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<blockquote data-quote="GregoryOatmeal" data-source="post: 5725680" data-attributes="member: 6667661"><p>Exactly. While you elaborated on how this makes it hard to find a group, I've noticed it also leads to a lot of confusion about rules systems. Successful play on some level requires familiarity with nuanced rules, hence having a bunch of editions with extremely complex rules has deterred my gaming experience (troll away).</p><p></p><p>Since I tend to jump between a bunch of different editions (not by my choice) I'm constantly switching from rules in 3.5 to PF to 4E that are just ever so slightly-different (99% the same while the devil is in the details). Most of the gamers I know and play with are distinctly casual and don't own core rulebooks. Consequently few people seem to be able to remember what the rules for using untrained skills in PF are after playing 4E for a while. For me it sort of breaks the immersion, always having to look up rules and ask for clarification. It also can lead to wide gaps in gaming skill between the most and least rules-savvy player, generally to the frustration of players coming from other editions. </p><p></p><p>People on this forum often claim the rules get stale and they start looking for new systems. That makes sense if you play the same game weekly for years. I've found for most gamers the rules change long before they get stale and usually before they've fully absorbed enough of the rules to competently run a game.</p><p></p><p>Many folks on this forum seem to lose sight of how much commitment it takes to learn a rules system in terms of time and money.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 5725680, member: 6667661"] Exactly. While you elaborated on how this makes it hard to find a group, I've noticed it also leads to a lot of confusion about rules systems. Successful play on some level requires familiarity with nuanced rules, hence having a bunch of editions with extremely complex rules has deterred my gaming experience (troll away). Since I tend to jump between a bunch of different editions (not by my choice) I'm constantly switching from rules in 3.5 to PF to 4E that are just ever so slightly-different (99% the same while the devil is in the details). Most of the gamers I know and play with are distinctly casual and don't own core rulebooks. Consequently few people seem to be able to remember what the rules for using untrained skills in PF are after playing 4E for a while. For me it sort of breaks the immersion, always having to look up rules and ask for clarification. It also can lead to wide gaps in gaming skill between the most and least rules-savvy player, generally to the frustration of players coming from other editions. People on this forum often claim the rules get stale and they start looking for new systems. That makes sense if you play the same game weekly for years. I've found for most gamers the rules change long before they get stale and usually before they've fully absorbed enough of the rules to competently run a game. Many folks on this forum seem to lose sight of how much commitment it takes to learn a rules system in terms of time and money. [/QUOTE]
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