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Brainstorming Wizard Subclasses
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<blockquote data-quote="Stormonu" data-source="post: 9130898" data-attributes="member: 52734"><p>Subclasses for wizards would be much more relevant if the wizard had a small, curated list and each subclass added 2-4 spells per level that expanded that list. Imagine how different Evokers would be if they were the only ones who could cast <em>Fireball </em>or <em>Meteor Swarm</em>, only the Necromancer could use <em>Animate Dead</em> and <em>Finger of Death </em>or only Illusionists could use <em>Invisibility</em> and <em>Phantasmal Killer</em>.</p><p></p><p>However, they would also be interesting if their subclasses went past mere schools of magic. Wand mages (including enhanced Wand, Rod, Staff use/creation), the above mentioned Scroll Mage, White Mages (who gain some clerical spells) or even War Mages (a reverse Eldritch Knight who focuses on spells more than martial ability) could be very, very interesting.</p><p></p><p>For my own homebrew, I've been working on Aeromancers (wind and flight spells), Alchemists (potion makers), Cryomancer (fog, ice and slow), Geomancer (earth magic, glyphs, abjurations), Pyromancer (fire magic), Runecasters (inscribe glyphs into objects to enchant them), Scriptor (scroll mages), Spellthief (steal other's magic), Truenamer (alteration, enchantment by invoking or changing the name of objects), Wand Caster (uses wands, staves and rods), White Wizard (wizard/cleric hybrid)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9130898, member: 52734"] Subclasses for wizards would be much more relevant if the wizard had a small, curated list and each subclass added 2-4 spells per level that expanded that list. Imagine how different Evokers would be if they were the only ones who could cast [I]Fireball [/I]or [I]Meteor Swarm[/I], only the Necromancer could use [I]Animate Dead[/I] and [I]Finger of Death [/I]or only Illusionists could use [I]Invisibility[/I] and [I]Phantasmal Killer[/I]. However, they would also be interesting if their subclasses went past mere schools of magic. Wand mages (including enhanced Wand, Rod, Staff use/creation), the above mentioned Scroll Mage, White Mages (who gain some clerical spells) or even War Mages (a reverse Eldritch Knight who focuses on spells more than martial ability) could be very, very interesting. For my own homebrew, I've been working on Aeromancers (wind and flight spells), Alchemists (potion makers), Cryomancer (fog, ice and slow), Geomancer (earth magic, glyphs, abjurations), Pyromancer (fire magic), Runecasters (inscribe glyphs into objects to enchant them), Scriptor (scroll mages), Spellthief (steal other's magic), Truenamer (alteration, enchantment by invoking or changing the name of objects), Wand Caster (uses wands, staves and rods), White Wizard (wizard/cleric hybrid) [/QUOTE]
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