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General Tabletop Discussion
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Broad vs Narrow Classes
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<blockquote data-quote="Reynard" data-source="post: 8839793" data-attributes="member: 467"><p>When thinking about 5E in general and what you prefer and/or would like to see, do you want classes that are broad or ones that are more narrowly defined.</p><p></p><p>For the purposes of this discussion, by "broad" I mean lots of options as you create and level a character so that a single class can cover a lot of different archetypes or party roles. Note that I mean this in an ongoing way. That is, you continue to make those choices throughout character advancement and development and can always switch gears.</p><p></p><p>Conversely, by narrow I guess what I mean is "focused": fewer choices (at least after the initial ones) but a high degree of fidelity toward one particular expression of that class. Assume effectiveness and solid balance here. Presume a well designed focused archetype.</p><p></p><p>So I guess the question comes down to how much control do you want over progression? How much freedom versus focus?</p><p></p><p>This is largely a player facing question but GMs should feel free to discuss how such a choice might affect a campaign they run.</p><p></p><p>For my part, when I am a player it kind of depends on the nature of the campaign. If we are playing a canned campaign, I definitely prefer a focused character advancement track. But if it's a more open, unpredictable campaign i want the freedom to switch gears if the game goes in an unexpected direction. </p><p></p><p>As a GM I actually prefer if both options are available to players who have different preferences, and hope I can manage to juggle both.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8839793, member: 467"] When thinking about 5E in general and what you prefer and/or would like to see, do you want classes that are broad or ones that are more narrowly defined. For the purposes of this discussion, by "broad" I mean lots of options as you create and level a character so that a single class can cover a lot of different archetypes or party roles. Note that I mean this in an ongoing way. That is, you continue to make those choices throughout character advancement and development and can always switch gears. Conversely, by narrow I guess what I mean is "focused": fewer choices (at least after the initial ones) but a high degree of fidelity toward one particular expression of that class. Assume effectiveness and solid balance here. Presume a well designed focused archetype. So I guess the question comes down to how much control do you want over progression? How much freedom versus focus? This is largely a player facing question but GMs should feel free to discuss how such a choice might affect a campaign they run. For my part, when I am a player it kind of depends on the nature of the campaign. If we are playing a canned campaign, I definitely prefer a focused character advancement track. But if it's a more open, unpredictable campaign i want the freedom to switch gears if the game goes in an unexpected direction. As a GM I actually prefer if both options are available to players who have different preferences, and hope I can manage to juggle both. [/QUOTE]
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Broad vs Narrow Classes
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