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<blockquote data-quote="Graywolf-ELM" data-source="post: 2476337" data-attributes="member: 16236"><p><strong>Buimbu Dragonkin, Kobold Male Warrior/Sorcerer/Ancestral</strong></p><p></p><p><strong>Description:</strong></p><p>Buimbu Dragonkin, Kobold Male Sorcerer/Ancestral 6/3 <<a href="http://www.enworld.org/showthread.php?t=80846" target="_blank">Ancestral Prc</a>></p><p>Languages: Kobold, Common, Undercommon</p><p></p><p><strong>NPC</strong>, male Kobold War1/Sor6/Anc3: <strong>CR</strong> 9; Small Humanoid (kobold); <strong>HD</strong> 1d8+6d4+3d8; <strong>hp</strong> 36; <strong>Init</strong> +4; <strong>Spd</strong> 30 ft; <strong>AC</strong> 20 <strong>Touch</strong> 16, <strong>FF</strong> 16(+2 bracers of armor, +4 Dex, +1 size, +2 Nat AC, +1 misc); BAB +6; Melee Claw/Bite +0/-5 (1d3/1d4); <strong>SA</strong> spells, Heritage, Claws and bite, Breath weapon, Keen senses; <strong>SQ</strong> kobold traits, summon familiar; <strong>AL</strong> LE; <strong>SV Fort</strong> +5, <strong>Ref</strong> +7, <strong>Will</strong> +7; <strong>Str</strong> 8, <strong>Dex</strong> 19, <strong>Con</strong> 10, <strong>Int</strong> 11, <strong>Wis</strong> 8, <strong>Cha</strong> 13.</p><p></p><p><em>Skills and Feats:</em> Balance +4, Knowledge (arcana) +8, Move Silently +4, Listen +4, Spot 3, Concentration +5, Escape Artist +4, Hide +8, ; Combat Casting, Silent Spell, Simple Weapon proficiency, Improved Unarmed Strike</p><p></p><p><em>Sorcerer Spells Known (cast 6/6/6/6/4):</em> <strong>0th</strong> -Slurm's Smoking Spittle, Arcane Mark, Daze, Flare, Message, Ray of Frost, Seeming of the Dragon, Slurm's Follicular Agitation; <strong>1st</strong> - Cause Fear, Burning Hands, Charm Person, Mage Armor, Magic Missile/Dragon Bolt; <strong>2nd</strong> - Invisibility, Cat's Grace, Scorching Ray, Bull's Strength; <strong>3rd</strong> -Summon Monster III, Fly, Hold Person; <strong>4th</strong> -Fire Shield, Arcane Eye.</p><p></p><p><em>Heritage (Ex):</em> At first level, the player chooses the type of dragon, and his scales alter to reflect the colour of their patron dragon.</p><p></p><p><em>Natural Armour Class (Ex):</em> At 1st level, an ancestral gains an increase to the character's existing natural armour +1</p><p></p><p><em>Claws and bite (Ex):</em> At 2nd level, an Ancestral gain claw (1d3) and bite(1d4) attacks if he does not already have them. An Ancestral is considered proficient with these attacks. When making a full attack, a dragon disciple uses his full base attack bonus with his bite attack but takes a –5 penalty on claw attacks. The Multiattack feat reduces this penalty to only –2.</p><p></p><p><em>Breath weapon (Su):</em> At 3rd level, the Ancestral gains a minor breath weapon. Red Dragon Fire Type Cone. DC 10+class+Cha = 20 for 2d6</p><p></p><p><em>Keen senses (Ex):</em> An Ancestral sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.</p><p></p><p><strong>Equipment:</strong></p><p>Spear, bracers, dagger, potion, potion, Ring, Belt Pouch, Sack, ring, potion, 10-Darts, Oil Flasks(used).</p><p></p><p><strong>Money:</strong></p><p>besides his personal items and pouch with coins 18 gp, 8sp, 5cp, there is a small tribal horde, which he is keeping.</p><p></p><p><strong>Appearance:</strong></p><p>Buimbu is a short humanoid about the size of a Halfling. He has a scaly hide with a red tinge; his tail is beginning to form new scales, with little bumps growing along the top, and a doglike head with two reddish horns. The beginning of a horn is forming on his nose. Smoke wafts up from his mouth and nose when he becomes angry. A slight smell of sulfur is present when he is around.</p><p></p><p><strong>Background:</strong></p><p>Buimbu rose to power in his tribe through sheer determination and his abilities as a sorcerer. During an argument with the Tribe leader, Buimbu found his ability to breathe fire, while ending the argument and gaining tribal leadership at the same time. He is using sorcery to create a new breed of Kobold (courtesy of Arwink on his clockwork golem website) for stealth, and a heartier breed for combat.</p><p></p><p><strong>Tactics:</strong></p><p>Against Superior numbers, he will direct his tribe to use missile weapons. He will throw his flask of oil, and breath on the enemies, lighting the oil, and doing breath weapon damage. fire damage subsequent rounds from burning oil per DMG/PHP.