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BoVD 3.5e: Hellbound!
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<blockquote data-quote="Nifft" data-source="post: 1384051" data-attributes="member: 6562"><p><strong>Disciple of Asmodeus</strong></p><p></p><p>Role: Spellcasting Leader</p><p></p><p><u>Prerequisites:</u></p><p>Alignment: Lawful Evil</p><p>Skill Ranks: Bluff 4+, Diplomacy 4+, Sense Motive 4+, Knowlege(Arcana) 8+</p><p>Feats: Infernal Disciple, Evil Brand, Leadership</p><p>Spellcasting: Must be able to cast 3rd level spells as a Cleric, Wizard or Sorcerer.</p><p>Special: Must sacrifice an intelligent, good, living being of noble birth or otherwise involved in governance at a high level (e.g.: an elected official, like a vice president, is just fine).</p><p></p><p><u>Benefits:</u></p><p>HD: d6</p><p>BAB: 3/4 (as Cleric)</p><p>Good Save: Will</p><p>Skill Points: 4 + Int bonus</p><p>Class Skills: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).</p><p></p><p></p><p>[code]</p><p>[u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u]</p><p>1 +0 +0 +0 +2 -- Charm, Infernal Familiar</p><p>2 +1 +0 +0 +3 +1 Level Tyrant +1</p><p>3 +2 +1 +1 +3 +1 Level Aura of Despair</p><p>4 +3 +1 +1 +4 +1 Level Willbreaker +1</p><p>5 +3 +1 +1 +4 +1 Level Tyrant +2</p><p>6 +4 +2 +2 +5 -- Dominate, Infernal Bargain</p><p>7 +5 +2 +2 +5 +1 Level Willbreaker +2</p><p>8 +6 +2 +2 +6 +1 Level Tyrant +3</p><p>9 +6 +3 +3 +6 +1 Level Aura of Command</p><p>10 +7 +3 +3 +7 +1 Level Willbreaker +3, Dreadmaster</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Charm</strong>: You gain access to the spell <em>Charm Person</em>. What this means depends on your previous spellcasting class:<br /> - Cleric: You gain <em>Charm Person</em> as a 1st level Cleric spell.<br /> - Sorcerer: You gain <em>Charm Person</em> as a bonus 1st level spell known. If you already know <em>Charm Person</em>, you may use your class ability to trade out your previous <em>Charm Person</em> for any other 1st level spell. You cannot trade out this bonus <em>Charm Person</em>.<br /> - Wizard: You may spontaneously convert prepared 1st level spells into <em>Charm Person</em>.</li> <li data-xf-list-type="ul"><strong>Infernal Familiar</strong>: You may summon a familiar, chosen from the standard list or an Imp, Spinnagon or Hell Hound. Disciple levels stack with Wizard and/or Sorcerer levels to determine the power level of your familiar. You may still only have one familiar at a time. If you choose your new familiar from the standard list, it gains the Fiendish template.</li> <li data-xf-list-type="ul"><strong>Tyrant</strong> (Su): Any creature that is unconditionally under the Disciple's command, such as a dominated or summoned monster, gains the indicated bonus to its attack & damage rolls.</li> <li data-xf-list-type="ul"><strong>Aura of Despair</strong> (Su): The disciple radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This effect stacks with the Blackguard's Aura of Despair.</li> <li data-xf-list-type="ul"><strong>Willbreaker</strong> (Su): Any spell with the [Charm] or [Compulsion] descriptor cast by the disciple gains the indicated bonus to its will DC.</li> <li data-xf-list-type="ul"><strong>Dominate</strong>: You gain access to the spell <em>Dominate Person</em>. What this means depends on your previous spellcasting class:<br /> - Cleric: You gain <em>Dominate Person</em> as a 5th level Cleric spell.<br /> - Sorcerer: You gain <em>Dominate Person</em> as a bonus 5th level spell known. If you already know <em>Dominate Person</em>, you may use your class ability to trade out your previous <em>Dominate Person</em> for any other 1st level spell. You cannot trade out this bonus <em>Dominate Person</em>.<br /> - Wizard: You may spontaneously convert prepared 5th level spells into <em>Dominate Person</em>.</li> <li data-xf-list-type="ul"><strong>Infernal Bargain</strong> (Su): Once per week, the Disciple may call upon his Infernal Master's reputation when bargaining with devils. The Disciple may safely call a devil (using any <em>planar binding</em> or <em>planar ally</em> spell at his disposal), and assign it a task without paying any monetary or XP cost normally associated with such transactions. At 10th level, the Disciple may use this power 2/week.</li> <li data-xf-list-type="ul"><strong>Aura of Command</strong> (Su): The Disciple generates an aura that extends 5 ft. per point of Charisma bonus (minimum 10 ft.). All allies within this aura gain a +1 morale bonus on attack rolls, and a +1 morale bonus to saves against fear. Furthermore, the aura grants the Disciple a +4 Circumstance bonus on all Intimidate checks, and Diplomacy checks when dealing with evil creatures.