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<blockquote data-quote="Dalamar" data-source="post: 1299416" data-attributes="member: 358"><p>Vilya Desertleaf</p><p>Lawful Neutral female elf Fighter 12/Dervish 9, Speed 45ft.</p><p></p><p><strong>Str</strong> 20(+5) <strong>Dex</strong> 32(+11) <strong>Con</strong> 20(+5) <strong>Int</strong> 14(+2) <strong>Wis</strong> 10(+0) <strong>Cha</strong> 27(+8)</p><p>Starting scores before racial adjustments were: 12 16 14 14 10 14, 2 level raises to Dex, 3 to Cha</p><p></p><p><strong>HP:</strong> 255 <strong>Init:</strong> +13</p><p><strong>AC:</strong> 32 (+3 Dervish, +11 Dex, +8 armor), <em>Flat-footed</em> 21, <em>Touch</em> 24, <em>Incorporeal touch</em> 32</p><p><strong>Saves:</strong> Fort +20, Ref +29, Will +15</p><p><strong>Skills(ranks):</strong> Fighter skill points 48, Dervish skill points 48</p><p>Balance +18(5der), Bluff +16(5cc fig+3cc der), Climb +15(10fig), Diplomacy +10(0), Escape Artist +16(5der), Hide +16(0), Intimidate +10(0), Jump +15(3der), Listen +12(10der), Perform (dance) +32(6cc fig+18der), Perform (sing) +10(2cc fig), Tumble +21(3cc fig+7der), Search +4(0), Sleight of Hand +13(0), Spot +2(0), Survival +1(1cc fig)</p><p><strong>Feats:</strong> 7 Fighter feats, 7 regular</p><p>Combat Expertise, Combat Reflexes, Dodge, Greater Weapon Focus (Scimitar), Greater Weapon Specialization (Scimitar), Improved Disarm, Improved Feint, Lightning Reflexes, Mobility, Prone Attack, Quick Draw, Spring Attack(Dervish bonus), Weapon Finesse, Weapon Focus (Scimitar), Weapon Specialization (Scimitar)</p><p><strong>Epic Feats:</strong> 1 regular</p><p>Great Dexterity</p><p><strong>Dervish abilities:</strong></p><p>AC bonus +3, Dervish Dance 3/day (Lasts 11 rounds), Movement Mastery (can always Take 10 with Jump, Perform (Dance) and Tumble), Slashing Blades (treat scimitar as light weapon), Fast Movement +15ft, Dance of Death (Cleave in Dervish dance), Improved Reaction (+2 Init), Elaborate Parry (extra +4 to AC with Fight Defensively or Full Defense), Tireless Dance (not fatigued after Dervish Dance)</p><p></p><p><strong>BAB:</strong> +20/+15/+10/+5</p><p><strong>Epic Attack bonus:</strong> +1</p><p><strong>Attack:</strong></p><p>Scimitar +39 melee (d6+14 +d6 fire, 18-20/x2 +d10 fire)</p><p><strong>Full attack:</strong></p><p>Scimitar +39/+34/+29/+24 melee (d6+14 +d6 fire, 18-20/x2 +d10 fire)</p><p></p><p><strong>Gear:</strong></p><p>Amulet of Healt +6</p><p>Bag of Holding I</p><p>Belt of Giant Strength +6</p><p>Boots of Elvenkind and Jumping (+5 competence Jump and Move Silently, 6,250gp)</p><p>Cloak of Resistance +5 and Elvenkind (+5 competence Hide, +5 Resistance saves, 28,750gp)</p><p>Gloves of Dexterity +6</p><p>Glowglobe (everburning torch)</p><p>Manual of Bodily Health +2</p><p>Manual of Gainful Exercise +2</p><p>Manual of Quickness of Action +5 (Over 75,000)</p><p>Rope of Climbing</p><p>Scabbard of Keen Edges</p><p>Scarf of Charisma +6 (takes up the Hat slot)</p><p>Silversheen x5</p><p>Tome of Leadership and Influence +4 (over 75,000)</p><p>+5 Ghost Touch studded leather armor</p><p>Adamantine +5 Flaming Burst and Ghost Touch scimitar (over 75,000)</p><p>Assorted adventuring gear (rope, bedroll, rations for a couple of weeks, and such) worth 150gp</p><p><em>Valuables:</em> 4,000gp worth of coins</p><p></p><p><strong>History</strong></p><p>Vilya's family name was Vallenleaf when she was born. Her family was well-known for their powerful bladesingers for four generations in a row and, naturally, she was expected to become the fifth. From a very young age, she was trained to fight with the rapier and she was quick to assume the dance-like fighting style of the Bladesingers. Some even said she might become more powerful than her great-great-grandfather. </p><p>But when it was time for her to indulge in the study of the arcane arts, it seemed she didn't have enough interest to ever aspire to the level required to advance to the ranks of the Bladesingers, for her interest lay solely in mastering the blade. Her parents couldn't first believe it, they even tried locking her in her room with spellbooks and arcane tomes. But none of it helped, even if deprived of a weapon, she would keep practicing with an imagined sword. In the end, her parents banished her, said they had no daughter. </p><p>Vilya ran. She ran away from her home town. Ran away from her home forest and to the neighboring desert. But she was no ranger and soon found out she had come under-equipped. Only days after her flight from her home, she had drank all her water. But on the brink of starvation, she was saved.