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BoVD 3.5e: Hellbound!
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<blockquote data-quote="Nifft" data-source="post: 1391789" data-attributes="member: 6562"><p>We can all agree that Orcus is a Demon-Prince, right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><strong>Thrall of Orcus</strong></p><p></p><p>Role: Necromancy Specialist</p><p></p><p><u>Prerequisites:</u></p><p>Alignment: Any Evil</p><p>Skill Ranks: Knowlege (Arcana, Religion) 8+ ranks</p><p>Feats: Demonic Thrall, Spell Focus (Necromancy), Evil Brand, Lichloved</p><p>Spellcasting: Must be able to cast Animate Dead as a Cleric, Wizard or Sorcerer</p><p></p><p></p><p><u>Benefits:</u></p><p>HD: d8</p><p>BAB: 3/4 (as Cleric)</p><p>Good Saves: Fort, Will</p><p>Skill Points: 4 + Int bonus</p><p>Class Skills: Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Move Silently (Dex), and Spellcraft (Int).</p><p></p><p></p><p>[code]</p><p>[u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u]</p><p>1 +0 +2 +0 +2 -- Minor Favor of Undeath</p><p>2 +1 +3 +0 +3 +1 Level Deformity (Small Horns)</p><p>3 +2 +3 +1 +3 +1 Level [i]Detect Undead[/i]</p><p>4 +3 +4 +1 +4 +1 Level [i]Death Knell[/i]</p><p>5 +3 +4 +1 +4 +1 Level Deformity (Big Horns)</p><p>6 +4 +5 +2 +5 -- Major Favors of Undeath</p><p>7 +5 +5 +2 +5 +1 Level Deformity (body)</p><p>8 +6 +6 +2 +6 +1 Level [i]Deathwatch[/i]</p><p>9 +6 +6 +3 +6 +1 Level Deformity (Wings)</p><p>10 +7 +7 +3 +7 +1 Level Undeathmaster</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Minor Favor of Undeath</strong>: What this means depends on your previous spellcasting class. Your Thrall levels either stack with your Cleric levels for the purpose of rebuking undead, or with your Sor/Wiz levels for the purpose of increasing your familiar's abilities.</li> <li data-xf-list-type="ul"><strong>Deformity (Small Horns)</strong> (Ex): You gain small horns. They irrevocably mark you as a thrall of evil, and prevent wearing normal helms.</li> <li data-xf-list-type="ul"><strong>Detect Undead</strong> (Sp): At will, caster level = Thrall level.</li> <li data-xf-list-type="ul"><strong>Death Knell</strong> (Special): The Thrall gains access to Death's Knell.<br /> - Cleric: You may spontaneously convert prepared 2nd level spells into <em>Death Knell</em>.<br /> - Sorcerer: You gain <em>Death's Knell</em> as a bonus 2nd level spell known. You cannot trade out this bonus spell.<br /> - Wizard: You gain <em>Death Knell</em> as a 2nd level Wizard spell (it mysteriously appears in your spell book).</li> <li data-xf-list-type="ul"><strong>Deformity (Big Horns)</strong> (Ex): You gain big horns. These are either those of a ram (which grant you a +1 bonus to AC) or those of a goat (which grant you a secondary natural attack dealing 1d8+str damage). You may not wear any helm.</li> <li data-xf-list-type="ul"><strong>Major Favors of Undeath</strong>: The cost of material components for the spells Animate Dead, Create Undead and Create Greater Undead are reduced by 50%. The Thrall gains an additional bonus depends on your previous spellcasting class:<br /> - Sor/Wiz: <em>Undead Familiar</em>: Your familiar is replaced with a minor undedad servitor, either a shadow or a ghoul, at your option. If you have the Improved Familiar feat, you gain access to greater undead at your DM's option.<br /> - Cleric: <em>Greater Bolster Undead</em>: By expending a Rebuke Undead attempt, you may grant all undead within 30 ft. of you a +2 Morale bonus to attack & damage, and +2 hp/HD, for 1 min/Thrall level.</li> <li data-xf-list-type="ul"><strong>Deformity (body)</strong>: The Thrall becomes either rotund like his abyssal master, or gaunt like an undead critter, by gaining either Deformity(Obese) or Deformity(Gaunt) as a free bonus feat.</li> <li data-xf-list-type="ul"><strong>Deathwatch</strong> (Sp): At will, caster level = Thrall level.</li> <li data-xf-list-type="ul"><strong>Deformity (Wings)</strong> (Ex): The Thrall gains evil-looking wings (bat-like, skeletal, or shadow-like), which prevent wearing normal armor. (Customized armor may be crafted, but it costs +50% above base.) He gains a fly speed equal to his racial base movement speed (maneuverability poor).