Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Breaking Morale
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blackmoor_Film" data-source="post: 7759038" data-attributes="member: 6968402"><p>It seems like Morale is critical to playing RPG's, yet the mention that not all have them is interesting. Good thinking OP! </p><p></p><p>I use Reaction rolls for my critters and NPC's. Morale is just another Reaction roll. I also really like very simple game mechanics that I can play on the fly. </p><p></p><p>I do it differently than how most games apply them. I base my reaction on what would be normal for the type of creature it is and what its motive might be.</p><p></p><p>2d6 with 7 being a keep doing what it would normally do. Either high or low, depending on my mood, means it either does more of something or less of something.</p><p></p><p>This allows me to base reactions more on motive than anything else. I don't play a dungeon with stupid robot monsters anymore, I like to think of them as thinking creatures, even if they are ugly and evil. My players end up in a lot of mexican stand off's where they are trying to negotiate out of situations, because my whatever level players may realize that fighting equal level and number monsters is a 50/50 split on who gets taken out. The monsters think the same kind of ideas about their odds.</p><p></p><p>So as an example, a party of 12 runs into 4 orcs. Well, the orcs can't be so stupid as to stick around and fight. These over matched critters would likely run away first thing. I roll and perhaps high 9-12 is them just surrendering. 6-8 is that they run away. 2-5 despite everything they decide to attack.</p><p></p><p>Here is where the difference comes in. If they decide to attack, then these guys have a normal inclination to do just that. Every combat round I roll to see if they feel like sticking around. If they have taken more casualties than the players, then they are more likely to leave because things look bad.</p><p></p><p>Thus, I always am rolling for that middle range as being their most likely primary objective and that is a moving target based on what is happening in the moment.</p><p></p><p>Hope that makes sense. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blackmoor_Film, post: 7759038, member: 6968402"] It seems like Morale is critical to playing RPG's, yet the mention that not all have them is interesting. Good thinking OP! I use Reaction rolls for my critters and NPC's. Morale is just another Reaction roll. I also really like very simple game mechanics that I can play on the fly. I do it differently than how most games apply them. I base my reaction on what would be normal for the type of creature it is and what its motive might be. 2d6 with 7 being a keep doing what it would normally do. Either high or low, depending on my mood, means it either does more of something or less of something. This allows me to base reactions more on motive than anything else. I don't play a dungeon with stupid robot monsters anymore, I like to think of them as thinking creatures, even if they are ugly and evil. My players end up in a lot of mexican stand off's where they are trying to negotiate out of situations, because my whatever level players may realize that fighting equal level and number monsters is a 50/50 split on who gets taken out. The monsters think the same kind of ideas about their odds. So as an example, a party of 12 runs into 4 orcs. Well, the orcs can't be so stupid as to stick around and fight. These over matched critters would likely run away first thing. I roll and perhaps high 9-12 is them just surrendering. 6-8 is that they run away. 2-5 despite everything they decide to attack. Here is where the difference comes in. If they decide to attack, then these guys have a normal inclination to do just that. Every combat round I roll to see if they feel like sticking around. If they have taken more casualties than the players, then they are more likely to leave because things look bad. Thus, I always am rolling for that middle range as being their most likely primary objective and that is a moving target based on what is happening in the moment. Hope that makes sense. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Breaking Morale
Top