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<blockquote data-quote="Wrahn" data-source="post: 1398614" data-attributes="member: 9191"><p><strong>Meekel Brokenwheel</strong></p><p></p><p>Name: Meekel Brokenwheel</p><p>Race: Male Gnome</p><p>Class: Wizard 10/Loremaster 11</p><p>Alignment: Neutral Good</p><p>Height: 3’6”</p><p>Weight: 45lbs</p><p>Eyes: Brown</p><p>Hair: Brown, thinning</p><p>Complexion: Pale </p><p> </p><p></p><p>Strength <strong>12</strong> (9, -2 Race, +5 Enhancement)</p><p>Dexterity <strong>20</strong> (14, +6 Enhancement)</p><p>Constitution <strong>26</strong> (13, +2 Race, +5 Inherent, +6 Enhancement)</p><p>Intelligence <strong>34</strong> (18, +5 Level, +5 Inherent, +6 Enhancement)</p><p>Wisdom <strong>10</strong> (10)</p><p>Charisma <strong>10</strong> (10)</p><p></p><p>Hit Points: <strong>232</strong> (21d4 +168)</p><p></p><p>AC <strong>41</strong> (10, +8 Armor, +5 Natural, +5 Deflection, +5 Dexterity, +6 Shield, +1 Dodge, +1 Size)</p><p></p><p>Attack: <strong>+16</strong> (10 BAB, +1 Strength, +1 Unnamed, +1 Epic, +2 Morale, +1 Size)</p><p>Damage </p><p></p><p>Saves:</p><p></p><p>Fort <strong>+22</strong> (6 Base +8 Con, +5 Resistance, +1 Luck, +2 Morale)</p><p>Reflex <strong>+21</strong> (6 Base, +5 Dex, +5 Resistance, +2 Unnamed, +1 Luck, +2 Morale)</p><p>Will <strong>+24</strong> (14 Base, +5 Resistance, +2 Unnamed, +1 Luck, +2 Morale)</p><p></p><p></p><p>Racial Abilities</p><p></p><p>+2 Constitution, –2 Strength.</p><p>Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.</p><p>Gnome base land speed is 20 feet.</p><p>Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p>Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.</p><p>+2 racial bonus on saving throws against illusions.</p><p>Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.</p><p>+1 racial bonus on attack rolls against kobolds and goblinoids.</p><p>+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p>+2 racial bonus on Listen checks.</p><p>+2 racial bonus on Craft (alchemy) checks.</p><p>Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute).dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10</p><p></p><p>Class Abilities:</p><p></p><p>Summon Familiar</p><p>Bonus Feat: Scribe Scroll</p><p>Bonus Feat: Empower Spell</p><p>Bonus Feat: Quicken Spell</p><p>Secret (+2 to Reflex Saves)</p><p>Secret (+2 to Will Saves)</p><p>Secret (+1 to Attack Rolls)</p><p>Secret (+1 Dodge Bonus to AC)</p><p>Secret (Bonus Feat: Greater Spell Penetration) </p><p>Lore (+25 for Lore Check)</p><p>2 Bonus Languages (Infernal and Abyssal)</p><p>Greater Lore: At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.</p><p>True Lore: At 10th level, once per day a loremaster can use his knowledge to gain the effect of a legend lore spell or an analyze dweomer spell</p><p></p><p>Languages:</p><p></p><p>Common, Gnome, Draconic, Elven, Goblin, Orc, (Infernal, Abyssal)</p><p></p><p>Feats:</p><p></p><p>Spell Casting Prodigy, Chain Spell, Skill Focus: Knowledge Skill Arcana, Maximize Spell, Spell Penetration, Craft Rod, Craft Wondrous Item, (Greater Spell Penetration, Empower Spell, Quicken Spell, Scribe Scroll), Epic: Multispell</p><p></p><p>Skills:</p><p></p><p>Appraise <strong>25</strong> (10 Ranks +12 Int, +1 Luck, +2 Morale)</p><p>Concentration <strong>35</strong> (24 Ranks +8 Con, +1 Luck, +2 Morale)</p><p>Craft (Drawing) <strong>28</strong> (13 Ranks, +12 Int, +1 Luck, +2 Morale)</p><p>Decipher Script <strong>28</strong> (13 Ranks, +12 Int, +1 Luck, +2 Morale)</p><p>Gather Information <strong>27</strong> (24 