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General Tabletop Discussion
D&D Older Editions
Brainstorming a "Phil. of 4e 101" resource
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<blockquote data-quote="cavalier973" data-source="post: 6695527" data-attributes="member: 91595"><p>So far, from what I can gather, the Philosophy of 4e entails these elements:</p><p>1. The PCs are not merely adventurers or heroes, but protagonists. They are the Venter of the story. A PC's death, unlike, say Moldvay B/X, has ramifications for the direction that the group-crafted story will take.</p><p>2. Encounters are action-driven, based on the actions of the protagonists. Using planning and strategem to end an encounter before it even begins (a la Sun Tzu) is possible, but the protagonists are men and women of action first (lies do not become them). They are, in other words, heroes in the classic sense.</p><p>3. The PCs work for glory rather than gold. While they are not restricted to the Good alignments, they are expected to advance the Cause of Good.</p><p>4. The environment(s) for encounters should weird, dangerous, exciting and manipulable.</p><p></p><p>As an aside, the tiers of play might be comparable to specific characters as well as complete stories.</p><p>Heroic: Bilbo Baggins. He is a protagonist hero that is just discovering his potential.</p><p>Paragon: Aragorn. He knows his potential, but his associates might not know or understand it.</p><p>Epic. Gandalf the White. He both knows his potential and purpose, and those around him do, as well. His compatriots find physical and psychological security by his presence.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 6695527, member: 91595"] So far, from what I can gather, the Philosophy of 4e entails these elements: 1. The PCs are not merely adventurers or heroes, but protagonists. They are the Venter of the story. A PC's death, unlike, say Moldvay B/X, has ramifications for the direction that the group-crafted story will take. 2. Encounters are action-driven, based on the actions of the protagonists. Using planning and strategem to end an encounter before it even begins (a la Sun Tzu) is possible, but the protagonists are men and women of action first (lies do not become them). They are, in other words, heroes in the classic sense. 3. The PCs work for glory rather than gold. While they are not restricted to the Good alignments, they are expected to advance the Cause of Good. 4. The environment(s) for encounters should weird, dangerous, exciting and manipulable. As an aside, the tiers of play might be comparable to specific characters as well as complete stories. Heroic: Bilbo Baggins. He is a protagonist hero that is just discovering his potential. Paragon: Aragorn. He knows his potential, but his associates might not know or understand it. Epic. Gandalf the White. He both knows his potential and purpose, and those around him do, as well. His compatriots find physical and psychological security by his presence. [/QUOTE]
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