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Brainstorming for tomorrow's Star Wars session
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<blockquote data-quote="RangerWickett" data-source="post: 6883163" data-attributes="member: 63"><p>Last session the party made it to the ruins of a Jedi temple, met some Imperial deserters who had set up a village near the temple, and they go delving into the facility, hoping to catch up with the bounty hunter, <strong>Sareve</strong>. Unbeknownst to them, <strong>Dune Gomero</strong> the force-sensitive lieutenant of the planetary warlord, knows where they've gone and is following with a cadre of soldiers. The PCs want to rescue <strong>Senator Saani Argenta</strong> from Sareve, Sareve is in the facility to she can while Dune wants to retake the facility and use it to get a code to land at the Star Destroyer overhead so she can steal research tech, and Dune Gomero wants to get access codes so he can get off the planet.</p><p></p><p>So,</p><p>Sareve = bad, and has to go down</p><p>Dune = bad, but might make a deal with the party</p><p>Empire = bad, but we probably won't defeat them single-handedly</p><p></p><p>The PCs (with one deserter imperial researcher tagging along as a guide and to make racist comments toward the party's Wookie and Mon Calamari) enter the facility and fight off some droids guarding the entrance. Luckily they can't send an alert because the facility is heavily shielded against radiation, so comms don't work, only direct line communication. So the party has the element of surprise. They sneak in, and through a blast window that overlooks the hangar they see Sareve's ship, with droids loading equipment onto it, and Sareve kneeling before what looks like a hologram. But Hank, the party's force-sensitive PC, is convinced there's another person down there. </p><p></p><p>We ended on that mystery.</p><p></p><p>Now, tonight!</p><p></p><p>I want to get us primed and ready for a space battle, to cap things off next week in the final session. So in this session, I'm shooting for:</p><p></p><p>1. PCs navigate research facility, which has a handful more of Sareve's droids on patrol. As they sneak, they move between different labs and can get hints about what the Imperials were researching. They might also grab some limited-charge, highly experimental weapons for the upcoming fun.</p><p></p><p>2. They get near the hangar bay, where there are droid guards. Through the Force, Saani calls out to Hank and warns him to hurry, because her kidnapper is preparing to leave. She thinks they're headed for the Star Destroyer. Their conversation is suffused with a growing sense of unease, like someone else is pressing their emotions upon them. Sareve sends one of her droids to retrieve the rest so they can depart, which will almost certainly trigger a gunfight.</p><p></p><p>3. Sareve makes a quick calculation and falls back with two of her droids, intending to fly away. In maybe the second round of combat there's a power failure, and all the lights go out. A voice comes over the intercom, the voice of Dune Gomero, "We've driven you rats into your hole. You will find no escape. Surrender if you value your lives." Now the PCs have a few minutes before Dune's forces get down to their level. I really don't know how the party will react here -- try to hole up and fight, try to go out through the hangar, try to sneak around Dune's men as they come down.</p><p></p><p>4. Sareve tries to leave, opens the hangar doors, and has a ship fall onto her ship. (When they arrived, the party's Wookie pilot Lowmanda parked his ship on top of the concealed hangar bay doors to the facility, which will pose a problem for Sareve escaping.) This might provoke a rush from the PCs to get to the wreck and pull the senator to safety. I need to figure out the mechanics of using a human shield, because Sareve will drag herself out of the wreck and try to get to another shuttle. Sareve might go down here, or she might manage to escape, especially if Dune's men distract the party. </p><p></p><p>5. If the PCs get stuck, Dune's men have orders to take them alive. Stun galore. I've got a cool idea for how Dune first appears - he's killed the lights, and he uses telekinesis to move a helmet and hood through the air, almost like a ghost, so if they shoot at it, it doesn't hurt him at all. The helmet has a camera and speaker and so he can speak through it from afar. I'm hoping to get the PCs to talk to Dune, where he'll make an offer. He wants out of this system, and in examining the facility's research, he might be able to use the codes in this facility to help him slip past the Star Destroyer, but he's not confident about that. </p><p></p><p>So he'll give the PCs access to fighters to they can attempt a rescue, which will provide him cover he needs to get past the Imperials and leave. The PCs know the rebels on this planet were already making plans to launch an attack, and the facility's codes should give them a shot at getting within range before they're shot down. In the midst of the space battle, the PCs can board the star destroyer and attempt their rescue, and in the confusion Dune will be able to slip away. As assurance that the party won't betray him, Dune has some of his loyal men holding Hank's family hostage, and he'll release them once he's clear of the imperial blockade.</p><p></p><p>Of course, this entails betraying his master Lord Karcero, but if the PCs agree, Dune cuts down the troops with him.</p><p></p><p> </p><p>6. Possible scene, I wish I could make this happen but I can't guarantee it, Hank the force-sensitive has the power that lets him turn invisible from someone, so I had an idea that if the party's captured, Dune will assign a couple men to watch them, giving Hank a chance to sneak out and head to the Jedi temple ruins for reinforcements. When Dune finds out he'd pursue Hank, cow the deserters in the village, and offer to negotiate with Hank in the temple. There he'll give him the sith code, </p><p></p><p>Peace is a lie, there is only passion.</p><p>Through passion, I gain strength.</p><p>Through strength, I gain power.</p><p>Through power, I gain victory.</p><p>Through victory, my chains are broken.