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<blockquote data-quote="Fallen Seraph" data-source="post: 4529575" data-attributes="member: 57894"><p>Well, for me. I simply inform my players "look at the stats", then afterwards once the world is figured out between us all, we discuss what both I as a DM could see that race being based off the stats and what the players want.</p><p></p><p>So fluff wise even with a player race they may look, act and be completely different then normal with just the stats being the same.</p><p></p><p>Oh and your mention of Gremlins from your old one. Reminded me of what I do with Gremlins, they are their own monster and they generally live in cities and cause all sorts of mischief in their packs. In some regards their considered, "vermin", much like raccoons, squirrels, pigeon , etc. just more nasty and intelligent.</p><p></p><p>Now for some of mine:</p><p></p><p>-It is very common for me to have <strong>Tieflings</strong> changes to happen not because of some cross-breeding but something that happens in the womb. For instance in one setting it is because of reality-fluxing and that altering the DNA-makeup of the child. In another it is because the nightmares the mother has influences the growth of the child and it takes on aspects of those nightmares (some truly nasty Tieflings to cause the birth of more take on the classic succubus/incubus role and will literally perch silenty on the chest of sleeping mothers and whisper nightmares into their ears).</p><p></p><p>I usually let players and in my NPCs as well go nuts with how mutated the Tieflings are. They can look almost human, they can look like a centaur with insectoid lower half, they can be half snake, have tentacles, etc, etc. Basically can go from someone wearing contacts to complete freak-show.</p><p></p><p>-It is a small change, but it actually alters a fair-amount of stuff. <strong>Aboleths</strong> do not just stay in lakes/bodies of water. It is quite common to see Aboleths use their slaves to create large aquarium contraptions that are carried by slaves/psychic will of the Aboleth, so it can control/look over areas on land. The influence is obviously from Dune with the tanks used to move Navigators around.</p><p></p><p>I have plenty more, but they are on such a individual basis hard to think up real specifics.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4529575, member: 57894"] Well, for me. I simply inform my players "look at the stats", then afterwards once the world is figured out between us all, we discuss what both I as a DM could see that race being based off the stats and what the players want. So fluff wise even with a player race they may look, act and be completely different then normal with just the stats being the same. Oh and your mention of Gremlins from your old one. Reminded me of what I do with Gremlins, they are their own monster and they generally live in cities and cause all sorts of mischief in their packs. In some regards their considered, "vermin", much like raccoons, squirrels, pigeon , etc. just more nasty and intelligent. Now for some of mine: -It is very common for me to have [B]Tieflings[/B] changes to happen not because of some cross-breeding but something that happens in the womb. For instance in one setting it is because of reality-fluxing and that altering the DNA-makeup of the child. In another it is because the nightmares the mother has influences the growth of the child and it takes on aspects of those nightmares (some truly nasty Tieflings to cause the birth of more take on the classic succubus/incubus role and will literally perch silenty on the chest of sleeping mothers and whisper nightmares into their ears). I usually let players and in my NPCs as well go nuts with how mutated the Tieflings are. They can look almost human, they can look like a centaur with insectoid lower half, they can be half snake, have tentacles, etc, etc. Basically can go from someone wearing contacts to complete freak-show. -It is a small change, but it actually alters a fair-amount of stuff. [B]Aboleths[/B] do not just stay in lakes/bodies of water. It is quite common to see Aboleths use their slaves to create large aquarium contraptions that are carried by slaves/psychic will of the Aboleth, so it can control/look over areas on land. The influence is obviously from Dune with the tanks used to move Navigators around. I have plenty more, but they are on such a individual basis hard to think up real specifics. [/QUOTE]
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