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Brand new DM to 5E and many concerns...
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<blockquote data-quote="eamon" data-source="post: 7520984" data-attributes="member: 51942"><p>Ooff; I DM a fairly high-power party, and ACs can definitely creep well into too unhittable to matter range for many (even high CR) mooks. And bounded accuracy is definitely a laudable aim, but it's certainly not the case that 5e low-level critters reliably or even usually can remain relevant to high level adventurers - at least not automatically, without some effort on the part of the DM. </p><p></p><p>A major part of the issue for me is that I'm playing a high magic campaign but even with houserules to avoid item stacking and similar bonuses on monsters+NPC it's clear that even a very few +1s can significantly impact bounded accuracy. But even using DMG tables +1/+2 shields aren't unheard of, and that makes a *huge* difference to likely already high-AC character.</p><p></p><p>All in all - I'd stay away from flat AC bonuses unless you're willing to compensate by taking other stuff (like magic items) away. Much depends on party composition, of course - but I'd try it out as is before house-ruling.</p><p></p><p>That +1 really matters; it's probably one of the better ones out there (to the right character!), even though it looks weak.</p><p></p><p>It's not so great as a way to shore up an otherwise poor AC. It only works as a way to make an already formidable AC even higher.</p></blockquote><p></p>
[QUOTE="eamon, post: 7520984, member: 51942"] Ooff; I DM a fairly high-power party, and ACs can definitely creep well into too unhittable to matter range for many (even high CR) mooks. And bounded accuracy is definitely a laudable aim, but it's certainly not the case that 5e low-level critters reliably or even usually can remain relevant to high level adventurers - at least not automatically, without some effort on the part of the DM. A major part of the issue for me is that I'm playing a high magic campaign but even with houserules to avoid item stacking and similar bonuses on monsters+NPC it's clear that even a very few +1s can significantly impact bounded accuracy. But even using DMG tables +1/+2 shields aren't unheard of, and that makes a *huge* difference to likely already high-AC character. All in all - I'd stay away from flat AC bonuses unless you're willing to compensate by taking other stuff (like magic items) away. Much depends on party composition, of course - but I'd try it out as is before house-ruling. That +1 really matters; it's probably one of the better ones out there (to the right character!), even though it looks weak. It's not so great as a way to shore up an otherwise poor AC. It only works as a way to make an already formidable AC even higher. [/QUOTE]
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