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Breaking the Game with Double Bonus Actions
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<blockquote data-quote="Lucas Blackstone" data-source="post: 7348089" data-attributes="member: 68942"><p>I wouldn't allow it since it isn't legal and it makes you be on the look out for things that were not intended. As an example, multiple bonus actions allows spiritual weapon to be twice as powerful as it is intended to be, which is already pretty good. Far Step is another spell I really like that becomes twice as good if you can take multiple bonus actions. Expeditious Retreat is another one that becomes too good. Normal move 30, dash +30, dash +30 is not intended but would be allowed with multiple bonus actions. None of these are something as overpowered as an unlimited damage combo or anything like that, but clearly too good for they are supposed to be. I'm sure there are more but those are the ones off the top of my head.</p><p></p><p>Edit: Aura of Vitality doubles its healing ability with double bonus actions also, which is pretty good. I will probably just end up adding all the spells that allow bonus action abilities unless they were really weak and being able to use them twice in a round isn't a real benefit.</p></blockquote><p></p>
[QUOTE="Lucas Blackstone, post: 7348089, member: 68942"] I wouldn't allow it since it isn't legal and it makes you be on the look out for things that were not intended. As an example, multiple bonus actions allows spiritual weapon to be twice as powerful as it is intended to be, which is already pretty good. Far Step is another spell I really like that becomes twice as good if you can take multiple bonus actions. Expeditious Retreat is another one that becomes too good. Normal move 30, dash +30, dash +30 is not intended but would be allowed with multiple bonus actions. None of these are something as overpowered as an unlimited damage combo or anything like that, but clearly too good for they are supposed to be. I'm sure there are more but those are the ones off the top of my head. Edit: Aura of Vitality doubles its healing ability with double bonus actions also, which is pretty good. I will probably just end up adding all the spells that allow bonus action abilities unless they were really weak and being able to use them twice in a round isn't a real benefit. [/QUOTE]
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Breaking the Game with Double Bonus Actions
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