</li> <li data-xf-list-type="ul"><strong>Undeathmaster</strong> (Ex): The Thrall may control double the normal amount of undead. Furthermore, he need no longer pay any but 10% of the normal cost in material components for the spells Animate Dead, Create Undead, and Create Greater Undead.</li> </ul><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1391789, member: 6562"] We can all agree that Orcus is a Demon-Prince, right? ;) [b]Thrall of Orcus[/b] Role: Necromancy Specialist [u]Prerequisites:[/u] Alignment: Any Evil Skill Ranks: Knowlege (Arcana, Religion) 8+ ranks Feats: Demonic Thrall, Spell Focus (Necromancy), Evil Brand, Lichloved Spellcasting: Must be able to cast Animate Dead as a Cleric, Wizard or Sorcerer [u]Benefits:[/u] HD: d8 BAB: 3/4 (as Cleric) Good Saves: Fort, Will Skill Points: 4 + Int bonus Class Skills: Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Move Silently (Dex), and Spellcraft (Int). [code] [u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u] 1 +0 +2 +0 +2 -- Minor Favor of Undeath 2 +1 +3 +0 +3 +1 Level Deformity (Small Horns) 3 +2 +3 +1 +3 +1 Level [i]Detect Undead[/i] 4 +3 +4 +1 +4 +1 Level [i]Death Knell[/i] 5 +3 +4 +1 +4 +1 Level Deformity (Big Horns) 6 +4 +5 +2 +5 -- Major Favors of Undeath 7 +5 +5 +2 +5 +1 Level Deformity (body) 8 +6 +6 +2 +6 +1 Level [i]Deathwatch[/i] 9 +6 +6 +3 +6 +1 Level Deformity (Wings) 10 +7 +7 +3 +7 +1 Level Undeathmaster [/code] [b]Special Abilities[/b]: [list] [*][b]Minor Favor of Undeath[/b]: What this means depends on your previous spellcasting class. Your Thrall levels either stack with your Cleric levels for the purpose of rebuking undead, or with your Sor/Wiz levels for the purpose of increasing your familiar's abilities. [*][b]Deformity (Small Horns)[/b] (Ex): You gain small horns. They irrevocably mark you as a thrall of evil, and prevent wearing normal helms. [*][b]Detect Undead[/b] (Sp): At will, caster level = Thrall level. [*][b]Death Knell[/b] (Special): The Thrall gains access to Death's Knell. - Cleric: You may spontaneously convert prepared 2nd level spells into [i]Death Knell[/i]. - Sorcerer: You gain [i]Death's Knell[/i] as a bonus 2nd level spell known. You cannot trade out this bonus spell. - Wizard: You gain [i]Death Knell[/i] as a 2nd level Wizard spell (it mysteriously appears in your spell book). [*][b]Deformity (Big Horns)[/b] (Ex): You gain big horns. These are either those of a ram (which grant you a +1 bonus to AC) or those of a goat (which grant you a secondary natural attack dealing 1d8+str damage). You may not wear any helm. [*][b]Major Favors of Undeath[/b]: The cost of material components for the spells Animate Dead, Create Undead and Create Greater Undead are reduced by 50%. The Thrall gains an additional bonus depends on your previous spellcasting class: - Sor/Wiz: [i]Undead Familiar[/i]: Your familiar is replaced with a minor undedad servitor, either a shadow or a ghoul, at your option. If you have the Improved Familiar feat, you gain access to greater undead at your DM's option. - Cleric: [i]Greater Bolster Undead[/i]: By expending a Rebuke Undead attempt, you may grant all undead within 30 ft. of you a +2 Morale bonus to attack & damage, and +2 hp/HD, for 1 min/Thrall level. [*][b]Deformity (body)[/b]: The Thrall becomes either rotund like his abyssal master, or gaunt like an undead critter, by gaining either Deformity(Obese) or Deformity(Gaunt) as a free bonus feat. [*][b]Deathwatch[/b] (Sp): At will, caster level = Thrall level. [*][b]Deformity (Wings)[/b] (Ex): The Thrall gains evil-looking wings (bat-like, skeletal, or shadow-like), which prevent wearing normal armor. (Customized armor may be crafted, but it costs +50% above base.) He gains a fly speed equal to his racial base movement speed (maneuverability poor). [*][b]Undeathmaster[/b] (Ex): The Thrall may control double the normal amount of undead. Furthermore, he need no longer pay any but 10% of the normal cost in material components for the spells Animate Dead, Create Undead, and Create Greater Undead. [/list] -- N [/QUOTE]
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