</p><p></p><p>If forced into melee combat, he will attempt to quaff his magic fang potion, and attack with his natural weapons. Prep time will have him casting his Buff spells and Invisibility before melee.</p><p></p><p>If in a negotiation or parley is happening, he will enhance himself with seeming of the Dragon, if this goes bad, he will use Slurm's Follicular agitation to show his displeasure.</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 2476337, member: 16236"] [b]Buimbu Dragonkin, Kobold Male Warrior/Sorcerer/Ancestral[/b] [b]Description:[/b] Buimbu Dragonkin, Kobold Male Sorcerer/Ancestral 6/3 <[url=http://www.enworld.org/showthread.php?t=80846]Ancestral Prc[/url]> Languages: Kobold, Common, Undercommon [b]NPC[/b], male Kobold War1/Sor6/Anc3: [b]CR[/b] 9; Small Humanoid (kobold); [b]HD[/b] 1d8+6d4+3d8; [b]hp[/b] 36; [b]Init[/b] +4; [b]Spd[/b] 30 ft; [b]AC[/b] 20 [b]Touch[/b] 16, [b]FF[/b] 16(+2 bracers of armor, +4 Dex, +1 size, +2 Nat AC, +1 misc); BAB +6; Melee Claw/Bite +0/-5 (1d3/1d4); [b]SA[/b] spells, Heritage, Claws and bite, Breath weapon, Keen senses; [b]SQ[/b] kobold traits, summon familiar; [b]AL[/b] LE; [b]SV Fort[/b] +5, [b]Ref[/b] +7, [b]Will[/b] +7; [b]Str[/b] 8, [b]Dex[/b] 19, [b]Con[/b] 10, [b]Int[/b] 11, [b]Wis[/b] 8, [b]Cha[/b] 13. [i]Skills and Feats:[/i] Balance +4, Knowledge (arcana) +8, Move Silently +4, Listen +4, Spot 3, Concentration +5, Escape Artist +4, Hide +8, ; Combat Casting, Silent Spell, Simple Weapon proficiency, Improved Unarmed Strike [i]Sorcerer Spells Known (cast 6/6/6/6/4):[/i] [b]0th[/b] -Slurm's Smoking Spittle, Arcane Mark, Daze, Flare, Message, Ray of Frost, Seeming of the Dragon, Slurm's Follicular Agitation; [b]1st[/b] - Cause Fear, Burning Hands, Charm Person, Mage Armor, Magic Missile/Dragon Bolt; [b]2nd[/b] - Invisibility, Cat's Grace, Scorching Ray, Bull's Strength; [b]3rd[/b] -Summon Monster III, Fly, Hold Person; [b]4th[/b] -Fire Shield, Arcane Eye. [i]Heritage (Ex):[/i] At first level, the player chooses the type of dragon, and his scales alter to reflect the colour of their patron dragon. [i]Natural Armour Class (Ex):[/i] At 1st level, an ancestral gains an increase to the character's existing natural armour +1 [i]Claws and bite (Ex):[/i] At 2nd level, an Ancestral gain claw (1d3) and bite(1d4) attacks if he does not already have them. An Ancestral is considered proficient with these attacks. When making a full attack, a dragon disciple uses his full base attack bonus with his bite attack but takes a –5 penalty on claw attacks. The Multiattack feat reduces this penalty to only –2. [i]Breath weapon (Su):[/i] At 3rd level, the Ancestral gains a minor breath weapon. Red Dragon Fire Type Cone. DC 10+class+Cha = 20 for 2d6 [i]Keen senses (Ex):[/i] An Ancestral sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet. [b]Equipment:[/b] Spear, bracers, dagger, potion, potion, Ring, Belt Pouch, Sack, ring, potion, 10-Darts, Oil Flasks(used). [b]Money:[/b] besides his personal items and pouch with coins 18 gp, 8sp, 5cp, there is a small tribal horde, which he is keeping. [b]Appearance:[/b] Buimbu is a short humanoid about the size of a Halfling. He has a scaly hide with a red tinge; his tail is beginning to form new scales, with little bumps growing along the top, and a doglike head with two reddish horns. The beginning of a horn is forming on his nose. Smoke wafts up from his mouth and nose when he becomes angry. A slight smell of sulfur is present when he is around. [b]Background:[/b] Buimbu rose to power in his tribe through sheer determination and his abilities as a sorcerer. During an argument with the Tribe leader, Buimbu found his ability to breathe fire, while ending the argument and gaining tribal leadership at the same time. He is using sorcery to create a new breed of Kobold (courtesy of Arwink on his clockwork golem website) for stealth, and a heartier breed for combat. [b]Tactics:[/b] Against Superior numbers, he will direct his tribe to use missile weapons. He will throw his flask of oil, and breath on the enemies, lighting the oil, and doing breath weapon damage. fire damage subsequent rounds from burning oil per DMG/PHP. If forced into melee combat, he will attempt to quaff his magic fang potion, and attack with his natural weapons. Prep time will have him casting his Buff spells and Invisibility before melee. If in a negotiation or parley is happening, he will enhance himself with seeming of the Dragon, if this goes bad, he will use Slurm's Follicular agitation to show his displeasure. [/QUOTE]
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