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Breaking up Darkvision
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<blockquote data-quote="Lyxen" data-source="post: 8387014" data-attributes="member: 7032025"><p>If I may, you may want to differentiate the two types of blindsight above if you are really intent on this, because they are not affected by environment in the same way and in particular by obstacles or by the substance of creatures. There are also other types of mystical blindsight, and things like life sense (for undead), etc.</p><p></p><p>You might also, for most senses not based on sight, define what can be perceived, just the location of creatures, their general shapes, details about them, what is distinctive (colors? textures), etc.</p><p></p><p>For all these reasons, I am happy with a much simpler system which allows me to make ad hoc local rulings rather than creating even more complex rules that will in the end create even more edge cases.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8387014, member: 7032025"] If I may, you may want to differentiate the two types of blindsight above if you are really intent on this, because they are not affected by environment in the same way and in particular by obstacles or by the substance of creatures. There are also other types of mystical blindsight, and things like life sense (for undead), etc. You might also, for most senses not based on sight, define what can be perceived, just the location of creatures, their general shapes, details about them, what is distinctive (colors? textures), etc. For all these reasons, I am happy with a much simpler system which allows me to make ad hoc local rulings rather than creating even more complex rules that will in the end create even more edge cases. [/QUOTE]
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