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<blockquote data-quote="GreyLord" data-source="post: 7521751" data-attributes="member: 4348"><p>It was pointed out to me on another forum, but the more I think about it the more it holds true.</p><p></p><p>AD&D does NOT seem to be the inspiration for 5e and in fact probably has almost the exact opposite position in play value and archtype than 5e.</p><p></p><p>When they made 5e it seems that they based it more on D&D (NOT OD&D, that is more like AD&D) from the B/X era, or early BECMI where they only looked at the Basic and Expert rules. In regards to attack bonuses that Fighters attain and the ability to hit the characters are comparable, at least at first at lower levels.</p><p></p><p>The BIG difference is that while the B/X fighter's to hit abilities are based upon level and them getting better, the 5e fighter's to hit abilities are more based upon a split of level and ability modifiers. Thus, the 5e fighter is actually more powerful at lower levels, but this slowly evens up until around 10th to 12th level.</p><p></p><p>BX also reflects the idea of being limited to +3 magic items at most. </p><p></p><p>In essence, 5e is more a toss back to the simpler way that D&D was looked at by those who played BX or BE (out of BECMI) than full on OD&D, AD&D, or 3e.</p><p></p><p>You could look at it from those two heritages where the AD&D heritage has fighters hitting harder (and more easily than other classes), more often, and in hand to hand combat could tear things up. Meanwhile Magic-Users completely stunk in combat with weapons, but once spells they got to sufficient level (normally around level 5) they started being the kings of the world (which could make Fighters and Rogues feel a tad underpowered for some, most were still happy with their characters though).</p><p></p><p>On the otherhand BX and BE have fighters get noticeably better than wizards at fighting, but it's more on the scale that 5e has it. To counter this, Fighters don't get the number of multiple attacks that fighters got in AD&D and such. Wizards still got better when they got more magic like 5e, but as they only got up to 6th level spells at most, their magic wasn't as overpowering as high level AD&D or OD&D magic. BX was in many ways a different beast than AD&D was.</p><p></p><p>In addition, due to the limitations of the Magic items listed in BX (or Basic and Expert of BECMI) AC also had the same limitations in many ways of 5e. Monsters rarely had super high AC's in comparison.</p><p></p><p>In AD&D there were so many ways to increase AC that you could have a character with -10 AC (30 AC equivalent in 5e) regularly, especially if one played 2e monsters also could eventually have super high ACs (with at least one or two having AC over 30 being in the 30-35 AC range comparable to 5e).</p><p></p><p>In short...</p><p></p><p>TLDR is that I see 5e being based more on the simpler and quicker forms of D&D in the past, mainly BX and the Basic and Expert of BECMI than having any heritage based upon AD&D.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7521751, member: 4348"] It was pointed out to me on another forum, but the more I think about it the more it holds true. AD&D does NOT seem to be the inspiration for 5e and in fact probably has almost the exact opposite position in play value and archtype than 5e. When they made 5e it seems that they based it more on D&D (NOT OD&D, that is more like AD&D) from the B/X era, or early BECMI where they only looked at the Basic and Expert rules. In regards to attack bonuses that Fighters attain and the ability to hit the characters are comparable, at least at first at lower levels. The BIG difference is that while the B/X fighter's to hit abilities are based upon level and them getting better, the 5e fighter's to hit abilities are more based upon a split of level and ability modifiers. Thus, the 5e fighter is actually more powerful at lower levels, but this slowly evens up until around 10th to 12th level. BX also reflects the idea of being limited to +3 magic items at most. In essence, 5e is more a toss back to the simpler way that D&D was looked at by those who played BX or BE (out of BECMI) than full on OD&D, AD&D, or 3e. You could look at it from those two heritages where the AD&D heritage has fighters hitting harder (and more easily than other classes), more often, and in hand to hand combat could tear things up. Meanwhile Magic-Users completely stunk in combat with weapons, but once spells they got to sufficient level (normally around level 5) they started being the kings of the world (which could make Fighters and Rogues feel a tad underpowered for some, most were still happy with their characters though). On the otherhand BX and BE have fighters get noticeably better than wizards at fighting, but it's more on the scale that 5e has it. To counter this, Fighters don't get the number of multiple attacks that fighters got in AD&D and such. Wizards still got better when they got more magic like 5e, but as they only got up to 6th level spells at most, their magic wasn't as overpowering as high level AD&D or OD&D magic. BX was in many ways a different beast than AD&D was. In addition, due to the limitations of the Magic items listed in BX (or Basic and Expert of BECMI) AC also had the same limitations in many ways of 5e. Monsters rarely had super high AC's in comparison. In AD&D there were so many ways to increase AC that you could have a character with -10 AC (30 AC equivalent in 5e) regularly, especially if one played 2e monsters also could eventually have super high ACs (with at least one or two having AC over 30 being in the 30-35 AC range comparable to 5e). In short... TLDR is that I see 5e being based more on the simpler and quicker forms of D&D in the past, mainly BX and the Basic and Expert of BECMI than having any heritage based upon AD&D. [/QUOTE]
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