</p><p>A group of four humans and a half-elf found her, sunburned and thirsty. They fed and took care of her for a while so she could recover. After Vilya had regained her strength, one of the humans -Vilya had learned that while he wasn't officially their leader, the others listened to the human's words- came to tell her they would break camp the next morning. They could either supply her with enough water and food so she could return home, or she could come with them. </p><p>It wasn't really a choice for Vilya.</p><p></p><p>During their travels Vilya, who had left home without any weapons or armor, was introduced to weapon she had had little experience before: the scimitar. It was the favored weapon of the nomads living at the desert, no-one knew really why, it just had been for countless generations by the human standards.</p><p>Though Vilya never became at home in the desert, she soon adapted from rapier-fighting to scimitar-fighting. In fact, she adapted so well that the sole other female of their small group, a human who Vilya had had little to do with before, asked her if she would like to learn the true art of the scimitar. Intrigued, Vilya said yes.</p><p>The woman, Kashmira Ravenhair her name was, and Vilya departed the rest of their small company with fond farewells the next day. Apparently it had been clear she would agree as plenty of supplies had been moved from the sole camel to two backpacks. For almost a week they walked through the plain desert, and Vilya started to think they were walking in circles, each dune of sand looking like the last one to her eyes. </p><p>Learned the basics and set out to learn on her own. Joined the party and advanced a lot (a work in progress)</p><p></p><p><strong>Appearance</strong></p><p>Tanned, trimmed and graceful (work in progress)</p><p></p><p><strong>the Dervish Organization</strong></p><p>A small group of desert-dwelling warriors, mostly consisting of humans (work in progress)</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1299416, member: 358"] Vilya Desertleaf Lawful Neutral female elf Fighter 12/Dervish 9, Speed 45ft. [b]Str[/b] 20(+5) [b]Dex[/b] 32(+11) [b]Con[/b] 20(+5) [b]Int[/b] 14(+2) [b]Wis[/b] 10(+0) [b]Cha[/b] 27(+8) Starting scores before racial adjustments were: 12 16 14 14 10 14, 2 level raises to Dex, 3 to Cha [b]HP:[/b] 255 [b]Init:[/b] +13 [b]AC:[/b] 32 (+3 Dervish, +11 Dex, +8 armor), [i]Flat-footed[/i] 21, [i]Touch[/i] 24, [i]Incorporeal touch[/i] 32 [b]Saves:[/b] Fort +20, Ref +29, Will +15 [b]Skills(ranks):[/b] Fighter skill points 48, Dervish skill points 48 Balance +18(5der), Bluff +16(5cc fig+3cc der), Climb +15(10fig), Diplomacy +10(0), Escape Artist +16(5der), Hide +16(0), Intimidate +10(0), Jump +15(3der), Listen +12(10der), Perform (dance) +32(6cc fig+18der), Perform (sing) +10(2cc fig), Tumble +21(3cc fig+7der), Search +4(0), Sleight of Hand +13(0), Spot +2(0), Survival +1(1cc fig) [b]Feats:[/b] 7 Fighter feats, 7 regular Combat Expertise, Combat Reflexes, Dodge, Greater Weapon Focus (Scimitar), Greater Weapon Specialization (Scimitar), Improved Disarm, Improved Feint, Lightning Reflexes, Mobility, Prone Attack, Quick Draw, Spring Attack(Dervish bonus), Weapon Finesse, Weapon Focus (Scimitar), Weapon Specialization (Scimitar) [b]Epic Feats:[/b] 1 regular Great Dexterity [b]Dervish abilities:[/b] AC bonus +3, Dervish Dance 3/day (Lasts 11 rounds), Movement Mastery (can always Take 10 with Jump, Perform (Dance) and Tumble), Slashing Blades (treat scimitar as light weapon), Fast Movement +15ft, Dance of Death (Cleave in Dervish dance), Improved Reaction (+2 Init), Elaborate Parry (extra +4 to AC with Fight Defensively or Full Defense), Tireless Dance (not fatigued after Dervish