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Broad vs Narrow Classes
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<blockquote data-quote="Aldarc" data-source="post: 8841605" data-attributes="member: 5142"><p>A critical point for creating classes to me rests in understanding the class fantasy. Why are people drawn to playing certain classes or archetypes? Not just in D&D, but in all sorts of tabletop or video games, that utilitze classes. Both playstyle and theme are important aspects of creating a good class. </p><p></p><p>I do think that they got closer to this in 4e, though I think one problem was everyone expecting the wizard to be gods. That said, 4e basically said, "Hey, you enjoy blasting with arcane spells and doing big damage? Pick Sorcerer. You enjoy using spells to be the master tactician of the battlefield? Pick Wizard. Enjoy using your arcane spells to support allies? Pick Bard." </p><p></p><p>That is more akin to what I think that WotC should do with D&D classes. Make the <em>core</em> class fantasy and playstyle clear. Subclasses can expand and build upon those things, but the core "Play X if you like Y theme and Z playstyle" should be clear and distinct for classes.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8841605, member: 5142"] A critical point for creating classes to me rests in understanding the class fantasy. Why are people drawn to playing certain classes or archetypes? Not just in D&D, but in all sorts of tabletop or video games, that utilitze classes. Both playstyle and theme are important aspects of creating a good class. I do think that they got closer to this in 4e, though I think one problem was everyone expecting the wizard to be gods. That said, 4e basically said, "Hey, you enjoy blasting with arcane spells and doing big damage? Pick Sorcerer. You enjoy using spells to be the master tactician of the battlefield? Pick Wizard. Enjoy using your arcane spells to support allies? Pick Bard." That is more akin to what I think that WotC should do with D&D classes. Make the [I]core[/I] class fantasy and playstyle clear. Subclasses can expand and build upon those things, but the core "Play X if you like Y theme and Z playstyle" should be clear and distinct for classes. [/QUOTE]
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Broad vs Narrow Classes
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