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Brilliant 5-ft. step change! Genius initiative change! Everyone should read!
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<blockquote data-quote="genshou" data-source="post: 2450922" data-attributes="member: 13164"><p>As a very strong proponent of the opinion that sorcerers are already hamstrung when it comes to metamagic, I'll agree with <strong>Thanee</strong>... 5-foot step = move action: bad.</p><p></p><p>It took me some time to teach my players how to counter the 5-foot step tactic (and I must admit, I was enjoying the freedom my spellcasting villains had for a time). Take a readied action to attack them if they attempt to move back 5 feet. If the archer/spellcaster steps back, you take your readied action, and you get a 5-foot step to follow as part of the readied action, even if you've already moved 5 feet or even taken a move action on your previous turn. (This is becaused the readied action is a partial action independent of your normal turn.)</p><p></p><p>The fact that an archer can step back and make a full attack against the greataxe-wielding Barbarian is balanced by the fact that, next round, the Barbarian steps 5 feet forward and hacks the archer yet again. If you change the rules, you hamstring too many classes (especially spellcasters) too much. The Fighter gets the same amount of benefit from a 5-foot step as a spellcaster or ranged weapon specialist gets, so if you change the rule and create a special corollary "just for the melee warriors," it creates an unfair imbalance in the rules. "If it ain't broke, don't fix it" is the old maxim, and I think it applies in this case.</p><p></p><p>The D&D FAQ provides some words of wisdom about this topic as well. There's a great deal in there, but I'd like to point out the following quotes specifically:</p><p></p><p>And the following:</p><p></p><p>There's no need for a rules change, only a need for greater knowledge of how to use the balanced, existing rules to counter the dreaded 5-foot step.</p></blockquote><p></p>
[QUOTE="genshou, post: 2450922, member: 13164"] As a very strong proponent of the opinion that sorcerers are already hamstrung when it comes to metamagic, I'll agree with [B]Thanee[/B]... 5-foot step = move action: bad. It took me some time to teach my players how to counter the 5-foot step tactic (and I must admit, I was enjoying the freedom my spellcasting villains had for a time). Take a readied action to attack them if they attempt to move back 5 feet. If the archer/spellcaster steps back, you take your readied action, and you get a 5-foot step to follow as part of the readied action, even if you've already moved 5 feet or even taken a move action on your previous turn. (This is becaused the readied action is a partial action independent of your normal turn.) The fact that an archer can step back and make a full attack against the greataxe-wielding Barbarian is balanced by the fact that, next round, the Barbarian steps 5 feet forward and hacks the archer yet again. If you change the rules, you hamstring too many classes (especially spellcasters) too much. The Fighter gets the same amount of benefit from a 5-foot step as a spellcaster or ranged weapon specialist gets, so if you change the rule and create a special corollary "just for the melee warriors," it creates an unfair imbalance in the rules. "If it ain't broke, don't fix it" is the old maxim, and I think it applies in this case. The D&D FAQ provides some words of wisdom about this topic as well. There's a great deal in there, but I'd like to point out the following quotes specifically: And the following: There's no need for a rules change, only a need for greater knowledge of how to use the balanced, existing rules to counter the dreaded 5-foot step. [/QUOTE]
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Brilliant 5-ft. step change! Genius initiative change! Everyone should read!
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