Dance) [b]BAB:[/b] +20/+15/+10/+5 [b]Epic Attack bonus:[/b] +1 [b]Attack:[/b] Scimitar +39 melee (d6+14 +d6 fire, 18-20/x2 +d10 fire) [b]Full attack:[/b] Scimitar +39/+34/+29/+24 melee (d6+14 +d6 fire, 18-20/x2 +d10 fire) [b]Gear:[/b] Amulet of Healt +6 Bag of Holding I Belt of Giant Strength +6 Boots of Elvenkind and Jumping (+5 competence Jump and Move Silently, 6,250gp) Cloak of Resistance +5 and Elvenkind (+5 competence Hide, +5 Resistance saves, 28,750gp) Gloves of Dexterity +6 Glowglobe (everburning torch) Manual of Bodily Health +2 Manual of Gainful Exercise +2 Manual of Quickness of Action +5 (Over 75,000) Rope of Climbing Scabbard of Keen Edges Scarf of Charisma +6 (takes up the Hat slot) Silversheen x5 Tome of Leadership and Influence +4 (over 75,000) +5 Ghost Touch studded leather armor Adamantine +5 Flaming Burst and Ghost Touch scimitar (over 75,000) Assorted adventuring gear (rope, bedroll, rations for a couple of weeks, and such) worth 150gp [i]Valuables:[/i] 4,000gp worth of coins [b]History[/b] Vilya's family name was Vallenleaf when she was born. Her family was well-known for their powerful bladesingers for four generations in a row and, naturally, she was expected to become the fifth. From a very young age, she was trained to fight with the rapier and she was quick to assume the dance-like fighting style of the Bladesingers. Some even said she might become more powerful than her great-great-grandfather. But when it was time for her to indulge in the study of the arcane arts, it seemed she didn't have enough interest to ever aspire to the level required to advance to the ranks of the Bladesingers, for her interest lay solely in mastering the blade. Her parents couldn't first believe it, they even tried locking her in her room with spellbooks and arcane tomes. But none of it helped, even if deprived of a weapon, she would keep practicing with an imagined sword. In the end, her parents banished her, said they had no daughter. Vilya ran. She ran away from her home town. Ran away from her home forest and to the neighboring desert. But she was no ranger and soon found out she had come under-equipped. Only days after her flight from her home, she had drank all her water. But on the brink of starvation, she was saved. A group of four humans and a half-elf found her, sunburned and thirsty. They fed and took care of her for a while so she could recover. After Vilya had regained her strength, one of the humans -Vilya had learned that while he wasn't officially their leader, the others listened to the human's words- came to tell her they would break camp the next morning. They could either supply her with enough water and food so she could return home, or she could come with them. It wasn't really a choice for Vilya. During their travels Vilya, who had left home without any weapons or armor, was introduced to weapon she had had little experience before: the scimitar. It was the favored weapon of the nomads living at the desert, no-one knew really why, it just had been for countless generations by the human standards. Though Vilya never became at home in the desert, she soon adapted from rapier-fighting to scimitar-fighting. In fact, she adapted so well that the sole other female of their small group, a human who Vilya had had little to do with before, asked her if she would like to learn the true art of the scimitar. Intrigued, Vilya said yes. The woman, Kashmira Ravenhair her name was, and Vilya departed the rest of their small company with fond farewells the next day. Apparently it had been clear she would agree as plenty of supplies had been moved from the sole camel to two backpacks. For almost a week they walked through the plain desert, and Vilya started to think they were walking in circles, each dune of sand looking like the last one to her eyes. Learned the basics and set out to learn on her own. Joined the party and advanced a lot (a work in progress) [b]Appearance[/b] Tanned, trimmed and graceful (work in progress) [b]the Dervish Organization[/b] A small group of desert-dwelling warriors, mostly consisting of humans (work in progress) [/QUOTE]
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