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Breaking Morale
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<blockquote data-quote="Hurin70" data-source="post: 7758835" data-attributes="member: 6875491"><p>Great article! I think it is all too easy for DMs to forget about morale, and every game should at least mention the fact that creatures rarely fight to the death. </p><p></p><p>Like Schmoe, I don't have strict rules, but I do try to run NPCs and monsters in a realistic fashion. When the PCs kill two or three out of a pack of six Goblins, there is a good chance the rest of the goblins will flee. I don't make rolls for PCs, but I find that once one or two of them are dead and the bad guys are still looking fine, the remaining PCs will naturally start thinking about fleeing. So in my experience, the PCs generally act pretty rationally or at least realistically; I really only have to worry about the NPCs/monsters.</p></blockquote><p></p>
[QUOTE="Hurin70, post: 7758835, member: 6875491"] Great article! I think it is all too easy for DMs to forget about morale, and every game should at least mention the fact that creatures rarely fight to the death. Like Schmoe, I don't have strict rules, but I do try to run NPCs and monsters in a realistic fashion. When the PCs kill two or three out of a pack of six Goblins, there is a good chance the rest of the goblins will flee. I don't make rolls for PCs, but I find that once one or two of them are dead and the bad guys are still looking fine, the remaining PCs will naturally start thinking about fleeing. So in my experience, the PCs generally act pretty rationally or at least realistically; I really only have to worry about the NPCs/monsters. [/QUOTE]
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