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<blockquote data-quote="Desdichado" data-source="post: 5725640" data-attributes="member: 2205"><p>No, I disagree with that. Let's say for the sake of argument, that you and I are involved in an edition war flamethread. You're a 4on (again; I have no idea if this is true or not, this is just an example for the sake of example) and I'm a die-hard 3tard. How is my involvement in an edition war with you, in a very real way, or in any way whatsoever at all, about me fighting for opportunities to continue to enjoy 3e? </p><p></p><p>Well, sure; you have to decide if searching for someone to game in the system of your choice is more difficult than merely accepting the game that your current group is using. I made that point too--for each player and each group, that "break point", where it's more worth it to seek out another group, will be different. I don't believe that that's as big or a common an occurring as you seem to be implying, though. I think in most groups, if opinion on what system to run is divided, they'll play a mixture of systems. Those who's preferred playstyle is too different from the rest of the group will migrate out eventually, even if they are friends. In my experience, it's not as hard to find gamers as you hint. Even for the married with kids working professional types.</p><p></p><p>Yeah, but now you're not talking about why, as a player, I should care anymore.</p><p></p><p>Although I'm only kinda sorta coming back from a break, I've been posting on ENWorld since before 3e was released. Maybe I've somehow missed all these stories, but I haven't seen many. Again; not denying that this is a problem, I'm just denying that it's likely to be a widespread one.</p><p></p><p>And this whole story is ignoring my other point from earlier... or from another thread... or from somewhere. It only works if you assume, quite erroneously I believe, that with only one edition, everyone will just play it happily. One edition to rule them all style. This is patently and easily provable as false. Some folks really just don't like certain editions. When we really only had 1e (and the very similar and highly compatible BD&D and OD&D) there was a real rush to come out with fantasy heartbreakers, new paradigms on gaming, new systems, RuneQuest, Tunnels & Trolls, Marvel Superheroes, etc. And groups had so many houserules that the game from one table to another was barely recognizable.</p><p></p><p>As I said earlier, the fault lines of personal taste and preference aren't going to go away just because the publisher of the game doesn't release more options to capture the demands of those players who's taste and preferences differ from the edition du jour. They'll either make do on their own or leave the game for greener pastures. We saw that happen in big numbers in the 90s, for example.</p><p></p><p>To continue the analogy, fault lines indicate crustal weakness. They <em>inevitably</em> lead to a broken base.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5725640, member: 2205"] No, I disagree with that. Let's say for the sake of argument, that you and I are involved in an edition war flamethread. You're a 4on (again; I have no idea if this is true or not, this is just an example for the sake of example) and I'm a die-hard 3tard. How is my involvement in an edition war with you, in a very real way, or in any way whatsoever at all, about me fighting for opportunities to continue to enjoy 3e? Well, sure; you have to decide if searching for someone to game in the system of your choice is more difficult than merely accepting the game that your current group is using. I made that point too--for each player and each group, that "break point", where it's more worth it to seek out another group, will be different. I don't believe that that's as big or a common an occurring as you seem to be implying, though. I think in most groups, if opinion on what system to run is divided, they'll play a mixture of systems. Those who's preferred playstyle is too different from the rest of the group will migrate out eventually, even if they are friends. In my experience, it's not as hard to find gamers as you hint. Even for the married with kids working professional types. Yeah, but now you're not talking about why, as a player, I should care anymore. Although I'm only kinda sorta coming back from a break, I've been posting on ENWorld since before 3e was released. Maybe I've somehow missed all these stories, but I haven't seen many. Again; not denying that this is a problem, I'm just denying that it's likely to be a widespread one. And this whole story is ignoring my other point from earlier... or from another thread... or from somewhere. It only works if you assume, quite erroneously I believe, that with only one edition, everyone will just play it happily. One edition to rule them all style. This is patently and easily provable as false. Some folks really just don't like certain editions. When we really only had 1e (and the very similar and highly compatible BD&D and OD&D) there was a real rush to come out with fantasy heartbreakers, new paradigms on gaming, new systems, RuneQuest, Tunnels & Trolls, Marvel Superheroes, etc. And groups had so many houserules that the game from one table to another was barely recognizable. As I said earlier, the fault lines of personal taste and preference aren't going to go away just because the publisher of the game doesn't release more options to capture the demands of those players who's taste and preferences differ from the edition du jour. They'll either make do on their own or leave the game for greener pastures. We saw that happen in big numbers in the 90s, for example. To continue the analogy, fault lines indicate crustal weakness. They [I]inevitably[/I] lead to a broken base. [/QUOTE]
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