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Brainstorm: Let's generate a bunch of really cool and unique ocean based random encounter.... GO!
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<blockquote data-quote="Celebrim" data-source="post: 6725898" data-attributes="member: 4937"><p>First, the secret of any good random encounter table is to be generous with 'roll again twice'. The best way to inspire interesting encounters is to have the PC's either arrive in media res at an existing counter between two groups (an armed merchant man being attacked by a force of mounted sea elves and their dolphin companions, for example) or else figure out how two groups are allied (a force of goblin raiders who've built a small keep on the back of a giant sea turtle).</p><p></p><p>Let's see...</p><p></p><p>Local Fisher Flock</p><p>Whaling Vessel</p><p>Shipwreck Survivors</p><p>Local trader - small sailing vessel (treat this as an encounter with a wandering 'shop'. He's on his way to some nearby port, but wouldn't mind parting with wares for a good price)</p><p>Local trader - small galley</p><p>Local trader - small galley</p><p>Foreign trader - large sailing vessel</p><p>Foreign merchant - armed sailing vessel</p><p>Local pirates - small galleys</p><p>Local pirates - small sailing vessel</p><p>Famous pirate - large armed vessel</p><p>Famous buccaneer - large armed vessel (like a pirate, but 50% chance he's on your side)</p><p>Warship</p><p>Prison Ship </p><p>Plague Ship</p><p>Abandoned Wreck</p><p>Abandoned Wreck - Used as lair, or currently being salvaged. Roll again to what else is here.</p><p>Abandoned Ship - Plague victims</p><p>Abandoned Ship - Monster aboard (doppleganger, red slaad, vampire, greater seawolf)</p><p>Abandoned Ship - Unknown cause of panic or hysteria (sirens, unnatural weather, monster was aboard but slipped away with crew)</p><p>Abandoned Ship - Cursed</p><p>Abandoned Ship - Magical mishap or spell misfire has created a magical trap aboard ship, including possibly a living spell.</p><p>Sirens</p><p>Sea Serpent</p><p>Giant Sea Otter</p><p>Giant Squid</p><p>Whales</p><p>Sea Elves</p><p>Merfolk</p><p>Blue Dragon</p><p>Goblin Sea Raiders</p><p>Sahuagin Boarding Party</p><p>Ghost Ship</p><p>Haunted Ship (Literal Skeleton Crew + officers that are Cadavers, Coffer Corpses, Plague Zombies, Haunts, Allip, Ghost Captain, etc.)</p><p>Noble's Funeral Barge (Possible undead, otherwise looting provokes curse. Beware disease victims)</p><p>Lacedons</p><p>Air Elemental</p><p>Water Elemental</p><p>Marid</p><p>Storm Giant</p><p>Supernatural Storm</p><p>Whirlpool</p><p>Griffins</p><p>Sirens</p><p>Nixies</p><p>Nymphs</p><p>Neriads</p><p>Sea Hag</p><p>Sea Dragon</p><p>Drowned</p><p>Reekmurk</p><p>Dragon Turtle</p><p>Sea Eagle, Giant</p><p>Selkies</p><p>Sargasso entraps ship unless skill check passed (roll again for what's lairing here)</p><p>Floating Island - May appear normal at first. Supernaturally afloat. Used as lair. Roll again for occupant.</p><p>Floating Island - Sleeping titanic creature.</p><p>Cursed Island - Appears only once a month. Contains small dungeon. Disappears at sunset/sunrise into small parallel dimension, carrying whatever is near it with it.</p><p>Seamount - Submerged city visible as you pass over. Lair of small aquatic civilization. Check for friendliness. </p><p>Seamount - Submerged city visible as you pass over. Cursed. Undead are present.</p><p>Seamount - underwater volcano visible as you pass over. Chance of small eruption showering ship in burning ash and noxious fumes.</p><p>Sea Turtles</p><p>Sea Turtle, Giant</p><p>Huge School of fish offers profitable fishing opportunity, but attracts predators</p><p>Pelican, Giant</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6725898, member: 4937"] First, the secret of any good random encounter table is to be generous with 'roll again twice'. The best way to inspire interesting encounters is to have the PC's either arrive in media res at an existing counter between two groups (an armed merchant man being attacked by a force of mounted sea elves and their dolphin companions, for example) or else figure out how two groups are allied (a force of goblin raiders who've built a small keep on the back of a giant sea turtle). Let's see... Local Fisher Flock Whaling Vessel Shipwreck Survivors Local trader - small sailing vessel (treat this as an encounter with a wandering 'shop'. He's on his way to some nearby port, but wouldn't mind parting with wares for a good price) Local trader - small galley Local trader - small galley Foreign trader - large sailing vessel Foreign merchant - armed sailing vessel Local pirates - small galleys Local pirates - small sailing vessel Famous pirate - large armed vessel Famous buccaneer - large armed vessel (like a pirate, but 50% chance he's on your side) Warship Prison Ship Plague Ship Abandoned Wreck Abandoned Wreck - Used as lair, or currently being salvaged. Roll again to what else is here. Abandoned Ship - Plague victims Abandoned Ship - Monster aboard (doppleganger, red slaad, vampire, greater seawolf) Abandoned Ship - Unknown cause of panic or hysteria (sirens, unnatural weather, monster was aboard but slipped away with crew) Abandoned Ship - Cursed Abandoned Ship - Magical mishap or spell misfire has created a magical trap aboard ship, including possibly a living spell. Sirens Sea Serpent Giant Sea Otter Giant Squid Whales Sea Elves Merfolk Blue Dragon Goblin Sea Raiders Sahuagin Boarding Party Ghost Ship Haunted Ship (Literal Skeleton Crew + officers that are Cadavers, Coffer Corpses, Plague Zombies, Haunts, Allip, Ghost Captain, etc.) Noble's Funeral Barge (Possible undead, otherwise looting provokes curse. Beware disease victims) Lacedons Air Elemental Water Elemental Marid Storm Giant Supernatural Storm Whirlpool Griffins Sirens Nixies Nymphs Neriads Sea Hag Sea Dragon Drowned Reekmurk Dragon Turtle Sea Eagle, Giant Selkies Sargasso entraps ship unless skill check passed (roll again for what's lairing here) Floating Island - May appear normal at first. Supernaturally afloat. Used as lair. Roll again for occupant. Floating Island - Sleeping titanic creature. Cursed Island - Appears only once a month. Contains small dungeon. Disappears at sunset/sunrise into small parallel dimension, carrying whatever is near it with it. Seamount - Submerged city visible as you pass over. Lair of small aquatic civilization. Check for friendliness. Seamount - Submerged city visible as you pass over. Cursed. Undead are present. Seamount - underwater volcano visible as you pass over. Chance of small eruption showering ship in burning ash and noxious fumes. Sea Turtles Sea Turtle, Giant Huge School of fish offers profitable fishing opportunity, but attracts predators Pelican, Giant [/QUOTE]
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Brainstorm: Let's generate a bunch of really cool and unique ocean based random encounter.... GO!
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