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Bow Bond: An Eldritch Knight’s Guide to Archery
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<blockquote data-quote="Morrus" data-source="post: 6707688" data-attributes="member: 1"><p><strong>Originally posted by MightyThokk:</strong></p><p></p><p>[h=4]<strong>2 Attributes, Class Features and Skills</strong>[/h]</p><p><strong>Attributes</strong></p><p>One of the main strengths of this build is you only have one Attribute that matters. </p><p><strong><span style="color: orange"> Dexterity</span></strong> – this is the one. Start with a 14 if you have a +2 or +0 from Race. Start with a 15 if you have a +1 from Race. </p><p><strong><span style="color: red"> Strength</span></strong> – 8 is all you need.</p><p><strong><span style="color: blue"> Intelligence </span></strong>– it is your spellcasting stat, if you’ve got nothing better to do go ahead and grab a 14 here. Otherwise, seriously a 10 is fine if you’ve got other priorities for your concept.</p><p><strong>Wisdom and Constitution </strong>– Hit points, saves, skills. If your concept doesn’t drive you to put stats elsewhere, bump these up. You can get by with 10s though if you have too.</p><p><strong><span style="color: purple"> Charisma </span></strong> – if it fits your character concept go ahead with the right background you can easily be the party face, otherwise 8. </p><p> </p><p><strong>Class Features Fighter / Eldritch Knight</strong></p><p><strong><span style="color: skyblue"> Armor and Weapon</span></strong> – You have them all, really doesn’t get better.</p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Hit Points</strong></span></p><p><span style="color: blue"></span>– d10 ftw.</p><p><strong>Saving Throws </strong>and<strong> Skills. </strong>Could be worse, but nothing great.</p><p>Fighting Style <span style="color: Orange"></span></p><p><span style="color: Orange"><strong>Archery</strong></span></p><p><span style="color: Orange"></span> - If you don’t take Archery you’re reading the wrong guide here.</p><p><strong><span style="color: blue"> Ability Score Improvement </span></strong>– or why you’re not a Ranger</p><p><strong><span style="color: blue"> Extra Attacks </span></strong><strong>– </strong>why you’re not a Ranger part 2.</p><p><strong>Second Wind, Indomitable – </strong>all good things.</p><p><strong><span style="color: blue"> Action Surge </span></strong></p><p><strong></strong>– Nova round, recharges on a short rest. </p><p><strong><span style="color: blue"> Spellcasting </span></strong>– Buffs and utility found here. See spell selection section for details.</p><p><strong><span style="color: purple"> Weapon Bond </span></strong>– Better than herpes I guess. Bond your favorite bow and a throwing dagger. A lot of what you do works with a throwing dagger so if you ever find yourself out of Ammo you can throw a dagger and pop it back to you.</p><p><strong><span style="color: purple"> War Magic, Improved War Magic, Eldritch Strike </span></strong>– You’re not a spell caster, don’t worry about these. If/when they kick in they’re a tiny drop of gravy on the crappy situation you’ve found yourself in.</p><p><strong>Arcane Charge – </strong>Not bad, but tied to your Action Surge limits this one. </p><p> </p><p><strong>Skills</strong></p><p>First off your fighter choices:</p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue"><strong>Acrobatics</strong></span></p><p><span style="color: skyblue"></span> Dex based skill, take this above your other Fighter choices.</p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Perception</strong></span></p><p><span style="color: blue"></span> Most tested skill in the game. If your concept doesn't lean to anything else, this is the default choice.