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Brainstorming for tomorrow's Star Wars session
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<blockquote data-quote="Matchstick" data-source="post: 6880529" data-attributes="member: 217"><p>Sounds like both sides would be unable to space battle at that point. Is this the climax of the short campaign? </p><p></p><p>I'd be very tempted to have at least one of the ships explode, just for the additional drama and environmental impact on the battle. Or maybe have them explode after some time, to add a timer to the battle, with some sort of fairly obvious countdown (similar to a fuse burning or fire burning along a line of spilled fuel). Big boom, or maybe a series of small booms, smoke, flame, heat. The wookie better hope they didn't use hair spray. </p><p></p><p>Such an environment could help a foe escape for sure, especially since she knows the hangar and the players don't. But it could make a fun cinematic battle up until that escape (if it happens). The villain could also put the hostage in a deadly situation in the hangar to distract the party and allow her to get away, temporarily.</p><p></p><p>If you want the players' ship to be crippled just have the villain's ship explode. Then when she escapes in another shuttle they can chase, but somebody's got to be doing repairs the whole time. Otherwise if she gets away you could put all sorts of other ships in the hangar for the players to use; cloud cars for pairs, Z95's, whatever. That gets you to your dogfight.</p><p></p><p>Just thinking out loud. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Matchstick, post: 6880529, member: 217"] Sounds like both sides would be unable to space battle at that point. Is this the climax of the short campaign? I'd be very tempted to have at least one of the ships explode, just for the additional drama and environmental impact on the battle. Or maybe have them explode after some time, to add a timer to the battle, with some sort of fairly obvious countdown (similar to a fuse burning or fire burning along a line of spilled fuel). Big boom, or maybe a series of small booms, smoke, flame, heat. The wookie better hope they didn't use hair spray. Such an environment could help a foe escape for sure, especially since she knows the hangar and the players don't. But it could make a fun cinematic battle up until that escape (if it happens). The villain could also put the hostage in a deadly situation in the hangar to distract the party and allow her to get away, temporarily. If you want the players' ship to be crippled just have the villain's ship explode. Then when she escapes in another shuttle they can chase, but somebody's got to be doing repairs the whole time. Otherwise if she gets away you could put all sorts of other ships in the hangar for the players to use; cloud cars for pairs, Z95's, whatever. That gets you to your dogfight. Just thinking out loud. :) [/QUOTE]
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