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Brainstorming/Worldbuilding: A Land of Lost Hope
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<blockquote data-quote="steeldragons" data-source="post: 8483649" data-attributes="member: 92511"><p>Seems like Rangers, Druids, and Sorcerers would be your default "Rebels" characters. Those individuals with magical power who would be the only ones capable of masking their activities from magically prying eyes and sensors in such a society...and/or outside the society. You could also use Druids as "Witches" (according to the propaganda) who are those crazy evil magic workers in the wilds...definitely not to be trusted. Definitely innately evil and against the society. Rangers...as the original/former Druidic organization's guard/defensive forces are automatically enemies of the state for defending the wicked "witches" in the wilds trying to destroy society. Sorcerers...meh, well they're sorcerers. So they have their own magic they can CHOOSE to use for good. They don't depend on the society's corrupting brainwashing magical academies or organizational indoctrinations...and they are, rather [super]naturally, prone to be able to thwart or overcome the overlords' mental tamperings. </p><p></p><p>So if the wizards, bards, clerics, and paladins are the "bad guys." Supported by scads of non-magical henchmen fighters and rogues. Rangers, sorcerers, and druids are those -the only ones really- capable of rallying a resistance because they can supply cover from divinations, some infiltration magics, AND undo the magical influence of the ruling class/castes...allowing them to add to their numbers. Then they also get some fighters and rogues of conscience (or self-interest) to work with them. Barbarians, similarly, could work for either side.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8483649, member: 92511"] Seems like Rangers, Druids, and Sorcerers would be your default "Rebels" characters. Those individuals with magical power who would be the only ones capable of masking their activities from magically prying eyes and sensors in such a society...and/or outside the society. You could also use Druids as "Witches" (according to the propaganda) who are those crazy evil magic workers in the wilds...definitely not to be trusted. Definitely innately evil and against the society. Rangers...as the original/former Druidic organization's guard/defensive forces are automatically enemies of the state for defending the wicked "witches" in the wilds trying to destroy society. Sorcerers...meh, well they're sorcerers. So they have their own magic they can CHOOSE to use for good. They don't depend on the society's corrupting brainwashing magical academies or organizational indoctrinations...and they are, rather [super]naturally, prone to be able to thwart or overcome the overlords' mental tamperings. So if the wizards, bards, clerics, and paladins are the "bad guys." Supported by scads of non-magical henchmen fighters and rogues. Rangers, sorcerers, and druids are those -the only ones really- capable of rallying a resistance because they can supply cover from divinations, some infiltration magics, AND undo the magical influence of the ruling class/castes...allowing them to add to their numbers. Then they also get some fighters and rogues of conscience (or self-interest) to work with them. Barbarians, similarly, could work for either side. [/QUOTE]
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