Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
BoVD 3.5e: Hellbound!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 1434444" data-attributes="member: 6562"><p><strong>J U B I L E X ! ! !</strong></p><p></p><p><strong>Faceless Thrall of Jubilex</strong></p><p></p><p>Role: Abyssal Oozemaster</p><p></p><p><u>Prerequisites:</u></p><p>Alignment: Any Evil</p><p>Skill Ranks: Disguise 5+, Climb 5+, Move Silently 5+, Hide 5+</p><p>BAB: 4+</p><p>Feats: Demonic Thrall, Willing Deformity, Endurance</p><p>Spellcasting: Ability to cast Divine spells</p><p></p><p></p><p><u>Benefits:</u></p><p>HD: d10</p><p>BAB: 3/4 (as Cleric)</p><p>Good Save: Fort</p><p>Skill Points: 4 + Int bonus</p><p>Class Skills: Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Move Silently (Dex), and Spellcraft (Int).</p><p></p><p></p><p>[code]</p><p>[u]</p><p>Lev BAB Fo/Re/Wi Spellcasting Special Abilities[/u]</p><p>1 +0 +2/+0/+0 -- Acid Resistance 5, Touch of Ooze 1/day, Cha -1</p><p>2 +1 +3/+0/+0 +1 Level [i]Alter Self[/i] 3/day, Blindsense 5 ft.</p><p>3 +2 +3/+1/+1 -- Corrosive Strike, Touch of Ooze 3/day</p><p>4 +3 +4/+1/+1 +1 Level Acid Resistance 10, Blindsense 10 ft., Cha -2</p><p>5 +3 +4/+1/+1 -- Lesser Oozy Body, Touch of Ooze 5/day</p><p>6 +4 +5/+2/+2 +1 Level Blindsense 20 ft.</p><p>7 +5 +5/+2/+2 -- Acid Resistance 15, [i]Alter Self[/i] at will, Cha -3</p><p>8 +6 +6/+2/+2 +1 Level Lesser Oozy Mind, Corrosive Burst, Blindsense 30 ft.</p><p>9 +6 +6/+3/+3 -- Touch of Ooze at will</p><p>10 +7 +7/+3/+3 +1 Level Acid Immunity, Greater Oozy Body, Blindsight 30 ft., Cha -4</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Acid Resistance</strong> (Ex): Becoming innured to the touch of oozes, the Thrall resists acid damage up to the indicated value.</li> <li data-xf-list-type="ul"><strong>Charisma Reduction</strong>: The Thrall takes a permanent Deformity penalty to Charisma. These penalties overlap (do not stack).</li> <li data-xf-list-type="ul"><strong>Touch of Ooze</strong>: The Thrall may make touch attacks that emulate the powers of minor oozes. The Thrall declares that she is making a Touch of Ooze attack before rolling to hit, but the the Touch of Ooze is not used up if the Thrall misses.<br /> - Gelatinous Cube: Target must make a Fort save (DC 10 + Thrall level + Con bonus) or be paralyzed for 3d6 rounds.<br /> - Black Pudding: Emulates the effects of a <em>Rusting Grasp</em> spell, caster level = 10 + Thrall levels.<br /> - Green Slime: Target takes 1d4 Con damage (no save).<br /> - Grey Ooze: Target takes 3d6 acid damage.<br /> - Yellow Fungus: Target takes 3d6 cold subdual damage.<br /> - Oily Residue: Emulates the effects of a <em>Grease</em> spell, with a range of touch and caster level = 10 + Thrall levels.</li> <li data-xf-list-type="ul"><strong>Alter Self</strong> (Sp): The Thralls face becomes as fluid as her master's. Caster level = 10 + Thrall level.</li> <li data-xf-list-type="ul"><strong>Blindsense</strong> (Ex): Using new oozy nonvisual senses, the Thrall notices things it cannot see. The Thrall usually does not need to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the Thrall cannot see still has total concealment against the creature with blindsense, and the Thrall still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of the Thrall. The Thrall is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.</li> <li data-xf-list-type="ul"><strong>Corrosive Strike</strong> (Ex): A thin film of ooze coats the Thrall and her arms. When striking with a melee weapon, touch attack, natural weapon or unarmed attack, the Thrall inflicts an additional +1d6 Acid damage. She may suppress this damage at will. At 8th level, she inflicts extra acid damage on a critical hit (+1d10 times her attack's critical multiplier).</li> <li data-xf-list-type="ul"><strong>Lesser Oozy Body</strong> (Ex): The Thrall gains +4 to saves vs. poison, sleep, polymorph, paralysis and stunning. Furthermore, she gains the effects of the Light Fortification armor special ability (25% chance to negate critical hits).</li> <li data-xf-list-type="ul"><strong>Lesser Oozy Mind</strong> (Ex): The Thrall's mental processes grow inscrutably ooze-like, and she gains a +4 bonus to saves against mind-affecting effects.</li> <li data-xf-list-type="ul"><strong>Acid Immunity</strong> (Ex): The Thrall has grown immune to the effects of acid.</li> <li data-xf-list-type="ul"><strong>Greater Oozy Body</strong> (Ex): The Thrall's body finally submits to the corrosive might of her master. Her type changes to Ooze, and she becomes immune to flanking, poison, critical hits and stunning. Polymorph effects still affect her, but she may resume her natural form as a standard action.