</li> <li data-xf-list-type="ul"><strong>Dreadmaster</strong>: The Disciple gains +2 Int, +2 Wis and +2 Cha. Each bonus is treated as though gained by increase in level.</li> </ul><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1384051, member: 6562"] [b]Disciple of Asmodeus[/b] Role: Spellcasting Leader [u]Prerequisites:[/u] Alignment: Lawful Evil Skill Ranks: Bluff 4+, Diplomacy 4+, Sense Motive 4+, Knowlege(Arcana) 8+ Feats: Infernal Disciple, Evil Brand, Leadership Spellcasting: Must be able to cast 3rd level spells as a Cleric, Wizard or Sorcerer. Special: Must sacrifice an intelligent, good, living being of noble birth or otherwise involved in governance at a high level (e.g.: an elected official, like a vice president, is just fine). [u]Benefits:[/u] HD: d6 BAB: 3/4 (as Cleric) Good Save: Will Skill Points: 4 + Int bonus Class Skills: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis). [code] [u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u] 1 +0 +0 +0 +2 -- Charm, Infernal Familiar 2 +1 +0 +0 +3 +1 Level Tyrant +1 3 +2 +1 +1 +3 +1 Level Aura of Despair 4 +3 +1 +1 +4 +1 Level Willbreaker +1 5 +3 +1 +1 +4 +1 Level Tyrant +2 6 +4 +2 +2 +5 -- Dominate, Infernal Bargain 7 +5 +2 +2 +5 +1 Level Willbreaker +2 8 +6 +2 +2 +6 +1 Level Tyrant +3 9 +6 +3 +3 +6 +1 Level Aura of Command 10 +7 +3 +3 +7 +1 Level Willbreaker +3, Dreadmaster [/code] [b]Special Abilities[/b]: [list] [*][b]Charm[/b]: You gain access to the spell [i]Charm Person[/i]. What this means depends on your previous spellcasting class: - Cleric: You gain [i]Charm Person[/i] as a 1st level Cleric spell. - Sorcerer: You gain [i]Charm Person[/i] as a bonus 1st level spell known. If you already know [i]Charm Person[/i], you may use your class ability to trade out your previous [i]Charm Person[/i] for any other 1st level spell. You cannot trade out this bonus [i]Charm Person[/i]. - Wizard: You may spontaneously convert prepared 1st level spells into [i]Charm Person[/i]. [*][b]Infernal Familiar[/b]: You may summon a familiar, chosen from the standard list or an Imp, Spinnagon or Hell Hound. Disciple levels stack with Wizard and/or Sorcerer levels to determine the power level of your familiar. You may still only have one familiar at a time. If you choose your new familiar from the standard list, it gains the Fiendish template. [*][b]Tyrant[/b] (Su): Any creature that is unconditionally under the Disciple's command, such as a dominated or summoned monster, gains the indicated bonus to its attack & damage rolls. [*][b]Aura of Despair[/b] (Su): The disciple radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This effect stacks with the Blackguard's Aura of Despair. [*][b]Willbreaker[/b] (Su): Any spell with the [Charm] or [Compulsion] descriptor cast by the disciple gains the indicated bonus to its will DC. [*][b]Dominate[/b]: You gain access to the spell [i]Dominate Person[/i]. What this means depends on your previous spellcasting class: - Cleric: You gain [i]Dominate Person[/i] as a 5th level Cleric spell. - Sorcerer: You gain [i]Dominate Person[/i] as a bonus 5th level spell known. If you already know [i]Dominate Person[/i], you may use your class ability to trade out your previous [i]Dominate Person[/i] for any other 1st level spell. You cannot trade out this bonus [i]Dominate Person[/i]. - Wizard: You may spontaneously convert prepared 5th level spells into [i]Dominate Person[/i]. [*][b]Infernal Bargain[/b] (Su): Once per week, the Disciple may call upon his Infernal Master's reputation when bargaining with devils. The Disciple may safely call a devil (using any [i]planar binding[/i] or [i]planar ally[/i] spell at his disposal), and assign it a task without paying any monetary or XP cost normally associated with such transactions. At 10th level, the Disciple may use this power 2/week. [*][b]Aura of Command[/b] (Su): The Disciple generates an aura that extends 5 ft. per point of Charisma bonus (minimum 10 ft.). All allies within this aura gain a +1 morale bonus on attack rolls, and a +1 morale bonus to saves against fear. Furthermore, the aura grants the Disciple a +4 Circumstance bonus on all Intimidate checks, and Diplomacy checks when dealing with evil creatures. [*][b]Dreadmaster[/b]: The Disciple gains +2 Int, +2 Wis and +2 Cha. Each bonus is treated as though gained by increase in level. [/list] -- N [/QUOTE]
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