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Branding's Age of Worms, the 4th Generation - OOC
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<blockquote data-quote="Branding Opportunity" data-source="post: 3130541" data-attributes="member: 31812"><p>So it looks as if everyone has checked in back over on the other thread.</p><p></p><p>Are we ready to get things started?</p><p></p><p>When last we saw our heroes they were up to their necks in cold, fetid water being attacked by some kind of undead creature (Azten makes a DC 12 Knowledge (religion) roll ... yup, it's a ghoul).</p><p></p><p>Here's what I gather happened in the last turn in pure mechanical terms:</p><p></p><ul> <li data-xf-list-type="ul">Alexi had hit it with a crossbow bolt, and was reloading.</li> </ul> <ul> <li data-xf-list-type="ul">Gregor missed it with his flanged mace, and took a 5 ft. step away from it.</li> </ul> <ul> <li data-xf-list-type="ul">The ghoul hit Gregor with a claw attack, but the giant successfully saved vs. paralysis.</li> </ul><p></p><p></p><p>In the following turn the following had been proposed:</p><p></p><ul> <li data-xf-list-type="ul">Alexi was going to shoot at it</li> </ul> <ul> <li data-xf-list-type="ul">Gregor was going to smack it.</li> </ul> <ul> <li data-xf-list-type="ul">Owen was going to throw a dagger at it.</li> </ul> <ul> <li data-xf-list-type="ul">Azten was going to try and turn it.</li> </ul> <ul> <li data-xf-list-type="ul">Majakilar and Kenneth had not declared yet.</li> </ul><p></p><p>Since it's been such a long time, I would like to propose that we can repost our actions for this turn.</p><p></p><p>Here is the official initiative order:</p><p>Azten 16</p><p>Owen 15</p><p>Ghoul 14</p><p>Majakilar 13</p><p>Voadam 12</p><p>Kenneth 8</p><p>Alexi 5</p><p></p><p>I am also attaching a combat map so that everyone can see what's going on. As you can see, there are a lot of columns in this room, so it's a pretty tight fit all around. Remember also that the entire room is flooded, which means that underwater combat rules apply. The water is deep enough so that medium-sized creatures can walk on the bottom, while small-sized have to swim (sorry jeremy).</p><p></p><p>Briefly, just to remind everyone, that means that creatures can wade around at half speed. Small creatures need a successful Swim check (against DC 10 since it's calm water) to move at all. Also, all bludgeoning and slashing attacks are at -2 to hit and only do half damage. Sorry, water combat in D&D is messy and frustrating.</p><p></p><p>Actually, while we are on the subject, do people want to continue using maps and strict D&D combat? I'm happy to create the maps, it doens't take much time for me. Just wanted to know how in-depth, rule-wise folks want to get.</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 3130541, member: 31812"] So it looks as if everyone has checked in back over on the other thread. Are we ready to get things started? When last we saw our heroes they were up to their necks in cold, fetid water being attacked by some kind of undead creature (Azten makes a DC 12 Knowledge (religion) roll ... yup, it's a ghoul). Here's what I gather happened in the last turn in pure mechanical terms: [list]Alexi had hit it with a crossbow bolt, and was reloading.[/list] [list]Gregor missed it with his flanged mace, and took a 5 ft. step away from it.[/list] [list]The ghoul hit Gregor with a claw attack, but the giant successfully saved vs. paralysis.[/list] In the following turn the following had been proposed: [list]Alexi was going to shoot at it[/list] [list]Gregor was going to smack it.[/list] [list]Owen was going to throw a dagger at it.[/list] [list]Azten was going to try and turn it.[/list] [list]Majakilar and Kenneth had not declared yet.[/list] Since it's been such a long time, I would like to propose that we can repost our actions for this turn. Here is the official initiative order: Azten 16 Owen 15 Ghoul 14 Majakilar 13 Voadam 12 Kenneth 8 Alexi 5 I am also attaching a combat map so that everyone can see what's going on. As you can see, there are a lot of columns in this room, so it's a pretty tight fit all around. Remember also that the entire room is flooded, which means that underwater combat rules apply. The water is deep enough so that medium-sized creatures can walk on the bottom, while small-sized have to swim (sorry jeremy). Briefly, just to remind everyone, that means that creatures can wade around at half speed. Small creatures need a successful Swim check (against DC 10 since it's calm water) to move at all. Also, all bludgeoning and slashing attacks are at -2 to hit and only do half damage. Sorry, water combat in D&D is messy and frustrating. Actually, while we are on the subject, do people want to continue using maps and strict D&D combat? I'm happy to create the maps, it doens't take much time for me. Just wanted to know how in-depth, rule-wise folks want to get. [/QUOTE]
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