Ranks, +1 Luck, +2 Morale)</p><p>Knowledge (Arcana) <strong>42</strong> (24 Ranks, +12 Int, +3 Skill Focus, +1 Luck, +2 Morale)</p><p>Knowledge (The Planes) <strong>28</strong> (13 Ranks, +12 Int, +1 Luck, +2 Morale)</p><p>Knowledge (History) <strong>20</strong> (5 Ranks +12 Int, +1 Luck, +2 Morale)</p><p>Perform (Story Telling) <strong>18</strong> (15 Ranks, +1 Luck, +2 Morale)</p><p>Spellcraft <strong>39</strong> (24 Ranks +12 Int, +1 Luck, +2 Morale)</p><p>Use Magic Device <strong>27</strong> (24 Ranks, +1 Luck, +2 Morale)</p><p></p><p></p><p>Spells:</p><p>Base DC: <strong>25</strong> Caster Level: <strong>21</strong> </p><p>4/8/7/7/7/7/6/6/6/6</p><p></p><p>Spellbook:</p><p></p><p>All spells in the player’s handbook and</p><p></p><p>1. Silent Sound(BoEM1),Creature Loresigt (BoEM2), Object Loresight (BoEM2), Know Protections (MoF), Spirit Worm (MoF) </p><p>2. Icebolt(BoEM1), Enhance Magic Flow(BoEM1). Precise Vision(BoEM1), Aganazzar's Scorcher (FRCS), Create Magic Tatoo (FRCS) </p><p>3. Missive Token (BoEM2), Amanuensis (MoF), Analyze Portal (FRCS), Blindsight (SS)</p><p>4. Greater Mark of Water (BoEM1), Zone of Speed (BoEM1), Greater Magic Flow (BoEM1), Thief of Spells(BoEM2), Darsoon's Potion (MoF), Explosive Cascade (MoF), Spell Enhancer (MoF), </p><p>5. Simbul's Spell Matrix (MoF), Wall of Limbs (SS)</p><p>6. Gate Seal (FRCS)</p><p>7. Mass Fly (BoEM1), Spell Mastery(BoEM2), Window to Elsewhere(BoEM3), Gemjump (MoF), Simbul's Spell Sequencer (MoF), Simbul's Synostodweomer (MoF), Earth Reaver (SS), Improved Blindsight (SS)</p><p>8. Mark of Death (BoEM1), Primal Release (BoEM1), Nybor's Wrathful Castigation (MoF), Stalking Spell (SS)</p><p>9. Squamous Pulse(BoEM2), Doorway to Elsewhere(BoEM3), Genesis (ELH), Elminsters Efflugent Epurations (MoF), Simbul's Spell Trigger (MoF)</p><p></p><p>Spells Memorized</p><p></p><p>0. Mage Hand, Detect Magic, Open/Close, Mending</p><p>1. Charm Person, Magic Missile, Silent Sound, Know Protection, Object Loresight, Protection from Evil, Alarm</p><p>2. Create Magic Tattoo, Icebolt, Aganazzar's Scorcher, Melf's Acid Arrow, Invisibility, Blindness/Deafness, Mirror Image</p><p>3. Fireball Lightning Bolt, Haste, Slow, Displacement, Daylight, Greater Magic Weapon</p><p>4. Explosive Cascade, Empowered Scorching Ray, Greater Invisibility, Enervation, Secure Shelter, Solid Fog, Confusion</p><p>5. Wall of Limbs, Cloudkill, Teleport, Wall of Force, Feeblemind, Sending, Baleful Polymorph</p><p>6. Greater Dispel Magic, Antimagic Field, Acid Fog, Disintegrate (x2), Quicken Melf's Acid Arrow</p><p>7. Spell Turning, Mage's Maginificent Mansion, Greater Teleport, Mass Fly, Reverse Gravity, Finger of Death</p><p>8. Polymorph any object, Maze, Horrid Wilting, Mark of Death, Nybor's Wrathful Castigation, Power Word, Stun</p><p>9. Maximized Disintegrate, Elminsters Efflugent Epurations, Squamous Pulse, Shapechange, Wish, Mage's Disjunction</p><p></p><p></p><p>Possessions:</p><p></p><p>82,500 +5 Book of Constitution*</p><p>82,500 +5 Book of Intelligence*</p><p></p><p></p><p>15,000 Belt of Giant Strength +5*</p><p>21,600 Gloves of Dexterity +6*</p><p>21,600 Vest of Health +6*</p><p>21,600 Headband of Intellect +6*</p><p></p><p></p><p>38,400 Bracers of Armor +8*</p><p>50,000 Ring of Protection +5</p><p>60,000 Meekel's Cloak of the Magic Flow: This cloak manipulates magic in such a way that it enhances a caster's spells as well as protecting the wearer from other's magic (As Arcane Amulet and Cloak of Resistence +5)*</p><p>30,000 Amulet of Natural Armor +5*</p><p>750 Scroll: Barkskin (Caster Level: 15) used</p><p></p><p>101,700 +5 Mithral Buckler of Heavy Fortification</p><p></p><p>15,000 Blessed Book (x2)*</p><p></p><p>81,050 All the spells from the players handbook copied from others spellbooks at 50gp per level (Minus the spells gotten for free when I went up levels), plus the spells listed in the Spellbook</p><p></p><p>204,000 Greater Metamagic Rod of Quickening* (x2)</p><p>21,000 Lesser Metamagic Rod of Quickening*</p><p>72,900 Greater Metamagic Rod of Maximize*</p><p></p><p>27,000 Robes of Heroism (Continuous Effect: Heroism)*</p><p></p><p>12,000 Luckstone*</p><p>25 Scroll: Divine Favor (used)</p><p></p><p>3,300 Boots of Striding and Springing*</p><p></p><p>1,200 Handy Haversack*</p><p></p><p>1,500 Jade Circlet</p><p>15 Focuses for Magnificent Mansion</p><p></p><p>410 gps unspent</p></blockquote><p></p>
[QUOTE="Wrahn, post: 1398614, member: 9191"] [b]Meekel Brokenwheel[/b] Name: Meekel Brokenwheel Race: Male Gnome Class: Wizard 10/Loremaster 11 Alignment: Neutral Good Height: 3’6” Weight: 45lbs Eyes: Brown Hair: Brown, thinning Complexion: Pale Strength [b]12[/b] (9, -2 Race, +5 Enhancement) Dexterity [b]20[/b] (14, +6 Enhancement) Constitution [b]26[/b] (13, +2 Race, +5 Inherent, +6 Enhancement) Intelligence [b]34[/b] (18, +5 Level, +5 Inherent, +6 Enhancement) Wisdom [b]10[/b] (10) Charisma [b]10[/b] (10) Hit Points: [b]232[/b] (21d4 +168) AC [b]41[/b] (10, +8 Armor, +5 Natural, +5 Deflection, +5 Dexterity, +6 Shield, +1 Dodge, +1 Size) Attack: [b]+16[/b] (10 BAB, +1 Strength, +1 Unnamed, +1 Epic, +2 Morale, +1 Size) Damage Saves: Fort [b]+22[/b] (6 Base +8 Con, +5 Resistance, +1 Luck, +2 Morale) Reflex [b]+21[/b] (6 Base, +5 Dex, +5 Resistance, +2 Unnamed, +1 Luck, +2 Morale) Will [b]+24[/b] (14 Base, +5 Resistance, +2 Unnamed, +1 Luck, +2 Morale) Racial Abilities +2 Constitution, –2 Strength. Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Gnome base land speed is 20 feet. Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute).dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 Class Abilities: Summon Familiar Bonus Feat: Scribe Scroll Bonus Feat: Empower Spell Bonus Feat: Quicken Spell Secret (+2 to Reflex Saves) Secret (+2 to Will Saves) Secret (+1 to Attack Rolls) Secret (+1 Dodge Bonus to AC) Secret (Bonus Feat: Greater Spell Penetration) Lore (+25 for Lore Check) 2 Bonus Languages (Infernal and Abyssal) Greater Lore: At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell. True Lore: At 10th level, once per day a loremaster can use his knowledge to gain the effect of a legend lore spell or an analyze dweomer spell Languages: Common, Gnome, Draconic, Elven, Goblin, Orc, (Infernal, Abyssal) Feats: Spell Casting Prodigy, Chain Spell, Skill Focus: Knowledge Skill Arcana, Maximize Spell, Spell Penetration, Craft Rod, Craft Wondrous Item, (Greater Spell Penetration, Empower Spell, Quicken Spell, Scribe Scroll), Epic: Multispell Skills: Appraise [b]25[/b] (10 Ranks +12 Int, +1 Luck, +2 Morale) Concentration [b]35[/b] (24 Ranks +8 Con, +1 Luck, +2 Morale) Craft (Drawing) [b]28[/b] (13 Ranks, +12 Int, +1 Luck, +2 Morale) Decipher Script [b]28[/b] (13 Ranks, +12 Int, +1 Luck, +2 Morale) Gather Information [b]27[/b] (24 Ranks, +1 Luck, +2 Morale) Knowledge (Arcana) [b]42[/b] (24 Ranks, +12 Int, +3 Skill Focus, +1 Luck, +2 Morale) Knowledge (The Planes) [b]28[/b] (13 Ranks, +12 Int, +1 Luck, +2 Morale) Knowledge (History) [b]20[/b] (5 Ranks +12 Int, +1 Luck, +2 Morale) Perform (Story Telling) [b]18[/b] (15 Ranks, +1 