I had to lie about something... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nifft, post: 1382817, member: 6562"] [b]Disciple of Memphistopheles[/b] Role: Combat Specialist [u]Prerequisites:[/u] Alignment: Any Evil BAB: 6+ Feats: Infernal Disciple, Evil Brand, Improved Unarmed Strike Special: Disciple must sacrifice an intelligent, good, living being via fire. [u]Benefits:[/u] HD: d8 BAB: Full (as Fighter) Good Saves: all Skill Points: 2 + Int bonus Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowlege (Religion, Planes) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Sense Motive (Wis), Spot (Wis) and Survival (Wis). [code] [u]Level BAB Fort Ref Will Special Abilities[/u] 1 +1 +2 +2 +2 Body Aflame 2 +2 +3 +3 +3 Hellfire Resistance 10 3 +3 +3 +3 +3 [i]Scorching Ray[/i] 4 +4 +4 +4 +4 [i]Flare[/i] 5 +5 +4 +4 +4 Weapone Aflame 6 +6 +5 +5 +5 Hellfire Resistance 20 7 +7 +5 +5 +5 [i]Fire Shield[/i] 8 +8 +6 +6 +6 Unholy Fire Conversion 9 +9 +6 +6 +6 [i]Fireball[/i] 10 +10 +7 +7 +7 Hellfire Resistance 30, Elemental Wild Shape 1/day [/code] [b]Special Abilities[/b]: [list] [*][b]Body Afire[/b] (Su): As a standard action, the Disciple may cover himself in flame. The flames do not harm him or his equipment. While aflame, his unarmed attacks are treated as though they had the Flaming special ability. Finally, anyone making a successful touch attack takes 1d6 fire damage, and anyone grappling him takes 2d6 fire damage each round. [*][b]Hellfire Resistance[/b] (Ex): The Disciple gains the indicated fire resistance. Unlike normal fire resistance, he is able to resist Hellfire. [*][b]Scorching Ray[/b] (Sp): Usable at will, caster level = Disciple level. [*][b]Flare[/b] (Sp): Usable at will, caster level = Disciple level. [*][b]Weapon Aflame[/b] (Su): Any melee weapon held by the Disciple is treated as though it had the Flaming Burst special ability. The ability ends when the weapon leaves the Disciple's hand. - If the Disciple's weapon already possesses the Flaming special ability, it deals an additional +1d6 fire damage (total +2d6 fire damage per hit). - If the Disciple's weapon already possesses the Flaming Burst special ability, it deals an additional +2d10 fire damage on a critical hit. [*][b]Unholy Fire Conversion[/b] (Su): At will, the Disciple may convert 1/2 of any Fire damage he inflicts into Unholy damage. He may choose to convert on a case-by-case basis. [*][b]Fire Shield[/b] (Sp): Usable at will, caster level = Disciple level. [*][b]Fireball[/b] (Sp): Usable at will, caster level = Disciple level. [*][b]Elemental Wild Shape[/b] (Sp): As a 16th level Druid's Elemental Wild Shape, but limited to only Small, Medium or Large Fire Elementals. [/list] EDIT: Alternate power progression from level 7 up: [code] [u]Level BAB Fort Ref Will Special Abilities[/u] 7 +7 +5 +5 +5 [i]Wall of Fire[/i] 3/day 8 +8 +6 +6 +6 Unholy Fire Conversion, [i]Fire Shield[/i] 5/day 9 +9 +6 +6 +6 [i]Fire Storm[/i] 3/day 10 +10 +7 +7 +7 Hellfire Resistance 30, Elemental Wild Shape 1/day [/code] [b]Special Abilities[/b]: [list] [*][b]Unholy Fire Conversion[/b] (Su): At will, the Disciple may convert 1/2 of any Fire damage he inflicts into Unholy damage. He may choose to convert on a case-by-case basis. [*][b]Fire Shield[/b] (Sp): Usable 5/day, caster level 15. [*][b]Wall of Fire[/b] (Sp): Usable 3/day, caster level 15. [*][b]Fire Storm[/b] (Sp): Usable 3/day, caster level 15. [*][b]Elemental Wild Shape[/b] (Sp): As a 16th level Druid's Elemental Wild Shape, but limited to only Small, Medium or Large Fire Elementals. [/list] Next: Disciple of Baalzebub! -- N EDIT: Well, if I had to lie about something... ;) [/QUOTE]
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