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<blockquote data-quote="Kid Charlemagne" data-source="post: 3933396" data-attributes="member: 93"><p>I recast orcs as being bedouin-ish desert warriors. They ride lizards into combat, which make them supreme warriors in their own lands, but in the more northern, colder human lands, the lizards are not effective, thus reducing the orcs to footsoldiers instead of elite cavalry and preventing them from projecting their power.</p><p></p><p>They're also carnivorous and cannot process plant matter. Thus, supply lines are difficult to maintain, and they need to live off the land, or off the bodies of slaves or prisoners that they take in combat.</p><p></p><p>They are also absolutely practical. Orcs constantly examine their world for that which is useful, and that which is not. So while they won't replace a leader on a whim, they will if it will mean the overall benefit outweighs the negatives. They'll make a deal with humans for peace, but if the deal starts to go bad, they'll break it off - especially when dealing from a position of strength. They tend to be non-religious, not being capable or willing to accept anything on faith. They have few or no taboos - things like cannibalism just seem like a solid use of resources to an orc.</p><p></p><p>They also tend towards smaller power groups and "nations", but will occasionally band together when a powerful or charismatic leader can convince them of the value in doing so.</p><p></p><p>So in my game, orcs could probably become productive members of mainstream society if the logistical issues surrounding their diet could be worked out - but its just not practical for them to get meat by any means other than stealing it, taking it by force, or killing each other for it.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3933396, member: 93"] I recast orcs as being bedouin-ish desert warriors. They ride lizards into combat, which make them supreme warriors in their own lands, but in the more northern, colder human lands, the lizards are not effective, thus reducing the orcs to footsoldiers instead of elite cavalry and preventing them from projecting their power. They're also carnivorous and cannot process plant matter. Thus, supply lines are difficult to maintain, and they need to live off the land, or off the bodies of slaves or prisoners that they take in combat. They are also absolutely practical. Orcs constantly examine their world for that which is useful, and that which is not. So while they won't replace a leader on a whim, they will if it will mean the overall benefit outweighs the negatives. They'll make a deal with humans for peace, but if the deal starts to go bad, they'll break it off - especially when dealing from a position of strength. They tend to be non-religious, not being capable or willing to accept anything on faith. They have few or no taboos - things like cannibalism just seem like a solid use of resources to an orc. They also tend towards smaller power groups and "nations", but will occasionally band together when a powerful or charismatic leader can convince them of the value in doing so. So in my game, orcs could probably become productive members of mainstream society if the logistical issues surrounding their diet could be worked out - but its just not practical for them to get meat by any means other than stealing it, taking it by force, or killing each other for it. [/QUOTE]
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