Luck, +2 Morale) Spellcraft [b]39[/b] (24 Ranks +12 Int, +1 Luck, +2 Morale) Use Magic Device [b]27[/b] (24 Ranks, +1 Luck, +2 Morale) Spells: Base DC: [b]25[/b] Caster Level: [b]21[/b] 4/8/7/7/7/7/6/6/6/6 Spellbook: All spells in the player’s handbook and 1. Silent Sound(BoEM1),Creature Loresigt (BoEM2), Object Loresight (BoEM2), Know Protections (MoF), Spirit Worm (MoF) 2. Icebolt(BoEM1), Enhance Magic Flow(BoEM1). Precise Vision(BoEM1), Aganazzar's Scorcher (FRCS), Create Magic Tatoo (FRCS) 3. Missive Token (BoEM2), Amanuensis (MoF), Analyze Portal (FRCS), Blindsight (SS) 4. Greater Mark of Water (BoEM1), Zone of Speed (BoEM1), Greater Magic Flow (BoEM1), Thief of Spells(BoEM2), Darsoon's Potion (MoF), Explosive Cascade (MoF), Spell Enhancer (MoF), 5. Simbul's Spell Matrix (MoF), Wall of Limbs (SS) 6. Gate Seal (FRCS) 7. Mass Fly (BoEM1), Spell Mastery(BoEM2), Window to Elsewhere(BoEM3), Gemjump (MoF), Simbul's Spell Sequencer (MoF), Simbul's Synostodweomer (MoF), Earth Reaver (SS), Improved Blindsight (SS) 8. Mark of Death (BoEM1), Primal Release (BoEM1), Nybor's Wrathful Castigation (MoF), Stalking Spell (SS) 9. Squamous Pulse(BoEM2), Doorway to Elsewhere(BoEM3), Genesis (ELH), Elminsters Efflugent Epurations (MoF), Simbul's Spell Trigger (MoF) Spells Memorized 0. Mage Hand, Detect Magic, Open/Close, Mending 1. Charm Person, Magic Missile, Silent Sound, Know Protection, Object Loresight, Protection from Evil, Alarm 2. Create Magic Tattoo, Icebolt, Aganazzar's Scorcher, Melf's Acid Arrow, Invisibility, Blindness/Deafness, Mirror Image 3. Fireball Lightning Bolt, Haste, Slow, Displacement, Daylight, Greater Magic Weapon 4. Explosive Cascade, Empowered Scorching Ray, Greater Invisibility, Enervation, Secure Shelter, Solid Fog, Confusion 5. Wall of Limbs, Cloudkill, Teleport, Wall of Force, Feeblemind, Sending, Baleful Polymorph 6. Greater Dispel Magic, Antimagic Field, Acid Fog, Disintegrate (x2), Quicken Melf's Acid Arrow 7. Spell Turning, Mage's Maginificent Mansion, Greater Teleport, Mass Fly, Reverse Gravity, Finger of Death 8. Polymorph any object, Maze, Horrid Wilting, Mark of Death, Nybor's Wrathful Castigation, Power Word, Stun 9. Maximized Disintegrate, Elminsters Efflugent Epurations, Squamous Pulse, Shapechange, Wish, Mage's Disjunction Possessions: 82,500 +5 Book of Constitution* 82,500 +5 Book of Intelligence* 15,000 Belt of Giant Strength +5* 21,600 Gloves of Dexterity +6* 21,600 Vest of Health +6* 21,600 Headband of Intellect +6* 38,400 Bracers of Armor +8* 50,000 Ring of Protection +5 60,000 Meekel's Cloak of the Magic Flow: This cloak manipulates magic in such a way that it enhances a caster's spells as well as protecting the wearer from other's magic (As Arcane Amulet and Cloak of Resistence +5)* 30,000 Amulet of Natural Armor +5* 750 Scroll: Barkskin (Caster Level: 15) used 101,700 +5 Mithral Buckler of Heavy Fortification 15,000 Blessed Book (x2)* 81,050 All the spells from the players handbook copied from others spellbooks at 50gp per level (Minus the spells gotten for free when I went up levels), plus the spells listed in the Spellbook 204,000 Greater Metamagic Rod of Quickening* (x2) 21,000 Lesser Metamagic Rod of Quickening* 72,900 Greater Metamagic Rod of Maximize* 27,000 Robes of Heroism (Continuous Effect: Heroism)* 12,000 Luckstone* 25 Scroll: Divine Favor (used) 3,300 Boots of Striding and Springing* 1,200 Handy Haversack* 1,500 Jade Circlet 15 Focuses for Magnificent Mansion 410 gps unspent [/QUOTE]
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