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Broken Magic Item: Infinite Healing?
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<blockquote data-quote="RuminDange" data-source="post: 1299886" data-attributes="member: 5412"><p>In the magic item creation rules for the 3.5e SRD there is a part that applies a multiplier based on the duration of the spell if you are making it unlimited or continuous. For those spells with duration of rounds the multiplier is 4, as the duration goes up the multiplier goes down. But it doesn't mention what to multiplier to use for an instantaneous duration to become unlimited or continuous. On a judgement call, and this would be only way to allow it, I say at a minimum of x10 probably as high as x20, if allowed at all. </p><p>Consider if you allow a wand to cast unlimited cure light wounds of even 20000gp or Ioun stones that do cure minor wounds continuously, what stops someone from making a Continuous Fireball thrower?</p><p></p><p>I'd have to say on a judgement call that instantaneous duration spells could not be made into continuous items, however, they can be able to be in unlimited items but with limited uses per day or limited to 1 use per round as per the bow of true strike as one example. (unlimited once per round true strikes, and it is a cheap item to get at only 1650gp..if my memory serves correctly). </p><p>Granted a Wand of Unlimited Cure Light Wounds spell would be very powerful indeed to have inbetween each encounter and if allowed to have such an item, then all encounters need to have the CR/ECL raised by say 3-4 in difficultly but not experience value to reflect the party will not be using all their spells to heal inbetween encounters and can be healed up completely given enough time between each encounter. Let deal with creatures and challenges that the wand will not always be so helpful...hard to save 2 dying characters when the wand only works once per round. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Just my 2 cents worth.</p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1299886, member: 5412"] In the magic item creation rules for the 3.5e SRD there is a part that applies a multiplier based on the duration of the spell if you are making it unlimited or continuous. For those spells with duration of rounds the multiplier is 4, as the duration goes up the multiplier goes down. But it doesn't mention what to multiplier to use for an instantaneous duration to become unlimited or continuous. On a judgement call, and this would be only way to allow it, I say at a minimum of x10 probably as high as x20, if allowed at all. Consider if you allow a wand to cast unlimited cure light wounds of even 20000gp or Ioun stones that do cure minor wounds continuously, what stops someone from making a Continuous Fireball thrower? I'd have to say on a judgement call that instantaneous duration spells could not be made into continuous items, however, they can be able to be in unlimited items but with limited uses per day or limited to 1 use per round as per the bow of true strike as one example. (unlimited once per round true strikes, and it is a cheap item to get at only 1650gp..if my memory serves correctly). Granted a Wand of Unlimited Cure Light Wounds spell would be very powerful indeed to have inbetween each encounter and if allowed to have such an item, then all encounters need to have the CR/ECL raised by say 3-4 in difficultly but not experience value to reflect the party will not be using all their spells to heal inbetween encounters and can be healed up completely given enough time between each encounter. Let deal with creatures and challenges that the wand will not always be so helpful...hard to save 2 dying characters when the wand only works once per round. :D Just my 2 cents worth. RD [/QUOTE]
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Broken Magic Item: Infinite Healing?
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