</p><p>The Force shall free me.</p><p></p><p>Y'know, offer the PC a mentor in the ways of the Force, and then provide a functional example of power setting them free from the empire.</p><p></p><p>And hopefully next week is the assault on the Star Destroyer.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6883163, member: 63"] Last session the party made it to the ruins of a Jedi temple, met some Imperial deserters who had set up a village near the temple, and they go delving into the facility, hoping to catch up with the bounty hunter, [b]Sareve[/b]. Unbeknownst to them, [b]Dune Gomero[/b] the force-sensitive lieutenant of the planetary warlord, knows where they've gone and is following with a cadre of soldiers. The PCs want to rescue [b]Senator Saani Argenta[/b] from Sareve, Sareve is in the facility to she can while Dune wants to retake the facility and use it to get a code to land at the Star Destroyer overhead so she can steal research tech, and Dune Gomero wants to get access codes so he can get off the planet. So, Sareve = bad, and has to go down Dune = bad, but might make a deal with the party Empire = bad, but we probably won't defeat them single-handedly The PCs (with one deserter imperial researcher tagging along as a guide and to make racist comments toward the party's Wookie and Mon Calamari) enter the facility and fight off some droids guarding the entrance. Luckily they can't send an alert because the facility is heavily shielded against radiation, so comms don't work, only direct line communication. So the party has the element of surprise. They sneak in, and through a blast window that overlooks the hangar they see Sareve's ship, with droids loading equipment onto it, and Sareve kneeling before what looks like a hologram. But Hank, the party's force-sensitive PC, is convinced there's another person down there. We ended on that mystery. Now, tonight! I want to get us primed and ready for a space battle, to cap things off next week in the final session. So in this session, I'm shooting for: 1. PCs navigate research facility, which has a handful more of Sareve's droids on patrol. As they sneak, they move between different labs and can get hints about what the Imperials were researching. They might also grab some limited-charge, highly experimental weapons for the upcoming fun. 2. They get near the hangar bay, where there are droid guards. Through the Force, Saani calls out to Hank and warns him to hurry, because her kidnapper is preparing to leave. She thinks they're headed for the Star Destroyer. Their conversation is suffused with a growing sense of unease, like someone else is pressing their emotions upon them. Sareve sends one of her droids to retrieve the rest so they can depart, which will almost certainly trigger a gunfight. 3. Sareve makes a quick calculation and falls back with two of her droids, intending to fly away. In maybe the second round of combat there's a power failure, and all the lights go out. A voice comes over the intercom, the voice of Dune Gomero, "We've driven you rats into your hole. You will find no escape. Surrender if you value your lives." Now the PCs have a few minutes before Dune's forces get down to their level. I really don't know how the party will react here -- try to hole up and fight, try to go out through the hangar, try to sneak around Dune's men as they come down. 4. Sareve tries to leave, opens the hangar doors, and has a ship fall onto her ship. (When they arrived, the party's Wookie pilot Lowmanda parked his ship on top of the concealed hangar bay doors to the facility, which will pose a problem for Sareve escaping.) This might provoke a rush from the PCs to get to the wreck and pull the senator to safety. I need to figure out the mechanics of using a human shield, because Sareve will drag herself out of the wreck and try to get to another shuttle. Sareve might go down here, or she might manage to escape, especially if Dune's men distract the party. 5. If the PCs get stuck, Dune's men have orders to take them alive. Stun galore. I've got a cool idea for how Dune first appears - he's killed the lights, and he uses telekinesis to move a helmet and hood through the air, almost like a ghost, so if they shoot at it, it doesn't hurt him at all. The helmet has a camera and speaker and so he can speak through it from afar. I'm hoping to get the PCs to talk to Dune, where he'll make an offer. He wants out of this system, and in examining the facility's research, he might be able to use the codes in this facility to help him slip past the Star Destroyer, but he's not confident about that. So he'll give the PCs access to fighters to they can attempt a rescue, which will provide him cover he needs to get past the Imperials and leave. The PCs know the rebels on this planet were already making plans to launch an attack, and the facility's codes should give them a shot at getting within range before they're shot down. In the midst of the space battle, the PCs can board the star destroyer and attempt their rescue, and in the confusion Dune will be able to slip away. As assurance that the party won't betray him, Dune has some of his loyal men holding Hank's family hostage, and he'll release them once he's clear of the imperial blockade. Of course, this entails betraying his master Lord Karcero, but if the PCs agree, Dune cuts down the troops with him. 6. Possible scene, I wish I could make this happen but I can't guarantee it, Hank the force-sensitive has the power that lets him turn invisible from someone, so I had an idea that if the party's captured, Dune will assign a couple men to watch them, giving Hank a chance to sneak out and head to the Jedi temple ruins for reinforcements. When Dune finds out he'd pursue Hank, cow the deserters in the village, and offer to negotiate with Hank in the temple. There he'll give him the sith code, Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. Y'know, offer the PC a mentor in the ways of the Force, and then provide a functional example of power setting them free from the empire. And hopefully next week is the assault on the Star Destroyer. [/QUOTE]
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