Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Brawler
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Szatany" data-source="post: 4189381" data-attributes="member: 21178"><p>My humble attempt at a martial controller.</p><p></p><p></p><p><strong><span style="font-size: 15px">BRAWLER</span></strong></p><p></p><p><strong>Role: </strong>Controller</p><p><strong>Power Source: </strong>Martial</p><p><strong>Key Abilities: </strong>Strength, Charisma</p><p>---------------------------------------------------------</p><p><strong>Armor Training: </strong>Cloth, leather, hide</p><p><strong>Weapon Proficiencies: </strong>All blunt weapons</p><p><strong>Bonus to Defenses: </strong>+2 Will</p><p>---------------------------------------------------------</p><p><strong>Hit Points at 1st level: </strong>15 + Con score</p><p><strong>Hit Points per Level: </strong>6</p><p><strong>Healing Surges: </strong>7 + Con modifier</p><p>---------------------------------------------------------</p><p><strong>Trained Skills: </strong>4</p><p><strong>Skill Modifiers: </strong>None</p><p><strong>Class Skills:</strong> Athletics, Bluff, Endurance, Intimidate, Perception.</p><p></p><p></p><p><strong><em>CLASS ABILITIES:</em></strong></p><p></p><p><strong>Aura of Menace</strong></p><p>Enemies within 3 squares from you suffer a -2 penalty on defenses.</p><p></p><p><strong>Promise of Retribution</strong></p><p>Whenever you deal damage to an enemy, you may mark that creature. Creature marked by you deals -2 damage to you.</p><p></p><p><strong>Good Sport</strong></p><p>You gain a +1 power bonus on attack rolls against adjacent enemies for each adjacent enemy beyond the first.</p><p></p><p></p><p><strong><em>EXPLOITS:</em></strong></p><p></p><p><strong><span style="color: Green">Blind Swing (Brawler Attack 1)</span></strong></p><p><em>You take a mighty swing at everyone around.</em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee weapon</strong></p><p><strong>Requirement:</strong> You must be wielding a blunt weapon.</p><p><strong>Targets:</strong> All adjacent enemies.</p><p><strong>Attack:</strong> Melee vs. AC</p><p><strong>Hit:</strong> 1[W] + Str modifier damage.</p><p></p><p><strong><span style="color: Green">Bull Rush (Brawler Attack 1)</span></strong></p><p><em>You throw your opponent into another.</em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee weapon</strong></p><p><strong>Requirement:</strong> You must be wielding a blunt weapon.</p><p><strong>Target:</strong> One creature.</p><p><strong>Attack:</strong> Melee vs. Reflex</p><p><strong>Hit:</strong> 1[W] + Str modifier damage, and you push the target up to 3 squares. If the target ends his move adjacent to another enemy, that enemy takes Str modifier damage.</p><p></p><p><strong><span style="color: Green">Hammer Ram (Brawler Attack 1)</span></strong></p><p><em>You push your opponent with a mighty swing of your hammer.</em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee weapon</strong></p><p><strong>Requirement:</strong> You must be wielding a blunt weapon.</p><p><strong>Target:</strong> One creature.</p><p><strong>Attack:</strong> Melee vs. AC</p><p><strong>Hit:</strong> 1[W] + Str modifier damage, and you slide the target up to 3 squares toward an ally of your choice. The target falls prone in his new position.</p><p><strong>Miss:</strong> You slide the target 3 squares toward an ally of your choice.</p><p></p><p><strong><span style="color: red">Furious Swing (Brawler Attack 1)</span></strong></p><p><em>You take a mighty swing at everyone around.</em></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee weapon</strong></p><p><strong>Requirement:</strong> You must be wielding a blunt weapon.</p><p><strong>Targets:</strong> All adjacent enemies.</p><p><strong>Attack:</strong> Melee vs. AC</p><p><strong>Hit:</strong> 1[W] + Str modifier damage. Each hit enemy has a -2 penalty on attack rolls against you until the beginning of your next turn.</p><p></p><p><strong><span style="color: red">Demoralizing Blow (Brawler Attack 1)</span></strong></p><p><em>You hit your foe in such a way it strikes fear into his companions.</em></p><p><strong>Encounter * Martial, Weapon, Fear</strong></p><p><strong>Standard Action Melee weapon</strong></p><p><strong>Requirement:</strong> You must be wielding a blunt weapon.</p><p><strong>Target:</strong> One creature.</p><p><strong>Attack:</strong> Melee vs. AC</p><p><strong>Hit:</strong> 1[W] + Str modifier damage. Make a secondary attack.</p><p><strong>Secondary Targets:</strong> Target of the initial attack and enemies adjacent both to it and to you.</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> On their next turn, targets take a move action to move as far away from you as possible.</p><p></p><p><strong><span style="color: Indigo">Skull Crack (Brawler Attack 1)</span></strong></p><p><em>You drive your enemy’s head into another creature that acts as an anvil.</em></p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Melee weapon</strong></p><p><strong>Requirement:</strong> You must be wielding a blunt weapon.</p><p><strong>Target:</strong> One creature.</p><p><strong>Attack:</strong> Melee vs. AC</p><p><strong>Hit:</strong> 2[W] + Str modifier damage. If the target is adjacent to another enemy, instead deal 3[W] + Str modifier damage and make a secondary attack against that enemy.</p><p><strong>Secondary Target:</strong> One creature.</p><p><strong>Secondary Attack:</strong> Melee vs. AC</p><p><strong>Hit:</strong> 1[W] + Str modifier damage.</p></blockquote><p></p>
