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Broad vs Narrow Classes
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<blockquote data-quote="James Gasik" data-source="post: 8840835" data-attributes="member: 6877472"><p>I mean, if you liked that kind of challenge, by all means. But what bothered me was that other Striker classes, like the Ranger, didn't need to jump through those kinds of hoops to deal their damage. The Rogue either relied on allies to get their damage through, or had to take utility powers that gave them combat advantage when needed (when I'd vastly prefer to take their mobility options).</p><p></p><p>Having endured playing Rogues in 3e, where needing allies' assistance to use sneak attack in combat was sometimes necessary, I rather liked the freedom some of the other striker classes had in this regard.</p><p></p><p>But maybe this is just a me thing. I don't mind playing less than optimal characters, but I do feel a sense of apprehension if I'm not pulling my weight relative to the other party members. The sensation that I'm struggling to keep up, or that my choices have caused me to become the weak link in my team often drives me to optimize more than I would if left to my own devices.</p><p></p><p>The downside to options is when some are just better than others. You join a game with a wacky fun build, and everyone else is playing something more optimal, that bothers me on both sides of the DM screen, because I hate watching others struggle just as much as struggling myself.</p><p></p><p>When I played 3.5 and Pathfinder, this was especially problematic. I hated having to pull a player aside and explain to them that their class is just not as good as someone else's class. That the thing they thought would be fun to play just wasn't working as advertised.</p><p></p><p>Like anytime a player said "oh boy, I'll play a Monk!", I sighed, knowing nothing I would say would deter them. They were going to have to find out the hard way, more's the pity.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8840835, member: 6877472"] I mean, if you liked that kind of challenge, by all means. But what bothered me was that other Striker classes, like the Ranger, didn't need to jump through those kinds of hoops to deal their damage. The Rogue either relied on allies to get their damage through, or had to take utility powers that gave them combat advantage when needed (when I'd vastly prefer to take their mobility options). Having endured playing Rogues in 3e, where needing allies' assistance to use sneak attack in combat was sometimes necessary, I rather liked the freedom some of the other striker classes had in this regard. But maybe this is just a me thing. I don't mind playing less than optimal characters, but I do feel a sense of apprehension if I'm not pulling my weight relative to the other party members. The sensation that I'm struggling to keep up, or that my choices have caused me to become the weak link in my team often drives me to optimize more than I would if left to my own devices. The downside to options is when some are just better than others. You join a game with a wacky fun build, and everyone else is playing something more optimal, that bothers me on both sides of the DM screen, because I hate watching others struggle just as much as struggling myself. When I played 3.5 and Pathfinder, this was especially problematic. I hated having to pull a player aside and explain to them that their class is just not as good as someone else's class. That the thing they thought would be fun to play just wasn't working as advertised. Like anytime a player said "oh boy, I'll play a Monk!", I sighed, knowing nothing I would say would deter them. They were going to have to find out the hard way, more's the pity. [/QUOTE]
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