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Brainstorming ideas for a Stress system
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8281298" data-attributes="member: 6871653"><p>I love the idea of stress & corruption being a counter that slowly drains the PC, much like exhaustion. Level Up, as mentioned does something similar, but I'm not sold on roleplay elements being penalties in the table of effect (madness and insanity)</p><p></p><p>I'd go with something:</p><p></p><p>Each PC has a Fear in addition to the usual bond/flaw/idea. As always, roleplaying adequately this element of the character can gain you Inspiration.</p><p></p><p>PCs are subjected to Moral check, from the DMG, when prompted by the DM.</p><p></p><p>Ex:</p><p>Facing an overwhelming force</p><p>Seeing pain and suffering </p><p>Losing a companion</p><p>Being subjected to the Frightened condition.</p><p>Adventuring while lost or without illumination in the dark.</p><p></p><p>When failed, the Moral check gives you 1 level of Stress/Corruption/Shadow/Strife (TBD). You lose 1 level of X when you take a long rest in a safe haven, with access to comfort and support from your companions.</p><p></p><p>The effects from X are cumulative:</p><p></p><table style='width: 100%'><tr><td>1</td><td>Disadvantage on Cha/Int/Wis ability check</td></tr><tr><td>2</td><td>Disadvantage on Wis/Int/Cha saves</td></tr><tr><td>3</td><td>You cant maintain Concentration</td></tr><tr><td>4</td><td>You can only take the Disengage, Dodge or Dash action in combat.</td></tr><tr><td>5</td><td>You are unable to see anything farther than 15 feet away from you.</td></tr><tr><td>6</td><td>Death</td></tr></table></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8281298, member: 6871653"] I love the idea of stress & corruption being a counter that slowly drains the PC, much like exhaustion. Level Up, as mentioned does something similar, but I'm not sold on roleplay elements being penalties in the table of effect (madness and insanity) I'd go with something: Each PC has a Fear in addition to the usual bond/flaw/idea. As always, roleplaying adequately this element of the character can gain you Inspiration. PCs are subjected to Moral check, from the DMG, when prompted by the DM. Ex: Facing an overwhelming force Seeing pain and suffering Losing a companion Being subjected to the Frightened condition. Adventuring while lost or without illumination in the dark. When failed, the Moral check gives you 1 level of Stress/Corruption/Shadow/Strife (TBD). You lose 1 level of X when you take a long rest in a safe haven, with access to comfort and support from your companions. The effects from X are cumulative: [TABLE] [TR] [TD]1[/TD] [TD]Disadvantage on Cha/Int/Wis ability check[/TD] [/TR] [TR] [TD]2[/TD] [TD]Disadvantage on Wis/Int/Cha saves[/TD] [/TR] [TR] [TD]3[/TD] [TD]You cant maintain Concentration[/TD] [/TR] [TR] [TD]4[/TD] [TD]You can only take the Disengage, Dodge or Dash action in combat.[/TD] [/TR] [TR] [TD]5[/TD] [TD]You are unable to see anything farther than 15 feet away from you.[/TD] [/TR] [TR] [TD]6[/TD] [TD]Death[/TD] [/TR] [/TABLE] [/QUOTE]
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