[QUOTE="Szatany, post: 4189381, member: 21178"] My humble attempt at a martial controller. [b][SIZE=4]BRAWLER[/SIZE][/b] [b]Role: [/b]Controller [b]Power Source: [/b]Martial [b]Key Abilities: [/b]Strength, Charisma --------------------------------------------------------- [b]Armor Training: [/b]Cloth, leather, hide [b]Weapon Proficiencies: [/b]All blunt weapons [b]Bonus to Defenses: [/b]+2 Will --------------------------------------------------------- [b]Hit Points at 1st level: [/b]15 + Con score [b]Hit Points per Level: [/b]6 [b]Healing Surges: [/b]7 + Con modifier --------------------------------------------------------- [b]Trained Skills: [/b]4 [b]Skill Modifiers: [/b]None [b]Class Skills:[/b] Athletics, Bluff, Endurance, Intimidate, Perception. [b][I]CLASS ABILITIES:[/I][/b] [b]Aura of Menace[/b] Enemies within 3 squares from you suffer a -2 penalty on defenses. [b]Promise of Retribution[/b] Whenever you deal damage to an enemy, you may mark that creature. Creature marked by you deals -2 damage to you. [b]Good Sport[/b] You gain a +1 power bonus on attack rolls against adjacent enemies for each adjacent enemy beyond the first. [b][I]EXPLOITS:[/I][/b] [b][COLOR=Green]Blind Swing (Brawler Attack 1)[/COLOR][/b] [i]You take a mighty swing at everyone around.[/i] [b]At-Will * Martial, Weapon[/b] [b]Standard Action Melee weapon[/b] [b]Requirement:[/b] You must be wielding a blunt weapon. [b]Targets:[/b] All adjacent enemies. [b]Attack:[/b] Melee vs. AC [b]Hit:[/b] 1[W] + Str modifier damage. [b][COLOR=Green]Bull Rush (Brawler Attack 1)[/COLOR][/b] [i]You throw your opponent into another.[/i] [b]At-Will * Martial, Weapon[/b] [b]Standard Action Melee weapon[/b] [b]Requirement:[/b] You must be wielding a blunt weapon. [b]Target:[/b] One creature. [b]Attack:[/b] Melee vs. Reflex [b]Hit:[/b] 1[W] + Str modifier damage, and you push the target up to 3 squares. If the target ends his move adjacent to another enemy, that enemy takes Str modifier damage. [b][COLOR=Green]Hammer Ram (Brawler Attack 1)[/COLOR][/b] [i]You push your opponent with a mighty swing of your hammer.[/i] [b]At-Will * Martial, Weapon[/b] [b]Standard Action Melee weapon[/b] [b]Requirement:[/b] You must be wielding a blunt weapon. [b]Target:[/b] One creature. [b]Attack:[/b] Melee vs. AC [b]Hit:[/b] 1[W] + Str modifier damage, and you slide the target up to 3 squares toward an ally of your choice. The target falls prone in his new position. [b]Miss:[/b] You slide the target 3 squares toward an ally of your choice. [b][COLOR=red]Furious Swing (Brawler Attack 1)[/COLOR][/b] [i]You take a mighty swing at everyone around.[/i] [b]Encounter * Martial, Weapon[/b] [b]Standard Action Melee weapon[/b] [b]Requirement:[/b] You must be wielding a blunt weapon. [b]Targets:[/b] All adjacent enemies. [b]Attack:[/b] Melee vs. AC [b]Hit:[/b] 1[W] + Str modifier damage. Each hit enemy has a -2 penalty on attack rolls against you until the beginning of your next turn. [b][COLOR=red]Demoralizing Blow (Brawler Attack 1)[/COLOR][/b] [i]You hit your foe in such a way it strikes fear into his companions.[/i] [b]Encounter * Martial, Weapon, Fear[/b] [b]Standard Action Melee weapon[/b] [b]Requirement:[/b] You must be wielding a blunt weapon. [b]Target:[/b] One creature. [b]Attack:[/b] Melee vs. AC [b]Hit:[/b] 1[W] + Str modifier damage. Make a secondary attack. [b]Secondary Targets:[/b] Target of the initial attack and enemies adjacent both to it and to you. [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] On their next turn, targets take a move action to move as far away from you as possible. [b][COLOR=Indigo]Skull Crack (Brawler Attack 1)[/COLOR][/b] [i]You drive your enemy’s head into another creature that acts as an anvil.[/i] [b]Daily * Martial, Weapon[/b] [b]Standard Action Melee weapon[/b] [b]Requirement:[/b] You must be wielding a blunt weapon. [b]Target:[/b] One creature. [b]Attack:[/b] Melee vs. AC [b]Hit:[/b] 2[W] + Str modifier damage. If the target is adjacent to another enemy, instead deal 3[W] + Str modifier damage and make a secondary attack against that enemy. [b]Secondary Target:[/b] One creature. [b]Secondary Attack:[/b] Melee vs. AC [b]Hit:[/b] 1[W] + Str modifier damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Brawler
Top