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*Pathfinder & Starfinder
Bring back DR/+2????
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<blockquote data-quote="Bront" data-source="post: 2905362" data-attributes="member: 19696"><p>I like the + idea for DR, though i'd probably rate it on total overall plus.</p><p></p><p>I don't like the matching bonus, because a +1 keen weapon should be perfectly fine I think. In fact, some of the unique weapons are low + imbalanced.</p><p></p><p>Graf, Technicaly a +1 to hit and Damage is worth about the same as no bonus to hit and +1d6 damage of an elemental type. Average damage isn't much different, particularly in part. It depends on the average damage of the weapon though.</p><p></p><p>Assuming a base +15 to hit with all weapons before the enhancement:</p><p>A +2 Hand Axe (D6, 20x3 crit) getting +2 to damage before enhancement (14 str) vs the same wielder using a +1 Flaming Hand Axe: Any AC 32 or below, and the Flaming weapon does better average damage. Any AC above 32, the +2 does better.</p><p></p><p>A +2 Great Axe (d12, 20x3 crit) getting a +8 damage bonus before enhancement (18 Str, Weapon Specialization) vs the same wielder with a +1 Flaming Great Axe: AC 29 and below the Flaming does more on average, AC 30 or higher, the +2 does more on average (though the difference is .04 points at AC 29, so it's fairly moot there)</p><p></p><p>However, note that the elemental damage is subject to resistance, so that can nulify the advantage fairly quickly. And as the +s get bigger over even more damage (+3 vs +1 flaming frost), the AC swingpoint slowly moves down, or if you increase the damage done in some other way (offensive precognician, raise strength, etc) it also moves the AC swingpoint down.</p></blockquote><p></p>
[QUOTE="Bront, post: 2905362, member: 19696"] I like the + idea for DR, though i'd probably rate it on total overall plus. I don't like the matching bonus, because a +1 keen weapon should be perfectly fine I think. In fact, some of the unique weapons are low + imbalanced. Graf, Technicaly a +1 to hit and Damage is worth about the same as no bonus to hit and +1d6 damage of an elemental type. Average damage isn't much different, particularly in part. It depends on the average damage of the weapon though. Assuming a base +15 to hit with all weapons before the enhancement: A +2 Hand Axe (D6, 20x3 crit) getting +2 to damage before enhancement (14 str) vs the same wielder using a +1 Flaming Hand Axe: Any AC 32 or below, and the Flaming weapon does better average damage. Any AC above 32, the +2 does better. A +2 Great Axe (d12, 20x3 crit) getting a +8 damage bonus before enhancement (18 Str, Weapon Specialization) vs the same wielder with a +1 Flaming Great Axe: AC 29 and below the Flaming does more on average, AC 30 or higher, the +2 does more on average (though the difference is .04 points at AC 29, so it's fairly moot there) However, note that the elemental damage is subject to resistance, so that can nulify the advantage fairly quickly. And as the +s get bigger over even more damage (+3 vs +1 flaming frost), the AC swingpoint slowly moves down, or if you increase the damage done in some other way (offensive precognician, raise strength, etc) it also moves the AC swingpoint down. [/QUOTE]
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Bring back DR/+2????
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