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General Tabletop Discussion
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Breaking up the level advancement
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<blockquote data-quote="manduck" data-source="post: 6928436" data-attributes="member: 6801718"><p>If you're looking to avoid that "ding" feeling, where suddenly everyone is better, I think the problem is perception and not the rules. Gaining a level isn't suddenly becoming better for no reason. Gaining a level is the culmination of all the knowledge (experience) you've picked up throughout the whole previous level. An increase in proficiency bonus, for example, comes from getting into quite a few fights or using your skills to overcome different challenges. All those different encounters teach your character something until they figure out new things they can do or improve what they can already do. </p><p></p><p>So my advice would be not to change the rules at all, as you'll just make your life more difficult. If the players are having fun and you're all involved in a good story, that's all that counts. Save yourself the headache of changing things that don't need to be changed. Just tell a good story and get them involved.</p></blockquote><p></p>
[QUOTE="manduck, post: 6928436, member: 6801718"] If you're looking to avoid that "ding" feeling, where suddenly everyone is better, I think the problem is perception and not the rules. Gaining a level isn't suddenly becoming better for no reason. Gaining a level is the culmination of all the knowledge (experience) you've picked up throughout the whole previous level. An increase in proficiency bonus, for example, comes from getting into quite a few fights or using your skills to overcome different challenges. All those different encounters teach your character something until they figure out new things they can do or improve what they can already do. So my advice would be not to change the rules at all, as you'll just make your life more difficult. If the players are having fun and you're all involved in a good story, that's all that counts. Save yourself the headache of changing things that don't need to be changed. Just tell a good story and get them involved. [/QUOTE]
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Breaking up the level advancement
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