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<blockquote data-quote="EzekielRaiden" data-source="post: 8842671" data-attributes="member: 6790260"><p>Sure. As a result, I rarely pass up an opportunity to roast it for being--explicitly and implicitly--presented as the "big tent" edition when it wasn't.</p><p></p><p></p><p>Give them different playstyles; give them different mechanics; provide both with interesting alternative approaches. I can only speak in generalities for two reasons. First, the design space is enormous; second, actually doing this well requires <em>serious and sustained testing</em>, which is something I can't do at the drop of a hat.</p><p></p><p></p><p>To be honest? You don't. Transmuter (like conjurer and most of the spell schools) is one of the reasons why Wizard is so broken. "Transmuter" is, <em>in and of itself</em>, too much AND too little. It's too much because a really full-throated Transmuter can do <em>almost anything</em>, same with Conjurer, and the more powerful versions of Enchanters and Illusionists (especially those using shadow magic.) It's too little, because what on earth does "Transmuter" even <em>mean?</em> What's the archetype there? Is it some kind of alchemy specialist? Then do alchemy, that's a thing! Or perhaps be an artificer, or make heavy use of magic-item crafting rules. Is it some kind of master of altering the forms of other beings? That's something that can be implemented too, in a variety of ways. Is it someone who buffs others by changing them? Again, totally doable, especially if you're okay with reskinning stuff.</p><p></p><p>Is it someone who can do <em>all</em> of those things, every day, very consistently? Then <em>it isn't balanced and should be split up</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8842671, member: 6790260"] Sure. As a result, I rarely pass up an opportunity to roast it for being--explicitly and implicitly--presented as the "big tent" edition when it wasn't. Give them different playstyles; give them different mechanics; provide both with interesting alternative approaches. I can only speak in generalities for two reasons. First, the design space is enormous; second, actually doing this well requires [I]serious and sustained testing[/I], which is something I can't do at the drop of a hat. To be honest? You don't. Transmuter (like conjurer and most of the spell schools) is one of the reasons why Wizard is so broken. "Transmuter" is, [I]in and of itself[/I], too much AND too little. It's too much because a really full-throated Transmuter can do [I]almost anything[/I], same with Conjurer, and the more powerful versions of Enchanters and Illusionists (especially those using shadow magic.) It's too little, because what on earth does "Transmuter" even [I]mean?[/I] What's the archetype there? Is it some kind of alchemy specialist? Then do alchemy, that's a thing! Or perhaps be an artificer, or make heavy use of magic-item crafting rules. Is it some kind of master of altering the forms of other beings? That's something that can be implemented too, in a variety of ways. Is it someone who buffs others by changing them? Again, totally doable, especially if you're okay with reskinning stuff. Is it someone who can do [I]all[/I] of those things, every day, very consistently? Then [I]it isn't balanced and should be split up[/I]. [/QUOTE]
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