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Brand new DM to 5E and many concerns...
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<blockquote data-quote="dave2008" data-source="post: 7520887" data-attributes="member: 83242"><p>I would suggest you play the game first. It also depends on how much your players are into optimizing, but your suggested revisions will make it nearly impossible to take a fighter down. </p><p></p><p>To clarify, I do like the idea (I think it adds some flavor), but it will unbalance the game, not balance it. If you just like the idea - go for it, but don't expect it to balance the game. It will probably require you to beef up monsters to make things a challenge for the fighter characters (which in turn makes it much more deadly for other characters).</p><p></p><p>EDIT: One last clarifying item. It will not break the game, I think it is hard to do that. However, you will likely need to constantly make adjustments to their opponents and you can throw out the encounter building guidelines, because they certainly don't assume such high AC and HP.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7520887, member: 83242"] I would suggest you play the game first. It also depends on how much your players are into optimizing, but your suggested revisions will make it nearly impossible to take a fighter down. To clarify, I do like the idea (I think it adds some flavor), but it will unbalance the game, not balance it. If you just like the idea - go for it, but don't expect it to balance the game. It will probably require you to beef up monsters to make things a challenge for the fighter characters (which in turn makes it much more deadly for other characters). EDIT: One last clarifying item. It will not break the game, I think it is hard to do that. However, you will likely need to constantly make adjustments to their opponents and you can throw out the encounter building guidelines, because they certainly don't assume such high AC and HP. [/QUOTE]
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