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<blockquote data-quote="eamon" data-source="post: 7522991" data-attributes="member: 51942"><p>This campaign appreciates the flavor of the high-magic, but not necessarily the balance.</p><p></p><p>Also, note that the magic items in the DMG are at least sort of balanced if you hand them out with the frequency they're in the DMG - you're simply very, very unlikely to be able to stack multiple AC bonuses because you won't find that many. So it doesn't matter that there aren't any stacking rules - they wouldn't have an impact anyhow!</p><p></p><p>But if you have a many more items, then it's quite easy to collect multiple items to pimp that AC: a +1 armor here, a +2 shield here, a cloak of protection; perhaps even a ring of protection too - and all those items aren't super legendary or anything, but taken together they're +5 to AC - and you haven't even maxed your attunement slots yet! That means you can easily get an AC of 24-25 in light or heavy armor, and at that point hits are so rare that anything that can occasionally boost your AC (availability of shield, that feat that lets you raise your AC vs. one attack, etc.), not to mention longer-term effects like shield of faith, and fighting style protection can mean that a PC is not going to be hit, *ever* except for crits.</p><p></p><p>I just don't think magic items were balanced for ample supply. They work fine as written - i.e. allocated at random or by DM fiat, and with few available. If you go beyond that, you may run into issues.</p><p></p><p>And that experience lead me to my original point: that bounded accuracy is just *barely* bounded in 5e, and that if you wiggle a little here and there and aren't careful, you can easily make things very unbalanced.</p></blockquote><p></p>
[QUOTE="eamon, post: 7522991, member: 51942"] This campaign appreciates the flavor of the high-magic, but not necessarily the balance. Also, note that the magic items in the DMG are at least sort of balanced if you hand them out with the frequency they're in the DMG - you're simply very, very unlikely to be able to stack multiple AC bonuses because you won't find that many. So it doesn't matter that there aren't any stacking rules - they wouldn't have an impact anyhow! But if you have a many more items, then it's quite easy to collect multiple items to pimp that AC: a +1 armor here, a +2 shield here, a cloak of protection; perhaps even a ring of protection too - and all those items aren't super legendary or anything, but taken together they're +5 to AC - and you haven't even maxed your attunement slots yet! That means you can easily get an AC of 24-25 in light or heavy armor, and at that point hits are so rare that anything that can occasionally boost your AC (availability of shield, that feat that lets you raise your AC vs. one attack, etc.), not to mention longer-term effects like shield of faith, and fighting style protection can mean that a PC is not going to be hit, *ever* except for crits. I just don't think magic items were balanced for ample supply. They work fine as written - i.e. allocated at random or by DM fiat, and with few available. If you go beyond that, you may run into issues. And that experience lead me to my original point: that bounded accuracy is just *barely* bounded in 5e, and that if you wiggle a little here and there and aren't careful, you can easily make things very unbalanced. [/QUOTE]
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