</li> <li data-xf-list-type="ul"><strong>Blindsight</strong> (Ex): As part of her oozy apotheosis, the Thrall gains blindsight. Using nonvisual senses, including sensitivity to vibrations, keen smell, and acute hearing, the Thrall can maneuver and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the Thrall must have line of effect to a creature or object to discern that creature or object. The Thrall usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability.</li> </ul><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1434444, member: 6562"] [b]J U B I L E X ! ! ![/b] [b]Faceless Thrall of Jubilex[/b] Role: Abyssal Oozemaster [u]Prerequisites:[/u] Alignment: Any Evil Skill Ranks: Disguise 5+, Climb 5+, Move Silently 5+, Hide 5+ BAB: 4+ Feats: Demonic Thrall, Willing Deformity, Endurance Spellcasting: Ability to cast Divine spells [u]Benefits:[/u] HD: d10 BAB: 3/4 (as Cleric) Good Save: Fort Skill Points: 4 + Int bonus Class Skills: Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Move Silently (Dex), and Spellcraft (Int). [code] [u] Lev BAB Fo/Re/Wi Spellcasting Special Abilities[/u] 1 +0 +2/+0/+0 -- Acid Resistance 5, Touch of Ooze 1/day, Cha -1 2 +1 +3/+0/+0 +1 Level [i]Alter Self[/i] 3/day, Blindsense 5 ft. 3 +2 +3/+1/+1 -- Corrosive Strike, Touch of Ooze 3/day 4 +3 +4/+1/+1 +1 Level Acid Resistance 10, Blindsense 10 ft., Cha -2 5 +3 +4/+1/+1 -- Lesser Oozy Body, Touch of Ooze 5/day 6 +4 +5/+2/+2 +1 Level Blindsense 20 ft. 7 +5 +5/+2/+2 -- Acid Resistance 15, [i]Alter Self[/i] at will, Cha -3 8 +6 +6/+2/+2 +1 Level Lesser Oozy Mind, Corrosive Burst, Blindsense 30 ft. 9 +6 +6/+3/+3 -- Touch of Ooze at will 10 +7 +7/+3/+3 +1 Level Acid Immunity, Greater Oozy Body, Blindsight 30 ft., Cha -4 [/code] [b]Special Abilities[/b]: [list] [*][b]Acid Resistance[/b] (Ex): Becoming innured to the touch of oozes, the Thrall resists acid damage up to the indicated value. [*][b]Charisma Reduction[/b]: The Thrall takes a permanent Deformity penalty to Charisma. These penalties overlap (do not stack). [*][b]Touch of Ooze[/b]: The Thrall may make touch attacks that emulate the powers of minor oozes. The Thrall declares that she is making a Touch of Ooze attack before rolling to hit, but the the Touch of Ooze is not used up if the Thrall misses. - Gelatinous Cube: Target must make a Fort save (DC 10 + Thrall level + Con bonus) or be paralyzed for 3d6 rounds. - Black Pudding: Emulates the effects of a [i]Rusting Grasp[/i] spell, caster level = 10 + Thrall levels. - Green Slime: Target takes 1d4 Con damage (no save). - Grey Ooze: Target takes 3d6 acid damage. - Yellow Fungus: Target takes 3d6 cold subdual damage. - Oily Residue: Emulates the effects of a [i]Grease[/i] spell, with a range of touch and caster level = 10 + Thrall levels. [*][b]Alter Self[/b] (Sp): The Thralls face becomes as fluid as her master's. Caster level = 10 + Thrall level. [*][b]Blindsense[/b] (Ex): Using new oozy nonvisual senses, the Thrall notices things it cannot see. The Thrall usually does not need to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the Thrall cannot see still has total concealment against the creature with blindsense, and the Thrall still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of the Thrall. The Thrall is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. [*][b]Corrosive Strike[/b] (Ex): A thin film of ooze coats the Thrall and her arms. When striking with a melee weapon, touch attack, natural weapon or unarmed attack, the Thrall inflicts an additional +1d6 Acid damage. She may suppress this damage at will. At 8th level, she inflicts extra acid damage on a critical hit (+1d10 times her attack's critical multiplier). [*][b]Lesser Oozy Body[/b] (Ex): The Thrall gains +4 to saves vs. poison, sleep, polymorph, paralysis and stunning. Furthermore, she gains the effects of the Light Fortification armor special ability (25% chance to negate critical hits). [*][b]Lesser Oozy Mind[/b] (Ex): The Thrall's mental processes grow inscrutably ooze-like, and she gains a +4 bonus to saves against mind-affecting effects. [*][b]Acid Immunity[/b] (Ex): The Thrall has grown immune to the effects of acid. [*][b]Greater Oozy Body[/b] (Ex): The Thrall's body finally submits to the corrosive might of her master. Her type changes to Ooze, and she becomes immune to flanking, poison, critical hits and stunning. Polymorph effects still affect her, but she may resume her natural form as a standard action. [*][b]Blindsight[/b] (Ex): As part of her oozy apotheosis, the Thrall gains blindsight. Using nonvisual senses, including sensitivity to vibrations, keen smell, and acute hearing, the Thrall can maneuver and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the Thrall must have line of effect to a creature or object to discern that creature or object. The Thrall usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. [/list] -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
BoVD 3.5e: Hellbound!
Top