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<blockquote data-quote="John E Smoke" data-source="post: 1377815" data-attributes="member: 16129"><p><em>WIP Again...</em></p><p></p><p><strong>Name</strong>: Oleg Borgendur</p><p><strong>Race</strong>: Dwarf</p><p><strong>Class</strong>: Fighter 1/Wizard 9/Spellsword 10</p><p><strong>Alignment</strong>: Lawful Good</p><p><strong>Hp</strong>: 1d10 +9d4 +10d8</p><p><strong>BAB</strong>: +15/+10/+5</p><p><strong>Attack</strong>: +5 Greataxe +27, 1d12+13 +1d6 Cold (19-20/X3 +2d10 Cold)</p><p><strong>Full Attack</strong>: +5 Greataxe +27/+22/+17, 1d12+13 +1d6 Cold (19-20/X3 +2d10 Cold)</p><p><strong>Move</strong>: 20</p><p><strong>AC</strong>: 10 +13 Armor, +5 Natural, +1 Insight, +3 Dex , +5 Deflection = 36 Touch 24, Flat-footed 33</p><p></p><p><strong>Str</strong> 14 +2 Level, +6 Enhancement, +2 Inherent = 24 +6</p><p><strong>Dex</strong> 12 +6 Enhancement = 18 +3</p><p><strong>Con</strong> 14 +2 Racial, +1 Level = 17 +3</p><p><strong>Int</strong> 16 +2 Level, +6 Enhancement = 24 +6</p><p><strong>Wis</strong> 12 = 12 +1</p><p><strong>Cha</strong> 12 -2 Racial = 10</p><p></p><p><strong>Saves</strong>:</p><p>Fort 12, +3 Con, +1 Luck, +4 Resistance = +20</p><p>Ref 6, +3 Dex, +1 Luck, +4 Resistance = +14</p><p>Will 13, +1 Wis, +1 Luck, +4 Resistance = +19</p><p></p><p></p><p><strong>Feats</strong>: Weapon Focus (Greataxe), Combat Expertise, Scribe Scroll, Spell Penetration, Greater Spell Penetration, Combat Casting, Arcane Strike, Empower Spell, Sense Weakness, Improved Critical (Greataxe), Quicken Spell</p><p></p><p><strong>Skills</strong>:</p><p>Concentration 23 +3 Con, +1 Luck = 26</p><p>Craft (Armor) 15 +6 Int, +1 Luck = 22</p><p>Craft (Alchemy) 15 +6 Int, +1 Luck = 22</p><p>Decipher Script 20 +6 Int, +1 Luck = 27</p><p>Intimidate 15 +1 Luck = 16</p><p>Knowledge (Arcana) 15 +6 Int, +1 Luck = 22</p><p>Knowledge (The Planes) 15 +6 Int, +1 Luck = 22</p><p>Spellcraft 20 +6 Int, +1 Luck = 27</p><p></p><p><strong>Languages:</strong> Dwarven, Common, Elven, Draconic, Goblin, Terran</p><p></p><p><strong>Special Abilities</strong>:</p><p>Darkvision 60'</p><p>Stonecunning</p><p>Weapon Familiarity: Dwarven Waraxe, Dwarven Urgrosh</p><p>Stability</p><p>+2 to saves against poison</p><p>+2 to saves against spells and spell-like effects</p><p>+1 on attack rolls against orcs and goblinoids</p><p>+4 Dodge AC against giant type</p><p>+2 on Appraise checks related to stone or metal</p><p>+2 on Craft checks related to stone or metal</p><p>Summon Familiar</p><p>Wizard Spells, CL 14 (15 with Ioun Stone), Spell Penetration 1d20+21</p><p>Ignore Spell Failure 30%</p><p>Channel Spell 5/Day</p><p>Multiple Channel Spell</p><p>SR 18</p><p></p><p><strong>Spells Per Day</strong>:</p><p>4/6/6/6/5/5/4/3/1</p><p></p><p><strong>Spells Known</strong>:</p><p>0: All</p><p>1: True Strike, Shield, Magic Missile, Ray of Enfeeblement, Identify, Shocking Grasp</p><p>2: Scorching Ray, Blur, Invisibility, Melf's Acid Arrow, Knock</p><p>3: Dispel Magic, Vampiric Touch, Fly, Arcane Sight, Haste</p><p>4: Stoneskin, Shout, Greater Invisibility, Fire Shield, Enervation</p><p>5: Teleport, Telekinesis, Break Enchantment, Feeblemind</p><p>6: Greater Heroism, True Seeing, Greater Dispel Magic, Analyze Dweomer, Contingency</p><p>7: Banishment, Mordenkainen's Sword, Finger of Death, Plane Shift</p><p>8: Moment of Prescience</p><p></p><p><strong>Spells Prepared:</strong></p><p>0: Mage