</p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Insight</strong></span></p><p><span style="color: blue"></span> Social version of Perception. If your campaign is more social than dungeon consider Insight. </p><p> </p><p>The other fighter class skills I would consider only for concept reasons, or if you've got a high matching stat and a low Wisdom. </p><p> </p><p>Non-class Skills:</p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue"><strong>Stealth</strong></span></p><p><span style="color: skyblue"></span> So many good things about starting a fight from far away while hiding. </p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Slight of Hand</strong></span></p><p><span style="color: blue"></span> Dex based skill so you're good at it. Take it if you can.</p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Deception</strong> and <strong>Persuasion</strong></span> Social skills, if you're not the party face then <span style="color: purple"></span></p><p><span style="color: purple"><strong>Deception</strong> and <strong>Persuasion</strong></span></p><p><span style="color: purple"></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6707688, member: 1"] [B]Originally posted by MightyThokk:[/B] [h=4][B]2 Attributes, Class Features and Skills[/B][/h] [B]Attributes[/B] One of the main strengths of this build is you only have one Attribute that matters. [B][COLOR=orange] Dexterity[/COLOR][/B] – this is the one. Start with a 14 if you have a +2 or +0 from Race. Start with a 15 if you have a +1 from Race. [B][COLOR=red] Strength[/COLOR][/B] – 8 is all you need. [B][COLOR=blue] Intelligence [/COLOR][/B]– it is your spellcasting stat, if you’ve got nothing better to do go ahead and grab a 14 here. Otherwise, seriously a 10 is fine if you’ve got other priorities for your concept. [B]Wisdom and Constitution [/B]– Hit points, saves, skills. If your concept doesn’t drive you to put stats elsewhere, bump these up. You can get by with 10s though if you have too. [B][COLOR=purple] Charisma [/COLOR][/B] – if it fits your character concept go ahead with the right background you can easily be the party face, otherwise 8. [B]Class Features Fighter / Eldritch Knight[/B] [B][COLOR=skyblue] Armor and Weapon[/COLOR][/B] – You have them all, really doesn’t get better. [COLOR=blue] [B]Hit Points[/B] [/COLOR]– d10 ftw. [B]Saving Throws [/B]and[B] Skills. [/B]Could be worse, but nothing great. Fighting Style [COLOR=Orange] [B]Archery[/B] [/COLOR] - If you don’t take Archery you’re reading the wrong guide here. [B][COLOR=blue] Ability Score Improvement [/COLOR][/B]– or why you’re not a Ranger [B][COLOR=blue] Extra Attacks [/COLOR][/B][B]– [/B]why you’re not a Ranger part 2. [B]Second Wind, Indomitable – [/B]all good things. [B][COLOR=blue] Action Surge [/COLOR] [/B]– Nova round, recharges on a short rest. [B][COLOR=blue] Spellcasting [/COLOR][/B]– Buffs and utility found here. See spell selection section for details. [B][COLOR=purple] Weapon Bond [/COLOR][/B]– Better than herpes I guess. Bond your favorite bow and a throwing dagger. A lot of what you do works with a throwing dagger so if you ever find yourself out of Ammo you can throw a dagger and pop it back to you. [B][COLOR=purple] War Magic, Improved War Magic, Eldritch Strike [/COLOR][/B]– You’re not a spell caster, don’t worry about these. If/when they kick in they’re a tiny drop of gravy on the crappy situation you’ve found yourself in. [B]Arcane Charge – [/B]Not bad, but tied to your Action Surge limits this one. [B]Skills[/B] First off your fighter choices: [COLOR=skyblue] [B]Acrobatics[/B] [/COLOR] Dex based skill, take this above your other Fighter choices. [COLOR=blue] [B]Perception[/B] [/COLOR] Most tested skill in the game. If your concept doesn't lean to anything else, this is the default choice. [COLOR=blue] [B]Insight[/B] [/COLOR] Social version of Perception. If your campaign is more social than dungeon consider Insight. The other fighter class skills I would consider only for concept reasons, or if you've got a high matching stat and a low Wisdom. Non-class Skills: [COLOR=skyblue] [B]Stealth[/B] [/COLOR] So many good things about starting a fight from far away while hiding. [COLOR=blue] [B]Slight of Hand[/B] [/COLOR] Dex based skill so you're good at it. Take it if you can. [COLOR=blue] [B]Deception[/B] and [B]Persuasion[/B][/COLOR] Social skills, if you're not the party face then [COLOR=purple] [B]Deception[/B] and [B]Persuasion[/B] [/COLOR] [/QUOTE]
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