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General Tabletop Discussion
*Dungeons & Dragons
Breaking Bounded Accuracy: Proposed Fix
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<blockquote data-quote="dave2008" data-source="post: 7522058" data-attributes="member: 83242"><p>First I am speaking about experience of playing D&D with my group 1st, D&D second, and 5e D&D last. If I only have 5 years of experience with 66% of the 5e classes I still deem that as experienced. If you do not, fine my group is not experienced.</p><p></p><p> </p><p></p><p>I believe a stated this is a proposal. Something we are considering (we as a group, not just me). So what we are looking at is adding + magic items back to our game and removing magical stacking instead. It seemed clear to me when I wrote it, but I am notorious for thinking things and not writing / saying them. So yes, this doesn't exist, but we are think of making a change.</p><p></p><p></p><p></p><p>Not exactly, but generally. Bardic inspiration would be an issue because we don't have a bard. If we did have a bard we would have to decided if it was magical or not. My vote would be that it is note, but I am one of 7.</p><p></p><p>Unfortunately I can't speak for everyone, but my concern is to limit non-class features that stretch the range. I generally want classes to have their special sauce.</p><p></p><p></p><p></p><p></p><p>generally yes - or it could be at least. This whole process is to investigate were the issues are.</p><p></p><p></p><p></p><p>Yes, magic classes would generally be more affected, which is an issue in general. Not so much for my current group. A strike against the concept I would say.</p><p></p><p></p><p></p><p>Generally magic. This would be an issue except we don't currently have a cleric or paladin. This is definitely another strike against the concept.</p><p></p><p></p><p></p><p>I will think about and get back to you.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7522058, member: 83242"] First I am speaking about experience of playing D&D with my group 1st, D&D second, and 5e D&D last. If I only have 5 years of experience with 66% of the 5e classes I still deem that as experienced. If you do not, fine my group is not experienced. I believe a stated this is a proposal. Something we are considering (we as a group, not just me). So what we are looking at is adding + magic items back to our game and removing magical stacking instead. It seemed clear to me when I wrote it, but I am notorious for thinking things and not writing / saying them. So yes, this doesn't exist, but we are think of making a change. Not exactly, but generally. Bardic inspiration would be an issue because we don't have a bard. If we did have a bard we would have to decided if it was magical or not. My vote would be that it is note, but I am one of 7. Unfortunately I can't speak for everyone, but my concern is to limit non-class features that stretch the range. I generally want classes to have their special sauce. generally yes - or it could be at least. This whole process is to investigate were the issues are. Yes, magic classes would generally be more affected, which is an issue in general. Not so much for my current group. A strike against the concept I would say. Generally magic. This would be an issue except we don't currently have a cleric or paladin. This is definitely another strike against the concept. I will think about and get back to you. [/QUOTE]
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Breaking Bounded Accuracy: Proposed Fix
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