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<blockquote data-quote="happyhermit" data-source="post: 7521398" data-attributes="member: 6834463"><p>I started with Basic (which I still love), and I have to say the list of things in it and AD&D that don't "make sense" unless you squint pretty hard is... not short. If you can get past all of those I really doubt you would have trouble getting past similar things in 5e, if you approach it with an open mind. 5e is in the same ballpark in terms of gamist/realism as most D&D, with less arbitrary restrictions and more (IME) intuitive rules. You don't have to explain to players or houserule away things like when a wizard picks up a sword for instance, the wizard can use the sword now, they just aren't very good with it unless they have reasons to be. </p><p></p><p>You can focus on one particular thing; a very dexterous Wizard has the same % hit rate to stab with a Dagger but that's a very videogamey way to look at it and ignores all the things already mentioned ie; the Fighter can action surge to double his chances, use a better weapon, etc. In reality, which one is closer to making sense, after all professional melee fighters have a tremendously low % Hit rate (especially when using the D&D "hit" which means not only connecting) it's all about feigns and dodges and positioning.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7521398, member: 6834463"] I started with Basic (which I still love), and I have to say the list of things in it and AD&D that don't "make sense" unless you squint pretty hard is... not short. If you can get past all of those I really doubt you would have trouble getting past similar things in 5e, if you approach it with an open mind. 5e is in the same ballpark in terms of gamist/realism as most D&D, with less arbitrary restrictions and more (IME) intuitive rules. You don't have to explain to players or houserule away things like when a wizard picks up a sword for instance, the wizard can use the sword now, they just aren't very good with it unless they have reasons to be. You can focus on one particular thing; a very dexterous Wizard has the same % hit rate to stab with a Dagger but that's a very videogamey way to look at it and ignores all the things already mentioned ie; the Fighter can action surge to double his chances, use a better weapon, etc. In reality, which one is closer to making sense, after all professional melee fighters have a tremendously low % Hit rate (especially when using the D&D "hit" which means not only connecting) it's all about feigns and dodges and positioning. [/QUOTE]
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