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Brainstorming Potential Underworld Campaign
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<blockquote data-quote="Aldarc" data-source="post: 7555326" data-attributes="member: 5142"><p>Possibly. Hearths are fairly ubiquitous in history. </p><p></p><p>My sense for "hearth fantasy" though is that it focuses on locally-rooted adventures and on the idea that you have a home/family to return to. You are not a rootless adventurer. This is your town. These are your people. You answer to them. Player characters are invested in a place. You are not adventuring to save the world from the apocalyptic return of anciently deceased Abyssal Lord No. 9 or plunding a tomb to become a super rich Robber Baron. You are adventuring to benefit your people or your standing among them. "Winter is Coming" isn't a statement foreshadowing an apocalyptic endtime, it's a reality that your town desperately needs supplies to weather through the winter because the harvest was poor. Children are disappearing in the mystical woods. A disease is threatening the village and only the wise woman who lives on the mountain can help. The river is running low: so what is wrong with the water spirits? Bandits or a rival tribe are stealing your herds. Your settlement needs a shipment of trade goods from another hillfort. Or to borrow from the Chronicles of Prydain, your enchanter's magical pig escaped, and you have to retrieve it. </p><p></p><p>In some respects, it's something akin to an anti-murderhobo fantasy genre. In TTRPGs, <em>Beyond the Wall and Other Adventures</em> comes close to emulating this genre. The players build their town and connections through the character creation process. Stonetop is a Dungeon World hack that is in development with a similar idea, where the town has its own playbook. The Trilling Shard for Numenera 2 was essentially about the same idea in a far future science-fantasy setting: adventuring to help the survival and prosperity of your small villager of Ellomyr. So there seems to be something now, even if it's on the periphery, about desiring to play characters who maintain their local roots or deal with less typical heroic fantasy issues. </p><p></p><p>All that said, I am considering a European late Bronze or early Iron Age backdrop for that. Possibly more inspired by the "proto-Celtic" Hallstatt Culture.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7555326, member: 5142"] Possibly. Hearths are fairly ubiquitous in history. My sense for "hearth fantasy" though is that it focuses on locally-rooted adventures and on the idea that you have a home/family to return to. You are not a rootless adventurer. This is your town. These are your people. You answer to them. Player characters are invested in a place. You are not adventuring to save the world from the apocalyptic return of anciently deceased Abyssal Lord No. 9 or plunding a tomb to become a super rich Robber Baron. You are adventuring to benefit your people or your standing among them. "Winter is Coming" isn't a statement foreshadowing an apocalyptic endtime, it's a reality that your town desperately needs supplies to weather through the winter because the harvest was poor. Children are disappearing in the mystical woods. A disease is threatening the village and only the wise woman who lives on the mountain can help. The river is running low: so what is wrong with the water spirits? Bandits or a rival tribe are stealing your herds. Your settlement needs a shipment of trade goods from another hillfort. Or to borrow from the Chronicles of Prydain, your enchanter's magical pig escaped, and you have to retrieve it. In some respects, it's something akin to an anti-murderhobo fantasy genre. In TTRPGs, [I]Beyond the Wall and Other Adventures[/I] comes close to emulating this genre. The players build their town and connections through the character creation process. Stonetop is a Dungeon World hack that is in development with a similar idea, where the town has its own playbook. The Trilling Shard for Numenera 2 was essentially about the same idea in a far future science-fantasy setting: adventuring to help the survival and prosperity of your small villager of Ellomyr. So there seems to be something now, even if it's on the periphery, about desiring to play characters who maintain their local roots or deal with less typical heroic fantasy issues. All that said, I am considering a European late Bronze or early Iron Age backdrop for that. Possibly more inspired by the "proto-Celtic" Hallstatt Culture. [/QUOTE]
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