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Bring Wonder Back To The Magic Of Your Fantasy Games With Wonder & Wickedness
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<blockquote data-quote="Celebrim" data-source="post: 7739627" data-attributes="member: 4937"><p>There is a scene in one of the books of the Sandman by Neil Gaimen, where a character is cursed with creativity, forced to scream out an endless series of highly creative and evocative ideas, and never actually lingering to explore any of them.</p><p></p><p>I'm always reminded by that scene whenever I open a book like 'Wonder and Wickedness'. </p><p></p><p>I can't remember what Alpha Nerd said this, but I can remember someone I had some respect for saying something to the effective of, "A penny for your thoughts would be greatly overpaying anyone." Possibly even it was Neil Gaimen discussing his own vision. </p><p></p><p>There is quite a bit of creativity on display in the book, but the rough hewn form doesn't strike me as the selling feature it thinks it is. It's going to take a lot of sweat and blood to turn these ideas into things on the table, and the table contract is going to have to be OK with the DM in more of a role than neutral arbiter, because there are a lot of choices to be made by a referee that will come down to what the GM thinks is good for the game. And likewise, there are a lot of times that for the good of the game the GM will have to have their thumb on the die to keep the game going, or pretty soon the game is going to be about magical character and everyone else is just going to circle around that character like a satellite hung in the gravity of the spellcaster's wierdness.</p><p></p><p>If that strikes you as awesome, I concur this is the book for you.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7739627, member: 4937"] There is a scene in one of the books of the Sandman by Neil Gaimen, where a character is cursed with creativity, forced to scream out an endless series of highly creative and evocative ideas, and never actually lingering to explore any of them. I'm always reminded by that scene whenever I open a book like 'Wonder and Wickedness'. I can't remember what Alpha Nerd said this, but I can remember someone I had some respect for saying something to the effective of, "A penny for your thoughts would be greatly overpaying anyone." Possibly even it was Neil Gaimen discussing his own vision. There is quite a bit of creativity on display in the book, but the rough hewn form doesn't strike me as the selling feature it thinks it is. It's going to take a lot of sweat and blood to turn these ideas into things on the table, and the table contract is going to have to be OK with the DM in more of a role than neutral arbiter, because there are a lot of choices to be made by a referee that will come down to what the GM thinks is good for the game. And likewise, there are a lot of times that for the good of the game the GM will have to have their thumb on the die to keep the game going, or pretty soon the game is going to be about magical character and everyone else is just going to circle around that character like a satellite hung in the gravity of the spellcaster's wierdness. If that strikes you as awesome, I concur this is the book for you. [/QUOTE]
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