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<blockquote data-quote="Nyaricus" data-source="post: 3945027" data-attributes="member: 35678"><p>Dwarves are the masters of the underworld; earth, stone, ore and crystal. Aeons ago, dwarves uncovered the psychic power inherent in all gem and crystal formations, and it warped their minds. Greedy by nature, this pushed the dwarven psyche over the edge, and made them craven and untrustworthy beings. Their society is <em>very</em> xenophobic, quite secretive and highly organized and efficient, with vast underground super-tunnels heavily guarded and highly taxed - and usually open only to other dwarves and Deep Gnomes.</p><p></p><p>Dwarven cities are bleak and unremarkable in look and form, and are micro-divided by the vast and all-enveloping caste system - where you live depends on who you were born to. Lineage is one of the only subjects which can rouse dwarves to any length of conversation, and even this is usually limited to talks between dwarves. If you wish to move from your Birth City, officials from your Birth City, if they accept your proposal at all, will send papers to the other, and you are assigned your house and occupation upon arrival.</p><p></p><p>Most work in the cities revolve around mining ore, stone, gems and crystal. The crystals are used to feed vast psychic forges which sap the crystals of their innate powers and render them useless - though good for fusing together using psychic powers and creating weaponry with. These forges run a variety of different services in the city, and do everything from create well-lit streets and buildings to certain basic forms of automatons, which are generally in the form of a spider and are capable of climbing walls and ceilings - though these are few in number and prone to mishap.</p><p></p><p>Most dwarves are Psions, some are Psychic Warriors, and a few of the mad ones (all too common it seems) are Wilders.</p><p></p><p>cheers,</p><p>--Ryan</p><p></p><p>EDIT: I wanted to do this spin on dwarves which made them psionic and downright nasty in nature. Taking a few of the basic dwarven traits which we take for granted (lineage is important, masters of the underworld, great miners, greedy bastards) I've morphed them into a psionic caste-society of miners and everyone-hating crystal-hoarders. Which I think is mighty cool and a good twist on dwarves <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3945027, member: 35678"] Dwarves are the masters of the underworld; earth, stone, ore and crystal. Aeons ago, dwarves uncovered the psychic power inherent in all gem and crystal formations, and it warped their minds. Greedy by nature, this pushed the dwarven psyche over the edge, and made them craven and untrustworthy beings. Their society is [i]very[/i] xenophobic, quite secretive and highly organized and efficient, with vast underground super-tunnels heavily guarded and highly taxed - and usually open only to other dwarves and Deep Gnomes. Dwarven cities are bleak and unremarkable in look and form, and are micro-divided by the vast and all-enveloping caste system - where you live depends on who you were born to. Lineage is one of the only subjects which can rouse dwarves to any length of conversation, and even this is usually limited to talks between dwarves. If you wish to move from your Birth City, officials from your Birth City, if they accept your proposal at all, will send papers to the other, and you are assigned your house and occupation upon arrival. Most work in the cities revolve around mining ore, stone, gems and crystal. The crystals are used to feed vast psychic forges which sap the crystals of their innate powers and render them useless - though good for fusing together using psychic powers and creating weaponry with. These forges run a variety of different services in the city, and do everything from create well-lit streets and buildings to certain basic forms of automatons, which are generally in the form of a spider and are capable of climbing walls and ceilings - though these are few in number and prone to mishap. Most dwarves are Psions, some are Psychic Warriors, and a few of the mad ones (all too common it seems) are Wilders. cheers, --Ryan EDIT: I wanted to do this spin on dwarves which made them psionic and downright nasty in nature. Taking a few of the basic dwarven traits which we take for granted (lineage is important, masters of the underworld, great miners, greedy bastards) I've morphed them into a psionic caste-society of miners and everyone-hating crystal-hoarders. Which I think is mighty cool and a good twist on dwarves :cool: [/QUOTE]
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