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<blockquote data-quote="knightofround" data-source="post: 4529653" data-attributes="member: 27884"><p>I love the trolls-as-dragon-troops idea. That makes perfect sense for my campaign world where dragons genetically engineered 1/2 of the races on the planet.</p><p></p><p>This doesn't fall so much under recreating monsters, but I've tried to break racial stereotypes in my campaign world. Hobgoblins are lawful evil zionists who seek to regain their religious homeland. Halflings are recast as Braveheart-era Scotts, with the brutality of Dark Sun's halflings minus the cannibalism part. Dwarven society has an Egyptian tint to it; only the most noble and worthy Dwarves are permitted to live within the holy pyramids. Gnolls become the pacificistic, hippy race, whereas Wood Elves become the more primal forest creature. Eladrin are based off of Alexandrian-era ivory-tower Greeks, as a foil to Humanity's Rome. Dragonborn are a sophisticated, yet primal militaristic nation that tames nature and beasts for use in battle. Drow are redone as clan-like eastern plains people. Some clans putting a greater focus on honor, like samurais, and others on might, like mongols, and yet others on wealth, like ninjas. Half-elves are a unique race with Arthurian flavoring that pushes for a united-nations style world hegemony. Tieflings make infamous pirates and international bankers, and are widely persecuted in a way similar to the Jews in Medieval Europe. Kobolds are redone as British industrialists, and they absorb the Gnome's portfolio of tinkering with machinery.</p><p></p><p>Gnomes form a hidden, highly scientific nation state (inspired by Asimov's Foundation series). They could easily conquer the world if they wanted to, but they're not interested in such petty ambitions; instead, Gnome-kind faked their own xenocide in a Mournland-type event so they could secretly plot how to kill the gods themselves (in revenge for destroying their creators, the dragons) and rule the multiverse.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4529653, member: 27884"] I love the trolls-as-dragon-troops idea. That makes perfect sense for my campaign world where dragons genetically engineered 1/2 of the races on the planet. This doesn't fall so much under recreating monsters, but I've tried to break racial stereotypes in my campaign world. Hobgoblins are lawful evil zionists who seek to regain their religious homeland. Halflings are recast as Braveheart-era Scotts, with the brutality of Dark Sun's halflings minus the cannibalism part. Dwarven society has an Egyptian tint to it; only the most noble and worthy Dwarves are permitted to live within the holy pyramids. Gnolls become the pacificistic, hippy race, whereas Wood Elves become the more primal forest creature. Eladrin are based off of Alexandrian-era ivory-tower Greeks, as a foil to Humanity's Rome. Dragonborn are a sophisticated, yet primal militaristic nation that tames nature and beasts for use in battle. Drow are redone as clan-like eastern plains people. Some clans putting a greater focus on honor, like samurais, and others on might, like mongols, and yet others on wealth, like ninjas. Half-elves are a unique race with Arthurian flavoring that pushes for a united-nations style world hegemony. Tieflings make infamous pirates and international bankers, and are widely persecuted in a way similar to the Jews in Medieval Europe. Kobolds are redone as British industrialists, and they absorb the Gnome's portfolio of tinkering with machinery. Gnomes form a hidden, highly scientific nation state (inspired by Asimov's Foundation series). They could easily conquer the world if they wanted to, but they're not interested in such petty ambitions; instead, Gnome-kind faked their own xenocide in a Mournland-type event so they could secretly plot how to kill the gods themselves (in revenge for destroying their creators, the dragons) and rule the multiverse. [/QUOTE]
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