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Brainstorming Martial/Combat Classes
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5690880" data-attributes="member: 1165"><p>How strong are the roles? If they're like 4e, I can almost see the non-mystic martial artist being divided into two roles (like skirmisher and defender), but if it's more like d20 Modern (buy feats, buy talents) then it's more than likely one class.</p><p></p><p>I don't see why knight would be a different class than weaponmaster. A knight is a (usually) minor nobleman, rarely inheriting much property or wealth. They train in three combat styles that I'm aware of - hand to hand on foot (generally vs heavily-armored opponents, so axes and maces, or sometimes shortened lances), swordfighting (mainly duels vs lightly-armored nobles, sword use in battle was actually pretty rare) and horse-back combat (mainly lances). Naturally an individual knight might specialize - one knight might get accolades for being a duelist, but is only a fair combatant on an actual battlefield. Said knight should probably consider getting a job as a bodyguard for a higher-ranking nobleman.</p><p></p><p>Knights tend to have lots of endurance, as a knight wouldn't consider skipping 6 hours of practice a day except for religious reasons for fear of being beaten by someone who simply had more dedication than them.</p><p></p><p>Compared to a "commoner" warrior, the difference is just training and wealth. A knight would likely have been trained from the age of seven and had access to better training, and can afford chainmail or heavier armor and a warhorse.</p><p></p><p>In a level or point-based system, a "generic" knight would have more levels or more points than a "generic" commoner, and this is one reason the nobles were able to lord it over the peasants for hundreds of years.</p><p></p><p>I agree with what you said about berserkers. Seems more like a feat or talent to me.</p><p></p><p>I think I would need more information on how you're handling "feats" or "combat styles" before I could say anything else about divisions.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5690880, member: 1165"] How strong are the roles? If they're like 4e, I can almost see the non-mystic martial artist being divided into two roles (like skirmisher and defender), but if it's more like d20 Modern (buy feats, buy talents) then it's more than likely one class. I don't see why knight would be a different class than weaponmaster. A knight is a (usually) minor nobleman, rarely inheriting much property or wealth. They train in three combat styles that I'm aware of - hand to hand on foot (generally vs heavily-armored opponents, so axes and maces, or sometimes shortened lances), swordfighting (mainly duels vs lightly-armored nobles, sword use in battle was actually pretty rare) and horse-back combat (mainly lances). Naturally an individual knight might specialize - one knight might get accolades for being a duelist, but is only a fair combatant on an actual battlefield. Said knight should probably consider getting a job as a bodyguard for a higher-ranking nobleman. Knights tend to have lots of endurance, as a knight wouldn't consider skipping 6 hours of practice a day except for religious reasons for fear of being beaten by someone who simply had more dedication than them. Compared to a "commoner" warrior, the difference is just training and wealth. A knight would likely have been trained from the age of seven and had access to better training, and can afford chainmail or heavier armor and a warhorse. In a level or point-based system, a "generic" knight would have more levels or more points than a "generic" commoner, and this is one reason the nobles were able to lord it over the peasants for hundreds of years. I agree with what you said about berserkers. Seems more like a feat or talent to me. I think I would need more information on how you're handling "feats" or "combat styles" before I could say anything else about divisions. [/QUOTE]
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