Hand, Read Magic, Detect Magic, Light</p><p>1: True Strike x2, Shield, Magic Missile, Ray of Enfeeblement, Shocking Grasp</p><p>2: Scorching Ray x2, Blur, Knock, Melf's Acid Arrow, Invisibility</p><p>3: Vampiric Touch, Fly, Arcane Sight, Dispel Magic, Haste, Empowered Magic Missile</p><p>4: Stoneskin, Envervation, Fire Shield, Empowered Scorching Ray, Shout</p><p>5: Teleport, Quickened True Strike x2, Feeblemind, Break Enchantment</p><p>6: Greater Heroism, Analyze Dweomer, Contingency, Greater Dispel Magic</p><p>7: Mordenkainen's Sword, Plane Shift, Banishment</p><p>8: Moment of Prescience</p><p></p><p>*Beginning with a Contingencied Stoneskin activated when I'm attacked</p><p></p><p><strong>Equipment:</strong></p><p><em>Worn and/or carried</em></p><p><em>Whitefrost</em>, Alchemic Silver Icy Burst Greataxe +5(98,500)</p><p> Intelligent - Int 10, Wis 15, Cha 15 +5000</p><p> Cure Moderate Wounds 3/Day +6500</p><p> Deathwatch Continually Activated +2700</p><p> 10 Ranks in Spot +5000</p><p> Ego 15</p><p> Lawful Good</p><p> Total 112700</p><p></p><p>Mithril Full Plate of Heavy Fortification +5 (110650 gp) (AC +13, Max Dex +3, Armor Check -3, Spell Failure 25%)</p><p>Boots of Speed (12,000)</p><p>Belt of Giant Strength +6 (36,000)</p><p>Gloves of Dexterity +6 (36,000)</p><p>Amulet of Natural Armor +5 (50,000)</p><p>Headband of Intellect +6 (36,000)</p><p>Ring of Protection +5 (50,000)</p><p>Rod of Metamagic, Maximise (54,000)</p><p>Rod of Metamagic, Extend (11,000)</p><p>Robe of the Archmage (White) (75,000)</p><p>Stone of Good Luck (20,000)</p><p>Cloak of Displacement, Major (50,000)</p><p>Ioun Stone, Orange (+1 Caster Level) (30,000)</p><p>Ioun Stone, Dusty Rose (+1 Insight Bonus to AC) (5,000)</p><p>Bag of Holding, Type IV (10,000)</p><p>Spell Component Pouch (5)</p><p></p><p><em>Stuffed in Component Pouch</em></p><p>Ruby Lens - Focus for Analyze Dweomer (1500)</p><p>Statuette of self - Focus for Contingency (1500)</p><p>Miniature Sword - Focus for Mordenkainen's Sword (250)</p><p>Diamond Dust x 4 (1000)</p><p></p><p><em>Stuffed in Bag of Holding</em></p><p>Alchemist's Lab (500)</p><p>Spellbook (15)</p><p>Magnifying Glass (100)</p><p>1,780 GP</p><p></p><p><em>Consumed</em></p><p>Manual of Gainful Exercise +2 (55,000)</p></blockquote><p></p>
[QUOTE="John E Smoke, post: 1377815, member: 16129"] [i]WIP Again...[/i] [b]Name[/b]: Oleg Borgendur [b]Race[/b]: Dwarf [b]Class[/b]: Fighter 1/Wizard 9/Spellsword 10 [b]Alignment[/b]: Lawful Good [b]Hp[/b]: 1d10 +9d4 +10d8 [b]BAB[/b]: +15/+10/+5 [b]Attack[/b]: +5 Greataxe +27, 1d12+13 +1d6 Cold (19-20/X3 +2d10 Cold) [b]Full Attack[/b]: +5 Greataxe +27/+22/+17, 1d12+13 +1d6 Cold (19-20/X3 +2d10 Cold) [b]Move[/b]: 20 [b]AC[/b]: 10 +13 Armor, +5 Natural, +1 Insight, +3 Dex , +5 Deflection = 36 Touch 24, Flat-footed 33 [b]Str[/b] 14 +2 Level, +6 Enhancement, +2 Inherent = 24 +6 [b]Dex[/b] 12 +6 Enhancement = 18 +3 [b]Con[/b] 14 +2 Racial, +1 Level = 17 +3 [b]Int[/b] 16 +2 Level, +6 Enhancement = 24 +6 [b]Wis[/b] 12 = 12 +1 [b]Cha[/b] 12 -2 Racial = 10 [b]Saves[/b]: Fort 12, +3 Con, +1 Luck, +4 Resistance = +20 Ref 6, +3 Dex, +1 Luck, +4 Resistance = +14 Will 13, +1 Wis, +1 Luck, +4 Resistance = +19 [b]Feats[/b]: Weapon Focus (Greataxe), Combat Expertise, Scribe Scroll, Spell Penetration, Greater Spell Penetration, Combat Casting, Arcane Strike, Empower Spell, Sense Weakness, Improved Critical (Greataxe), Quicken Spell [b]Skills[/b]: Concentration 23 +3 