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Brand new DM to 5E and many concerns...
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7520908"><p>Having read up on the whole Bounded Accuracy thing and from some of your explanations, I get the idea that HP is what is meant to scale up to represent increased combat defensive ability (makes sense, Fighters with d10s, wizards with d6s, etc.), as compared to earlier systems where better ACs (mostly though magic items) played a bigger role.</p><p></p><p>But what it comes down to is basically this:</p><p></p><p>You hit less often but things have fewer HP (max in AD&D was basically 200 for the toughest monsters), so it takes time since hitting is rare.</p><p></p><p>OR </p><p></p><p>You hit more often but since everything has more HP, it still takes time to whittle things down.</p><p></p><p>To me, it seems like a poor trade off. Now, as DM, I have to track numerous hits and reducing HP over and over until the foe is defeated. With players hitting more often, it looses some of the excitement to the attack roll IMO. I understand hits are far from guaranteed, and for modern times maybe it plays better to the gaming audience.</p><p></p><p>If I'm wrong and misunderstanding the concept, please let me know. But in a nutshell you hit more but things take more damage or you hit less and they need less to be defeated, right?</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7520908"] Having read up on the whole Bounded Accuracy thing and from some of your explanations, I get the idea that HP is what is meant to scale up to represent increased combat defensive ability (makes sense, Fighters with d10s, wizards with d6s, etc.), as compared to earlier systems where better ACs (mostly though magic items) played a bigger role. But what it comes down to is basically this: You hit less often but things have fewer HP (max in AD&D was basically 200 for the toughest monsters), so it takes time since hitting is rare. OR You hit more often but since everything has more HP, it still takes time to whittle things down. To me, it seems like a poor trade off. Now, as DM, I have to track numerous hits and reducing HP over and over until the foe is defeated. With players hitting more often, it looses some of the excitement to the attack roll IMO. I understand hits are far from guaranteed, and for modern times maybe it plays better to the gaming audience. If I'm wrong and misunderstanding the concept, please let me know. But in a nutshell you hit more but things take more damage or you hit less and they need less to be defeated, right? [/QUOTE]
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