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Brainstorming for tomorrow's Star Wars session
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<blockquote data-quote="RangerWickett" data-source="post: 6877592" data-attributes="member: 63"><p>So I need droid threats, and a layout for the facility. Eh, I'll just base it on the biomedical research lab across from my job. Seven stories (but underground), with a hangar bay where our parking deck is. The entry would be concealed in a cave, and the hangar doors might be spotted because the snow is jostle. Once inside there are sentries in the foyer (where dead Imperials still lie on the floor), and if you can take them out without their sounding the alarm, you can navigate more stealthily. The doors are locked every 30 or 40 feet, and it requires slicing to open them, which means that if you are spotted, you can cut off the enemy droids. Signs mention that 'contamination protocol requires doors to remain hermetically sealed when not in use.' Set up a slightly creepy vibe as you move only a short distance at a time.</p><p></p><p>Five room dungeon: entry foyer with sentries and basic computer terminals, hallways that are a little labyrinthine (and one stretch has blast proof windows that overlook the hangar so you can see the bounty hunter from far away but not readily engage her - she'll be talking with a hologram, laying the seeds of the next adventure), research lab with holographic recording of what the device does (and a hint that it's unstable and dangerous) and another lab that has an experimental ion weapon that's just amazing against droids if you can properly activate it, and then the hangar itself. At some point when the PCs are just about to reach the hangar, alarms go off but they're not the reason why. Power flickers throughout the facility, and a quick hack briefly reveals Karcero's men streaming in upstairs, before the security cameras go offline.</p><p></p><p>The bounty hunter has already gotten what she needed, and she's in the hangar just looking for more info on the 'Phantom Drive' research tech. There should be a chance, albeit slim, of stopping her right here, but she's ready to leave at a moment's notice. And once the alarm goes off, droids who were in the hangar bay start to head for the entrance and run smack dab into the PCs.</p><p></p><p>A gun fight probably happens, and the PCs need to figure out whether to push for the bounty hunter, or try to flee and avoid Karcero's goons. I'm hoping I get to have a proper grand entrance of Dune Gomero as he kills the lights and Force moves empty storm trooper armor forward in flickering firelight. Shoot at the 'storm trooper' and it seems to be invincible (because there's no one in there to kill). He'll call for a ceasefire if the bounty hunter has escaped, because killing them won't help. After all, they have a common enemy in that Star Destroyer up there.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6877592, member: 63"] So I need droid threats, and a layout for the facility. Eh, I'll just base it on the biomedical research lab across from my job. Seven stories (but underground), with a hangar bay where our parking deck is. The entry would be concealed in a cave, and the hangar doors might be spotted because the snow is jostle. Once inside there are sentries in the foyer (where dead Imperials still lie on the floor), and if you can take them out without their sounding the alarm, you can navigate more stealthily. The doors are locked every 30 or 40 feet, and it requires slicing to open them, which means that if you are spotted, you can cut off the enemy droids. Signs mention that 'contamination protocol requires doors to remain hermetically sealed when not in use.' Set up a slightly creepy vibe as you move only a short distance at a time. Five room dungeon: entry foyer with sentries and basic computer terminals, hallways that are a little labyrinthine (and one stretch has blast proof windows that overlook the hangar so you can see the bounty hunter from far away but not readily engage her - she'll be talking with a hologram, laying the seeds of the next adventure), research lab with holographic recording of what the device does (and a hint that it's unstable and dangerous) and another lab that has an experimental ion weapon that's just amazing against droids if you can properly activate it, and then the hangar itself. At some point when the PCs are just about to reach the hangar, alarms go off but they're not the reason why. Power flickers throughout the facility, and a quick hack briefly reveals Karcero's men streaming in upstairs, before the security cameras go offline. The bounty hunter has already gotten what she needed, and she's in the hangar just looking for more info on the 'Phantom Drive' research tech. There should be a chance, albeit slim, of stopping her right here, but she's ready to leave at a moment's notice. And once the alarm goes off, droids who were in the hangar bay start to head for the entrance and run smack dab into the PCs. A gun fight probably happens, and the PCs need to figure out whether to push for the bounty hunter, or try to flee and avoid Karcero's goons. I'm hoping I get to have a proper grand entrance of Dune Gomero as he kills the lights and Force moves empty storm trooper armor forward in flickering firelight. Shoot at the 'storm trooper' and it seems to be invincible (because there's no one in there to kill). He'll call for a ceasefire if the bounty hunter has escaped, because killing them won't help. After all, they have a common enemy in that Star Destroyer up there. [/QUOTE]
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