Con, +1 Luck = 26 Craft (Armor) 15 +6 Int, +1 Luck = 22 Craft (Alchemy) 15 +6 Int, +1 Luck = 22 Decipher Script 20 +6 Int, +1 Luck = 27 Intimidate 15 +1 Luck = 16 Knowledge (Arcana) 15 +6 Int, +1 Luck = 22 Knowledge (The Planes) 15 +6 Int, +1 Luck = 22 Spellcraft 20 +6 Int, +1 Luck = 27 [b]Languages:[/b] Dwarven, Common, Elven, Draconic, Goblin, Terran [b]Special Abilities[/b]: Darkvision 60' Stonecunning Weapon Familiarity: Dwarven Waraxe, Dwarven Urgrosh Stability +2 to saves against poison +2 to saves against spells and spell-like effects +1 on attack rolls against orcs and goblinoids +4 Dodge AC against giant type +2 on Appraise checks related to stone or metal +2 on Craft checks related to stone or metal Summon Familiar Wizard Spells, CL 14 (15 with Ioun Stone), Spell Penetration 1d20+21 Ignore Spell Failure 30% Channel Spell 5/Day Multiple Channel Spell SR 18 [b]Spells Per Day[/b]: 4/6/6/6/5/5/4/3/1 [b]Spells Known[/b]: 0: All 1: True Strike, Shield, Magic Missile, Ray of Enfeeblement, Identify, Shocking Grasp 2: Scorching Ray, Blur, Invisibility, Melf's Acid Arrow, Knock 3: Dispel Magic, Vampiric Touch, Fly, Arcane Sight, Haste 4: Stoneskin, Shout, Greater Invisibility, Fire Shield, Enervation 5: Teleport, Telekinesis, Break Enchantment, Feeblemind 6: Greater Heroism, True Seeing, Greater Dispel Magic, Analyze Dweomer, Contingency 7: Banishment, Mordenkainen's Sword, Finger of Death, Plane Shift 8: Moment of Prescience [b]Spells Prepared:[/b] 0: Mage Hand, Read Magic, Detect Magic, Light 1: True Strike x2, Shield, Magic Missile, Ray of Enfeeblement, Shocking Grasp 2: Scorching Ray x2, Blur, Knock, Melf's Acid Arrow, Invisibility 3: Vampiric Touch, Fly, Arcane Sight, Dispel Magic, Haste, Empowered Magic Missile 4: Stoneskin, Envervation, Fire Shield, Empowered Scorching Ray, Shout 5: Teleport, Quickened True Strike x2, Feeblemind, Break Enchantment 6: Greater Heroism, Analyze Dweomer, Contingency, Greater Dispel Magic 7: Mordenkainen's Sword, Plane Shift, Banishment 8: Moment of Prescience *Beginning with a Contingencied Stoneskin activated when I'm attacked [b]Equipment:[/b] [i]Worn and/or carried[/i] [i]Whitefrost[/i], Alchemic Silver Icy Burst Greataxe +5(98,500) Intelligent - Int 10, Wis 15, Cha 15 +5000 Cure Moderate Wounds 3/Day +6500 Deathwatch Continually Activated +2700 10 Ranks in Spot +5000 Ego 15 Lawful Good Total 112700 Mithril Full Plate of Heavy Fortification +5 (110650 gp) (AC +13, Max Dex +3, Armor Check -3, Spell Failure 25%) Boots of Speed (12,000) Belt of Giant Strength +6 (36,000) Gloves of Dexterity +6 (36,000) Amulet of Natural Armor +5 (50,000) Headband of Intellect +6 (36,000) Ring of Protection +5 (50,000) Rod of Metamagic, Maximise (54,000) Rod of Metamagic, Extend (11,000) Robe of the Archmage (White) (75,000) Stone of Good Luck (20,000) Cloak of Displacement, Major (50,000) Ioun Stone, Orange (+1 Caster Level) (30,000) Ioun Stone, Dusty Rose (+1 Insight Bonus to AC) (5,000) Bag of Holding, Type IV (10,000) Spell Component Pouch (5) [i]Stuffed in Component Pouch[/i] Ruby Lens - Focus for Analyze Dweomer (1500) Statuette of self - Focus for Contingency (1500) Miniature Sword - Focus for Mordenkainen's Sword (250) Diamond Dust x 4 (1000) [i]Stuffed in Bag of Holding[/i] Alchemist's Lab (500) Spellbook (15) Magnifying Glass (100) 1,780 GP [i]Consumed[/i] Manual of Gainful Exercise +2 (55,000) [/QUOTE]
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